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Do you have any other mods that would affect that module? I'm trying to remember if I had to script the saber on her or if its the same one that she has when malak freezes her and Carth.

 

I know I wrote one script that destroys her normal saber from the pc's inventory just before Malak fights her, the reason I did this is because the game would be using the "bast_temp_saber.uti" to attack Malak.

 

Have you modified that uti? It should be pointing to model Var 250.

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OK!!! Now I know what was going on. I was using an old savegame that was saved after the Revan revelation sequence. I had forgotten that I had gotten rid of Bastilla's saber early in that old game. Evidently, the game was placing the default one in her hand to begin the sequence since it wasn't in the inventory to begin with. When I went back to a prior save and played up to that point, everything worked out beautifully. Sorry about the confusion and thanks for being patient with me.

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I'm encountering a problem with Bandon on Korriban. When I enter the Valley of the Dark Lords, regular cutscene starts, but only two sith thugs appear and Bandon is missing. Shortly afterwards game crashes. It is odd because he worked fine during Endar Spire attack (with RTW/SF/BP and WotOR 1.1 installed) Only other mod I use is RH's Revan The White/StarForge/Booster Pack, but that too has TSL Patcher install.

 

Edit: I just checked, same bug appears on Kashyyyk in Shadowlands. I assume it could happen on Tatooine and Manaan but I'm aready past those.

 

Edit 2: It seems bug is within Bandon.utc files for each planet. After removing those, Bandon appears but he weilds his regular double bladed saber.

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I'm encountering a problem with Bandon on Korriban. When I enter the Valley of the Dark Lords, regular cutscene starts, but only two sith thugs appear and Bandon is missing. Shortly afterwards game crashes. It is odd because he worked fine during Endar Spire attack (with RTW/SF/BP and WotOR 1.1 installed) Only other mod I use is RH's Revan The White/StarForge/Booster Pack, but that too has TSL Patcher install.

 

Edit: I just checked, same bug appears on Kashyyyk in Shadowlands. I assume it could happen on Tatooine and Manaan but I'm aready past those.

 

Edit 2: It seems bug is within Bandon.utc files for each planet. After removing those, Bandon appears but he weilds his regular double bladed saber.

Had the exact same problem. Easily fixed.

 

As for the Korriban Bandon scenes, the problems were with the inventory which were mixed up (compared the inventories to the tat_bandon utc file and made the inventory changes from that.) Popped in the new UTC and it worked perfectly. Lightsaber was in the inventory (not equipped) and what was equipped was g_a_class4006.
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I'm encountering a problem with Bandon on Korriban. When I enter the Valley of the Dark Lords, regular cutscene starts, but only two sith thugs appear and Bandon is missing. Shortly afterwards game crashes. It is odd because he worked fine during Endar Spire attack (with RTW/SF/BP and WotOR 1.1 installed) Only other mod I use is RH's Revan The White/StarForge/Booster Pack, but that too has TSL Patcher install.

 

Edit: I just checked, same bug appears on Kashyyyk in Shadowlands. I assume it could happen on Tatooine and Manaan but I'm aready past those.

 

Edit 2: It seems bug is within Bandon.utc files for each planet. After removing those, Bandon appears but he weilds his regular double bladed saber.

Had this problem too on Korriban.

 

I solved it by extracting the original kor_bandon UTC using KT, and then copying the items in Bandon's inventory (the list of stuff below, not the stuff equipped to his body...) from the one supplied by T7 ;)

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has n e 1 else encouterd a bug where bastilla doesnt show up when ur in the laviethin interogation room

 

Translation: Has anyone else encountered a bug where Bastila doesn't show up when you are in the Leviathan interrogation room?

 

Mod note: Please make at least a token attempt to use proper English. This is a forum, not an instant messenger or a chatroom. ~M

 

This wasn't answered, and I have encountered same bug.

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has n e 1 else encouterd a bug where bastilla doesnt show up when ur in the laviethin interogation room

 

Translation: Has anyone else encountered a bug where Bastila doesn't show up when you are in the Leviathan interrogation room?

 

Mod note: Please make at least a token attempt to use proper English. This is a forum, not an instant messenger or a chatroom. ~M

 

This wasn't answered, and I have encountered same bug.

 

Nope, I have never encountered that, but I don't think it has anything to do with WotOR considering nothing in that module was edited.

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I'm having a problem with Bandon when I exit (to the valley) the Sith Academy on Korriban. KotOR just CTDs on me when it finishes loading..... Any help would be appreciated.
I think I know why T7's Tatooine, Kashyyyk, and Korriban UTC files of Darth Bandon are causing people's games to crash and why did didn't when I beta tested it and why it didn't crash in T7's game and others. Manaan won't be a problem since T7 scripted Bandon's lightsaber in his hand instead of a UTC file change. That also means Bandon's armor is not equipped to him, but in his inventory.

 

T7 put Bandon's fiber armor equipped to his clothing slot. The game doesn't have him wear it by default. Bioware just put it in his inventory. The reason why it's crashing on lots of different people is that my appearance.2da file is altered so that I can have Bandon's appearance and wear different types of armor and robes. I'm willing to bet that T7's appearance.2da file is set to that also which is probably why both of us didn't think about that being a problem when testing it. The game by default isn't set for that. I did that so I can use Bandon's appearance for mod test purposes.

 

I also notice that if you have Darth333's recruit Darth Bandon mod, she changed the appearance.2da file on Bandon's row so that he could wear clothing and armor so those who are using that mod shouldn't have any problems with T7's mod.

 

All you have to do is edit his files so that the armor isn't equiped on him, but in his inventory. Or you can edit his equipment slots in your appearance.2da file. His row number is 184. One or both of those solutions will fix your problems.

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Sorry about that guys.

No worries. Thanks for the update. :)

 

I've encountered a little, game-breaking problem of my own. It happens on the bridge of the Leviathan after you take out Saul Karath and his guard. Something is keeping his dying dialogue from firing. He just lies there after you defeat him and nothing is said. Since I don't have any of Karath's .gff files in my override, and I've noticed that there's a custom script that arms Karath with your custom hold-out blaster, and then a couple more written for that particular module, I was wondering if one of them might be breaking the dialogue.

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Sorry I can't think of anything from my mod that could break that dialogue.

 

I have 3 scripts for that module. The first(k_plev_40ad_en.ncs) is a replacement for the original, it just fires the Original script(ok_plev_40ad_en.ncs) and then my weapon replacement script(saul_hob_rplc.ncs).

 

My inicial thought is of a conflicting utc or script attached to the utc or dialogue. Do you have any other mods that mod that module.

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Well, I feel stupid. :)

 

It wasn't your scripts at all; it was the altered .GFF file "n_darkjedim001.utc" that I had put in my override to buff the dark jedi in the game.

 

I didn't think that that would prevent the dialogue from firing. Problem solved. :)

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