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[WIP] A Temple


Quanon

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Hello , fellow holowans :p

 

EDIT 2 : This mod will be for K1 first , TSL fans will have to have some patience .

 

I just had the craziest idea to build myself a new SMALL area .

 

Nothing to complex mind you . Not a planet ! :lol: that's just to much for one person .

 

Great , so what is this area : A temple .

 

I have not yet decided if its from the Sith , Jedi or any other creepy ancient race .

 

Anyway , its a brand new area , something never seen before .

 

And what about quests , well uuhhh ... Lets say I don't have any plans on that , getting some enemys in it will be hard enough for me .

 

Besides I might release all my models , the temple will be build out of blocks , so I think I could ZIP or RAR these blocks , for you Holowans to fiddle around with in Gmax or Max.

 

But lets have a first glimpse at what I have just build : 1 corridor so far .

This will be the basic hallway . With this I can make some variantions , like a dead end , damage from just being old or other "funky wonky" stuff .

 

Corridor01.jpg

 

Do note these are renders from Max not Kotor , so things look a bit more polished . :p

 

Anyway I'll try to work on this every weekend .

 

Let me know what you all think of this insane idea .

 

EDIT : mini update , not worth a post really , continued to work on it , so I got this basic looking hall / room thingy . :lol:

 

MiniHall01.jpg

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Very neat! Looking forward to it. I could imagine some pretty funky colours and lighting in there.

 

Do you plan to have a crack at making a light map as well? Or will you just stick with ARE ambience? Some well-placed shadows would look awesome I reckon.

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Very neat! Looking forward to it. I could imagine some pretty funky colours and lighting in there.

 

Do you plan to have a crack at making a light map as well? Or will you just stick with ARE ambience? Some well-placed shadows would look awesome I reckon.

 

Lighting is one of the problem areas , I tried to create lightmaps , but alas no succes so far .

 

I know how to create them in Max , but to get them used in Kotor or TSL is ... well I did'nt get it to work .

 

And I haven't fiddled with ambience settings in the .are file . So I guess I should do that .

 

But so far from my other tests , I must say the lightning is dull , its all equally lighted , no shadows :( , just those from your PC and Party , but those are realtime rendered by the engine .

 

Unless Magnulls , the creator of Kaurora , has a new version wich can give me great lightning .

 

And the camera seems to by flying straight throw walls , the walkmesh walls don't block it , while they should ... So there are still some bugs :p and I might not be able to get them out .

 

EDIT : Since I had some time today I created the "bend" , like this I now have 90° corners .

 

Some theesy weezy renders , a bend lined up with a corridor .

 

Bend01.jpg

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Thanks for all the kind replys :D

 

Anywayz looks like I got way to much time today , so not only did I finish up that corner , One of the Big Halls ( good for a final show-down ) is at an acceptable state "finished" , I might at some extre chamfers, extrusions here and there to add that tiddy-biddy detail .

 

Ow , and those won't be the final textures, been using Jedi Academy textures again to test out the effects . I'm not that good at texture creating , I guess I re-edit those from Korriban or at least try to creat my own .

 

Anywayz , more picture frenzy , small grey-box represents a character . The box is just a bit higher then a male character in game . So its + - = a Kotor male PC .

 

My fav render so far ! :lol:

 

BigBigHall.jpg

 

EDIT : Couldn't handle myself , so I did a test renders with Korriban Textures .

 

BigBigHallTexK1.jpg

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Aren't a lot of those Jedi Academy textures?

 

Eh yes , I unpacked JA .pk3 files wich contains all of its textures .

I did make levels for JA way back in time .

 

Their there for easy test use , and test only :) , I'm not releasing anything with these textures on my models .

 

I think Raven and LA might come down hard on me *shudders*

 

Anyway I'm looking to do my own set . Though I might use the original Kotor1 Korriban textures as a base / start .

 

I did most of the times for the set I made for that Coruscant mod .

 

And on part about Team Jawa ... I think its "dead" .

Last month's it was just me doing stuff in 3D ... and GM and SR doing some other stuff .

 

Makes 3 people that where actually working on it . :p Anyway I considered that it is in freezer . I still got all my Max files of Sleheyron .

 

But these interieurs are a bit easier to create , then those open surface maps.

 

EDIT : Been texture creating , their way to much rushed , but I'm trying out some ideas about brushes and such . And some Icongrafy , Tha Evil Eye . :p

 

RenderCustomTexture.jpg

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Thats lookin pretty amazing ;) I love the logo.. draft.. thing! Its looks wicked :D

 

Im not so sure that Team Jawa is "dead" but it certainly has stopped.. uh, to some degree... Most of us.. okay.. All of us are inactive exept for Quanon and MagnusLL (who is doing some awesome work on KAE BTW :D)

 

Id better give a reason or it will sound like we're just lazy.. which i am, but thats irrelevant :p. Basically we are all pretty busy with our other work and stuff. Sorry dudes but my GCSE's arn't optional. ¬.¬ Theres a thread about this somewhere on Team Gizka's forums, which i wont link to becuase of the rules.

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Looks amazing man. The graphics and environments that you can craft always stun me.

 

And on part about Team Jawa ... I think its "dead" .

Last month's it was just me doing stuff in 3D ... and GM and SR doing some other stuff .

 

I was having the same feeling as time passed.

 

My vague impression was that everyone seemed to be bogged down with other commitments in their lives (school or professions) around August through October. Myself included. I was surprised by the heavy load that Fall semester ended up being on me (as a freshman in college).

 

A darn shame. I love/d writing for the project, and I still have so much material for it.

 

I'm still very much up for it, but going over to the website/forum feels like walking in an abandoned warehouse - lonely, spooky, and oddly cold. There was a good roster and a great deal of very talented people, but it was always more or less just 4-6 active people working relatively independently.

 

My hope is that the project is not dead, and merely in a lull. I'd be ecstatic to see a beehive of activity in the Team Jawa forums, and I sincerely think that the people who have involved themselves are capable achieving the project's goals. I want to see it fly.

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Looks amazing man. The graphics and environments that you can craft always stun me.

 

I was having the same feeling as time passed.

 

My vague impression was that everyone seemed to be bogged down with other commitments in their lives (school or professions) around August through October. Myself included. I was surprised by the heavy load that Fall semester ended up being on me (as a freshman in college).

 

A darn shame. I love/d writing for the project, and I still have so much material for it.

 

I'm still very much up for it, but going over to the website/forum feels like walking in an abandoned warehouse - lonely, spooky, and oddly cold. There was a good roster and a great deal of very talented people, but it was always more or less just 4-6 active people working relatively independently.

 

My hope is that the project is not dead, and merely in a lull. I'd be ecstatic to see a beehive of activity in the Team Jawa forums, and I sincerely think that the people who have involved themselves are capable achieving the project's goals. I want to see it fly.

 

Yeah , a bit of a shame , but hey ... we're an international team .

 

Timezones where a killer to , if I stayed up long enough ( about 2:00 in the morning for me ) I could talk SR when he just got out of bed . :lol:

 

Still I could continue my work on Sleheyron , but .... I got a kind sick of it .

Anywayz , enough of the weeping about that .

 

I'll see what I can do tonight at my Sith-Temple ; Since I got most basic building shapes , things go faster then I thought .

 

Looking to do 2 other shaped halls , a bit smaller ones , then its just time to come up with layout , Assemble a .mod file .

 

Do a test run to see if the framerate doesn't drop or stutters to much .

 

Well tons of things to do :p

 

Edit : A new long hall with somesort of pool along a central axis .

 

RenderSquarHall.jpg

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Amazing job, Quanon. Looks very cool. I'd be happy to test it for you should you require it... ;)

 

Héh , thx for the offer Miltiades :D !

 

News Flash , just created some sort cave-cliff or ... erh , A big deep gap has a bridge crossing it :p .

 

But images speak better then akward words :lol:

 

BridgeCliff.jpg

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