Ferc Kast Posted January 23, 2008 Share Posted January 23, 2008 Recruit Ferc Kast I've started my first recruit mod...But, I've got the utc and appearance in hand. I already know one character that I'm ready to replace in either game. So, the choice is yours. More information will be coming as I progress. As I need other modders, I will update here. To do: Create appearance line - 100% Done Make .UTCs - 100% Done Skin Head & Make DS Transitions - 100% Done Place in an in-game module - 100% Done Make scripts to recruit - 100% Done Create pre-recruitment dialog - 53% Done Create normal dialog - 0% Done Look for any bugs - 5% Done Set up with TSLPatcher to ensure compatibility with other mods - 0% Done Total Percent Completed: 62.00% Here is screens of him in-game: Portraits: Link to comment Share on other sites More sharing options...
Ghost Down Posted January 23, 2008 Share Posted January 23, 2008 Not bad, although I would reskin his head and try to get some voice acting done.. Link to comment Share on other sites More sharing options...
Miles Edgeworth Posted January 23, 2008 Share Posted January 23, 2008 TSL. Mainly because I don't have K1 installed. Link to comment Share on other sites More sharing options...
Ferc Kast Posted January 24, 2008 Author Share Posted January 24, 2008 I'm waiting on dialog until the poll is over. If anyone could make Bandon's face with an auburn goatee(or whatever you call his type of facial hair) and green eyes for me, I would appreciate it very much. (PM your try at it ASAP.) There is no need for voice acting as of yet. Although, I'll probably have beta dialog by next Friday for voice actors to record. Again, I'll have more details as they come. My focus (until the poll is over) is to look for any bugs in his appearance line so far. Also, I'll be preparing the scripts to make him a party member. I'll also be creating more custom robes for him. Link to comment Share on other sites More sharing options...
Lordjedi Posted January 24, 2008 Share Posted January 24, 2008 K1 maybe replacing T3 Link to comment Share on other sites More sharing options...
Master Niewiedzial Posted January 24, 2008 Share Posted January 24, 2008 G0-T0!!! There is no other way that you cannot replace GOTO he is useless so replace him I don't know why they even made him a party character. Link to comment Share on other sites More sharing options...
McTitan Posted January 24, 2008 Share Posted January 24, 2008 surprise me... I dont really care but even then this mod looks promising Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 25, 2008 Share Posted January 25, 2008 Good luck creating a CNPC for TSL that doesn't involve it speaking all of the character replaced's lines. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 25, 2008 Share Posted January 25, 2008 K1. Maybe replacing Mission? Then it'd be compatible with Kay and the recruit i'm in the middle of! Link to comment Share on other sites More sharing options...
Darth Xander Posted January 25, 2008 Share Posted January 25, 2008 Maker him for both, so nobody misses out . Link to comment Share on other sites More sharing options...
Taak Farst Posted January 25, 2008 Share Posted January 25, 2008 both: K1: Juhani because you dont have to recruit her. TSL: G0-T0 definately he had no point to the game and obsidion made a HUGE mistake there. Link to comment Share on other sites More sharing options...
Ferc Kast Posted January 31, 2008 Author Share Posted January 31, 2008 *Update* Everything is set up for his recruit (give or take the scripts that make him a party member.) I decided to go with only TSL; Though, I may go back eventually to implement him into K1. Also, I have the dialog leading up to his recruitment ready; So, I am now looking for male voice-actors. If you're interested, contact me for the dialog. Link to comment Share on other sites More sharing options...
murdrax Posted February 1, 2008 Share Posted February 1, 2008 why not do both so not matter which game people use they can still use him!! Link to comment Share on other sites More sharing options...
Ferc Kast Posted February 1, 2008 Author Share Posted February 1, 2008 The thing is that it would take double the time, effort and work. Frankly, I don't have enough time to try to make it for both games at the moment. However, I do plan on making him for it for K1, just not as soon. Link to comment Share on other sites More sharing options...
DeadYorick Posted February 10, 2008 Share Posted February 10, 2008 I was just about to request that you implement him in TSL. TSL is a good idea since mainly they have a lot more recruitment mods for Kotor 1 and not as many for TSL.But what party member are you going to overwrite and how are you going to meet them? Link to comment Share on other sites More sharing options...
Ferc Kast Posted February 10, 2008 Author Share Posted February 10, 2008 I have an idea of where you will meet him...; Anyway, I was thinking Visas, G0-T0, T3-M4 or possibly Atton for the TSL release. The two I would probably end up debating over to replace are T3-M4 or G0-T0. You're gonna have an elaborate side-quest or so I hope...I'll post another screen soon. Link to comment Share on other sites More sharing options...
Lordjedi Posted February 10, 2008 Share Posted February 10, 2008 Please get rid of G0-T0. I like T3-M4 for his hologram messeges of Bastila or Carth, Link to comment Share on other sites More sharing options...
Darth Payne Posted February 10, 2008 Share Posted February 10, 2008 I agree, never liked G0-T0. This guy would be waay better. Link to comment Share on other sites More sharing options...
Ferc Kast Posted March 3, 2008 Author Share Posted March 3, 2008 I will make the TSL version first per popular vote. (I will make a K1 version...eventually.) I am starting on dialog now since I am almost done texturing his head (still need to re-adjust the darkside transitions), portraits, clothes, etc...So, I will need voice actors ASAP. Here are some more screens to keep you occupied until my next update: (Click on screens to see a bigger version) I will make it so that you, the player, decide which NPC to replace during the dialog to recruit him. I have a general backstory planned out for him...I hope that it will be enjoyable when released. Link to comment Share on other sites More sharing options...
Ferc Kast Posted March 14, 2008 Author Share Posted March 14, 2008 Update: The textures are done, the appearance line is done, the UTC is done...All that remains is dialog and scripting. In the near future, I will need a male voice actor. I would prefer them to volunteer sooner than later. In the meantime, enjoy the following two screens from the final DS transitions: Side Note: I'd like to thank DDD for the saber hilt he created for me per request. (What a lifesaver you are, DDD!! ) (If you want to be the voice-actor, you can record the following line for auditioning to do voice-overs: "I guess that I'll just be--") Link to comment Share on other sites More sharing options...
Lord Dagron Posted March 18, 2008 Share Posted March 18, 2008 I say replace GoTo because you need t3 to even use the ebon hawk Link to comment Share on other sites More sharing options...
memarik Posted March 29, 2008 Share Posted March 29, 2008 Yeah i say G0-T0 too he kinda sucks and is useless BtW have you found eny actors yet..? Link to comment Share on other sites More sharing options...
Ferc Kast Posted March 29, 2008 Author Share Posted March 29, 2008 That's the general idea, Darth Riddick & memarik. I'm putting finishing touches on the pre-recruitment dialog. As I've been working on this, I came across 1 minor bug so far. So, here's my question to fix the bug: how I make it so that the game wouldn't try to play G0-T0's cutscenes on the Ebon Hawk after I have recruited him? More Screenies: LS party selection screen DS transition 1 party selection screen DS transition 2 party selection screen (Note: I leveled him up after he became a party member; He starts as a level 12 Jedi Guardian) Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 29, 2008 Share Posted March 29, 2008 Tell me, where did you find that robe skin in the texturepacks? Link to comment Share on other sites More sharing options...
Ferc Kast Posted March 30, 2008 Author Share Posted March 30, 2008 Tell me, where did you find that robe skin in the texturepacks? I custom-made the two robe skins, based on the K1 style of robe. If you look at K1_PFBI01.tpc in swpc_tex_tpb.erf or swpc_tex_tpa.erf, you'll see that the K1 robe style is present in the unmodded version of TSL. Also, see Shem's post here. (So, I'm not porting...if that's what you're thinking, DI.) Link to comment Share on other sites More sharing options...
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