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kotor 3 combat system


RellioN

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I'd like to see a more complex combat system. I don't remember what I did in kotor 1, but in kotor 2 I just trained to master flurry and always use that because it's the strongest attack. Basically what I'd like to see is something like fighting styles for npc's that you can detect, which influence how much damage you do with certain attacks such as flurry, power attacks etc. or other combat styles that you can use. Sort of like paper, rock and scissors. Combat style 1 beats combat style two, which beats combat style 3, which beats combat style 1. Only a bit more complex then that.

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The reason why i like kotOR is because of the simple GUI and the way the game runs, i would prefer that nothing changes, the only thing they should do to the combat system is add more feats, like Flurry, Power Attack ect, more of those, but they shouldn't alter the way the combat goes, that would ruin kotOR IMO.

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I'd like to see a more complex combat system. I don't remember what I did in kotor 1, but in kotor 2 I just trained to master flurry and always use that because it's the strongest attack. Basically what I'd like to see is something like fighting styles for npc's that you can detect, which influence how much damage you do with certain attacks such as flurry, power attacks etc. or other combat styles that you can use. Sort of like paper, rock and scissors. Combat style 1 beats combat style two, which beats combat style 3, which beats combat style 1. Only a bit more complex then that.

 

No, keep it simple, keep it fun.

Don't fix it if it ain't broken.

 

Remember, you ARE playing a HERO, someone EXTRAORDINARY. You are supposed to pwn those meatbags, with only the boss that would pose any challange. I mean, Hack! In the pen and paper system things like stormies and other fodder don't even have real HP. Its a "wound it and its dead" game for them there. Consider them regular sith soldiers lucky.

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Better attacking animations would be nice, though.

 

I honestly don't care what kind of system they use for combat as long as it is fun and reasonably balanced. I'd prefer to spend a little bit of time having to actually fight and use feats at the proper time, rather than just clicking flurry 4 times and watching scrubs die. But whatever.

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I'd prefer to spend a little bit of time having to actually fight and use feats at the proper time, rather than just clicking flurry 4 times and watching scrubs die.

This is my point. all you have to do to win a fight is click flurry a few times, there should be more strategy involved.

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I wish you could use specific defensive techniques when lightsaber dueling. If anyone has played Sid Meier's Pirates they know that when dueling there are 3 different attacks and 3 different defensive techniques, each one corresponding to one of the attacks. I think that would add some strategy and prevent someone from using flurry (or any other attack) over and over. I also wish you could target specific body parts (i.e. hand gets cut off, can't hold weapon), but maybe that would make the game too easy.

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I wish they could allow you to choose between the current combat system and one closer to that of Oblivion. At least allow that choice. It would make the game more interesting for those who prefer the OB way.
I can't see that ever happening. Way to many issues and effort to make them both work with the game.
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I'd like to see different animations and a more fleshed out advantages/disadvantages system for the lightsaber forms. Ex: Makashi looking more like Dooku's style, Form V(Shi Chen/Djem So) looking more like Anakin/Vader/Luke, Form III like Obi-Wan, etc.

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Well, bettter animations and graphics is obviously a given. I mean, kotor3 would be out some years in the future(if anything) so it would be a crime to use k1/2 quality animation and graphics.

 

But seriously, not everyone enjoys complex fighting sequence. I actually prefer spending more time on the story (and the pazaak table) rather than going out killing things. If I really want to kill stuff I would crank up something more kill oriented, like BFII.

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But seriously, not everyone enjoys complex fighting sequence. I actually prefer spending more time on the story (and the pazaak table) rather than going out killing things. If I really want to kill stuff I would crank up something more kill oriented, like BFII.

 

At least make it more complicated that being able to run through the whole game just using force lightning.

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Depends on targets really.

Keen/Master Crit works better on targets of lower AC/defence, where they kill faster than flurry sometimes.

 

Against high AC/defence flurry is better. Remember a critical is a critical only if it CAN HIT AND CONFIRM. Crits also suffer from targets that are immune to criticals.

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  • 3 weeks later...

I'd like Left Handedness.

 

More kicks.

 

The RPG fighting style is something else--normally I'm an action fighter type...if I even have time for it. KOTOR series is one ofthe few rare exceptions 4 me.

 

As for its style, I knd of like it the way it is, just add more animations and some interactive stat changes for Hand differences.

 

Saber forms; all of them. It's rather intriguing. Each should have its own type of animations and be more in depth. Even if the info on the saber forms is not completely accurate in real life. Though, I disagree with the implications by those wookieepedia-ites as well as numerous others who seem to imply that kendo is necessarily THE rebuttle to fencing in respect to Djem so vs Makashi, I will say it makes for a more interesting game.

I'm probably kicking a hornet's nest here: I don't know exactly how the novelizations of AOTC and ROTS make it out to be, but as a real life practictioner of both euro and japanese swordsamnships: Dooku's style was more bastard sword (which makes sense since it had to be diverse deal with all other forms and varinat types one single saber, two single, one double saber etc.), and although it has elements of fencing, I disagree with that assertion that it is mostly fencing; It slashes too much. Any sword style can be graceful and elegant. Euro were unmistakably brutal, but jap has more skill. So anakin beting dooku, fine. Samurai beats swashbucler. BFD!--though it was not bladework but more perseverance and close range grappling that beat dooku. THAT in itself (I'd say reminiscent of KEN-PO) should be an EU fighting form. I further disagree that kendo 'necessarily' beats fencing--especially in a no holds barred setting. It could, but most of the time I have ever seen matches (rules or not, even masters dueling with decades of experience on both sides), the kendoist gets run through before he hits the fencer, or it becomes a match of goose chases. Occasionally the fencer gets tired out and defeated. If you don't believe me, rather than argue, go see and do it for yourself. "Makashists are particularly beautiful to watch"--fencing is NOT. Swashbuckling, yes. Kendo, yes. Kendo is not really a sword sport, it's a stick sport. (There are other japanese sword forms. Better, much better. Some of the best in the world that cannot be taught to just anybody who is capable--only the worthy). A Kendoist would need to know a bit of fencing's conduct and duel on that level, while making sure the opponent's blade point is not going to imaple him, and the edge of the blade, nay the blade itself, stays AWAY. It would not be like we all saw on ROTS if makashi were just fencing. Then again, Nick gillard was doing according to George Lucas' tases which prefers japanese culture as he has mentioned many times. The films it had little if anything to do with the saber forms, more a 1-10 system that was a mix of Kendo, Eido, and some fencing (both eppe/foil and heavy rapier) probably itegrated with cut and thrust (or hack'n'slash) swashbuckling.

However, fencing, was developed with the philosophy of "kill, move on to the next". Which I see that Juyo/Vaapad more than gladly has adopted. Fencing is thrusts, NEVER swings. Occasionally shunts and beats--mostly dodging and fighting in an aggressive and somewhat underhanded way. Very cheapshot. I still have bruises from 4 moths ago-march 2007.

 

More saber forms though. Jar-Kai (so that niman is not so redundant and pointless!), I hear shien on one hand was simply the saber vs blaster side of form 5, yet it is like form 8 or 9 also saying it is an invetred form of Djem So meant for saber to saber. Soresu should be interchangeable of saber Vs saber or saber VS blaster. I like Ataru--it also seems very similar to chinese acrobatic swordsmanship.

 

Keep form 7. Juyo is considered incomplete, however, with less jedi masters around, I do see an implication that it COULD have been a complete form at one time in its past prior to K2, possibly K1. Perhaps Exar Kun been the one to complete it (and thus predisposing his fall to the dark side)? Was it not he who developed the double bladed lightsaber form off a 2 single saber form? He could have completed it......

 

Or did Khavar actually invent it 45 years later? I never got to this part..... since I run my TSL on a computer way under spec I cannot get very far. :( Regardless, it appears off (presumably) Makashi and Ataru, and possibly Shien combined. 2, 4, & 5. Focus of Makashi--efficiency while lethal and practical, force assisted movements of 4 but staccato rather than flowing, and like 5 uses its passion for strength and overwhelms its opponents--though not with power and speed, but balance and speed while reflecting the opponent's fury and attacks back at it. Actually, the latter part of that was more Vaapad, Juyo sacraficed defense for offense. Perhaps it could be modified by the player? (HINT HINT)

Mace's doesn't have to be the only "special" form--just the only one on record. ;)

 

In fact as a sort of homage to the great Bruce Lee, what about a sort of Jeet-Kun-Do way of forming a unique fighting stile after the sum of what you learn?

 

I like Maris brood's tonfa saber for force unleashed; I was actually going to go into THAT type for my tonfa saber thread but I was so busy with selling a strider style saber that I completely forgot that one. If the beam apperture were a little further away from the elbow I might be more comfortable, like it extends out past the elbow... Its history could be that it was developed along with early forms of sabers, but the order didn't like it due to the fact that it required the wielder to be aggressive--giving way to the dark side.

 

A new melee form, similar to Xizang hook swords would be awesome. :) A melee form that is anti-lightsaber...well for one or 2 sinlge sided anyway. The double bladed would tear it apart.

 

In any case,

 

More Hand to Hand. Perhaps even several forms for anti-weapons-IE, hand vs meleeist or lightsaberist like Fett, hand to blaster, hand to droid. Echani, teras kasi, and mandalorian combat arts. They made force arts, why not hand to hand?

 

I would ask that grappling and throws be involved like real street fighting, but that would almost demnd it to be an action game; so it'd have to be more like Street Fighter in RPG turn based format which doesn't sound too bad either, though it may make an overemphasis on combat. OR it may not.

 

As for action--I'll just stick to def jam, GTA, UFC, smackdown, saints row, or other fighting games for action--I love how customizable some are though.

 

Opp...somebody's awake--and coloring the wall...

......Ah yes. That was the good old times--but now when I aint schoolin or workin, I'm an adopted "uncle". It's ok, good while it lasted and 'twas nice to share my opinion. But now my nephew is awake while 'mom and dad' are out at dinner.

I don't mind--however my girlfriend is a little nervous. :)

Kid keeps our relationship, well you know, real.

 

For the record MORE COMBAT! and more intriguing puzzles. AND LEFTIES DAMNIT!!!

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Use flurry with dual blades and you'll see what's damage.

thats the point. you do too much damage with just one overpowered attack.

use makashi/ataru/juyo, master speed, be a sith marauder and use fury. then u pwn everyone. seriously. there whould be more attacks, each with advantages AND reasonable DISadvantages.for example, normal attack- blaanced. flurry-more hits, less chance to hit and less damage....etc etc.

 

and then about makashi. it rocks. you have all seen it in the movie(i love the kicking/choke action) with dooku. he COULD have beaten both of them. we all know it. it just didnt fit in the movie. its just the problem of not only makashi, but of all sith lords: they Fall, mostly not because of their opponents power, but their own errors and arrogance. they think that they can win everything. dooku shouldt have hold on that last saber lock so long. anikin shouldnt have jumped when obi had the higher ground,grievous was just plainly stupid, if i had 4 arms i would just lock 1 or 2 sabers with obi and cut his head off. thats my view, on the sith.

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thats the point. you do too much damage with just one overpowered attack.

use makashi/ataru/juyo, master speed, be a sith marauder and use fury. then u pwn everyone. seriously. there whould be more attacks, each with advantages AND reasonable DISadvantages.for example, normal attack- blaanced. flurry-more hits, less chance to hit and less damage....etc etc.

 

and then about makashi. it rocks. you have all seen it in the movie(i love the kicking/choke action) with dooku. he COULD have beaten both of them. we all know it. it just didnt fit in the movie. its just the problem of not only makashi, but of all sith lords: they Fall, mostly not because of their opponents power, but their own errors and arrogance. they think that they can win everything. dooku shouldt have hold on that last saber lock so long. anikin shouldnt have jumped when obi had the higher ground,grievous was just plainly stupid, if i had 4 arms i would just lock 1 or 2 sabers with obi and cut his head off. thats my view, on the sith.

 

Well that first part...mm yeh. The one hit kills thing is great for getting out of a pinch--but otherwise it makes for too easy a game. Maybe it should be like a giga attack special in mega man X? :) charge it up.....

 

Grey Jedi or the not so pompus and proud sith and jedi are truly wise.

 

Dooku was also getting .....up there in age. Obi Wan could have beaten Dooku with a few changes to his style.

I'm probably just a cynnical @$$hole, however If my student turned against me... I'd have probably dealt a fatal blow instead of just dismembering him. With a comment like "up yours!" or "You picked the WRONG side, anakin." ...ok I guess that's a bit of tommy vercetti as well. :) but still......

Ater ep3 I ultimately realized vader was not the great evil overlord he was made out to be. Obi Wan......well, wasn't detatched enough. But that's humanity for ya. Fate works funny as well--I suppose if obi killed anakin, someone would probably have off'd him in an unceremonious and anti-climactic way. Someone stupid and weak at one of those opportune moments.

Back to my other point: So far as makashi, I'll say it can be beaten by djem so; I will NOT say that their respecive styles they are supposedly based on (loosley at that) work exactly that way in reality...from personal experience... if you know your opponent can overpower you, you don't stand toe to toe and push.

 

So far as gameplay, If there was a combo system or something, what say everyone about that? It might make for some interesting stringed animations...I guess it's ok for an rpg style. But the only place I ever saw it was long ago in some game like legend of legaia... I wasn't too impressed or unimpressed. either way. Comments?

 

Live action turns based rpg like parasite eve is the only other suggestion I guess. My only experience besides that is...dragon warrior for the nes...1989. :) And yes-it STILL works.

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  • 4 weeks later...

i agree that eventually just clicking flurry over and over gets boring

the rock paper scissors idea is good

or they could have combos

ie. flurry flurry power attack will give a damage bonus, and force power combos like force wave lightning

some of the combos you could use right away, others you could choose at level up

the enemies could have more health to make up for the combo advantage

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