Marius Fett Posted March 1, 2008 Share Posted March 1, 2008 Great! Link to comment Share on other sites More sharing options...
Sithspecter Posted March 1, 2008 Author Share Posted March 1, 2008 Everyone, please welcome DarthDingDong to Team Hutt! (Resounding Applause) :clap2::clap2::clap2::clap2: I'm almost done with the first module. I'm going to make the Cantina a separate module, so I can spend more time on it and make it easier. We'll release a first module beta once we have NPC's, galaxy map, BINK video of Ebon Hawk, Star Map vid (later), and of course, those nasty little landing fees. (You're not getting out of it this time). I'm 99.9% done with the first module. All our team has to do now is fill it with stuff. Unfortunately, the whole team almost is working on their own personal stuff, so the work will be a little slow. But, MZ can start working on the Ebon Hawk sequences. Update: I've begun working on the second and thrid modules. They will be two interiors, the droid shop, and the cantina. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 3, 2008 Share Posted March 3, 2008 If you like SS, I can start to add a bit of life to the modules etc. I can make a few NPC's and placeables perhaps? Dalogs and VO's too if you like? If you want me to do this, just send me the files and i'll get right on it. I know i'm doing USM too but i'm not working too much on that during the week. Only around two hilts per day, (up to 4 on weekends) so I shouldn't take all that long starting to populate Sleheyron. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 3, 2008 Author Share Posted March 3, 2008 We already have several module editors, including myself, so you could probably help with dialogs once we get the plot all straightened out. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 3, 2008 Share Posted March 3, 2008 Ok, ready when you guys are then. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted March 4, 2008 Share Posted March 4, 2008 I forgot to mention, I can do the VO's as well, most likely a man in his 40's. Even though I'm 14, I have a really deep voice for my age. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 4, 2008 Author Share Posted March 4, 2008 Alright, Jebus, but I think we will do VO's last, probably. BTW, I'll post screens of the newest module tomorrow. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 4, 2008 Author Share Posted March 4, 2008 Here's the pic I promised. Right now it doesn't look like much, but I've been adding pipes and such like crazy. When it gets done (probably this week or next) it'll look absolutely Kotor-ish. I went in and looked at the Tatooine droid shop and used a few elements from it. Well, that's all for now, I'll post more tomorrow. Link to comment Share on other sites More sharing options...
rictus135 Posted March 4, 2008 Share Posted March 4, 2008 Im up for some voiceovers, if you don't mind an aussie accent. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 4, 2008 Author Share Posted March 4, 2008 No, not at all. But you might want to register at the Sleheyron Forum, so we can remember you when the time comes. It's http://www.sleheyron.proboards49.com. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 8, 2008 Author Share Posted March 8, 2008 Alright, I'm done with the droid shop, and I've now got 3DS Max. I'm working on the second city module, and so far, it smokes the pants off the other one. These are just some renders, though, it won't look this good in-game. Link to comment Share on other sites More sharing options...
Quanon Posted March 8, 2008 Share Posted March 8, 2008 Nice stuff SS ! I hope Max takes you on to higher levels of modelling enjoyment Again, nice and lovely. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 8, 2008 Author Share Posted March 8, 2008 Oh, I'm already greatly increased in skill. Just the UV mapping ability alone makes it a whole lot easier and better. I'm also learning to take my time a lot better. I did have a bit of difficulty with getting used to max at first, but I've got it down now. Edit: And when I play KotOR, I look at the modules pretty in-depth. It helps me keep my models KotORish and realistic. I have also discovered a couple of new techniques from them. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 8, 2008 Share Posted March 8, 2008 You'll never go back to GMax again... The UVWMapping tools are LOADS better eh? Glad you finally got it working. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 8, 2008 Author Share Posted March 8, 2008 Well, I still need GMax for my animations, but I can use Max and just export something without animations. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 8, 2008 Share Posted March 8, 2008 Oh yeah. Q mentioned something about that. At least GMax is good for something eh? Link to comment Share on other sites More sharing options...
Sithspecter Posted March 8, 2008 Author Share Posted March 8, 2008 Yes, GMax still has some worth. I went back to the Old Team Jawa forums and told anybody who was on the team that still visits them that they are free to join. I also told them that Q and MZ are already on. Link to comment Share on other sites More sharing options...
Dan Loto Posted March 8, 2008 Share Posted March 8, 2008 SS, in the first of the three recent pictures there seems to be a lot of empty space. Any idea what you might put there? Quanon's slave pits perhaps? Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Share Posted March 9, 2008 I daresay it's not quite finished! Link to comment Share on other sites More sharing options...
Sithspecter Posted March 9, 2008 Author Share Posted March 9, 2008 Oh, I know that it's not finished, but it's a lot better than thee previous models. I'm going to put all kinds of stuff in here. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 10, 2008 Author Share Posted March 10, 2008 Here's a new render for you guys. The team has decided upon my request, that we start over on the modules. The first one was OK, but it lacked so many of the necessary details. I'm creating the Ebon Hawk landing module separate from the main module, for poly count reasons. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 10, 2008 Share Posted March 10, 2008 That docking bay looks miiiighty big! Link to comment Share on other sites More sharing options...
Sithspecter Posted March 10, 2008 Author Share Posted March 10, 2008 Well, it's going to be filled with cargo, mechanics, machines, speeders, all sorts of crap. I want it to look kinda like the tatooine bay from episode 4. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted March 11, 2008 Share Posted March 11, 2008 That looks great! Link to comment Share on other sites More sharing options...
Dan Loto Posted March 11, 2008 Share Posted March 11, 2008 WOW! That looks big enough to dock multible ships. Is that possible? Link to comment Share on other sites More sharing options...
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