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New Head (Zabraak Style) (was: euh...)


settoken

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Ok guys

Nobody seems to be aware that I've probably a way to make...

tadaaa "BRAND NEW HEADS" possible

I was searching for glory but, nothing happens :lol:

I guess you'll need an exemple of it if I want you to trust me

So I have some difficulties to unwrap the model in order to texture it correctly but when it's done I'll need some help to beta test it.

2 or 3 people to play it, move it, examinate it in every possible situation to be sure it works good with no clipping or/and anti-anatomic issues.

So let me know please

the model is a Zabraak (like Maul) with 10 or 12 horns on the head I'm not very sure. The horns are part of the head so you won't need to wear a mask.

It's for K1

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You got my interest meter peaked.

 

On how you where able to get it in K1 ? Well its not that hard to get a head in, but get it in and working correctly is something else :p

 

Just like SS a screenshot would be nice :)

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Alright here are some screenshots but as I told you I didn't textured it so it still uses the original tga (pmhb03). Even for the horns...

But the harder part is done: having the head in the right place moving normaly

 

demo1

demo2

demo3

demo4

 

So what about it ?

 

EDIT: I'm aware it's not perfect but I enjoyed doing it, I hope you will to

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Alright here are some screenshots but as I told you I didn't textured it so it still uses the original tga (pmhb03). Even for the horns...

But the harder part is done: having the head in the right place moving normaly

 

demo1

demo2

demo3

demo4

 

So what about it ?

 

EDIT: I'm aware it's not perfect but I enjoyed doing it, I hope you will to

 

:drop2:

 

Well that's... well I guess... AMAZING!!!

 

That is so cool! I'll definitely be cheering you on! :D

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settoken, that is a tremendous achievement, you have the right to be very proud of yourself for it :). I think what everyone is asking though is, "Could you give us a detailed explanation on how you did this?" Either way, the achievement is yours, and I congratulate you. I'm sure that once those horns are textured, it will look awesome.

 

-Doc

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Thank you

I add the horns, it would be very very difficult to edit the head with the replacer to create it.

I'll try to finish the texture thing this evening then I'll make a sort of little tuto to explain how to get it working in-game,probably tomorrow, be a little patient please. There are some precise operations to do so I have to give a clear information in order to make less experienced people than you understand it.

And first of all, the beta testing.

I already have SithSpecter and Revan_pwn_malak I guess. A 3rd person would be cool.

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Thank you

I add the horns, it would be very very difficult to edit the head with the replacer to create it.

I'll try to finish the texture thing this evening then I'll make a sort of little tuto to explain how to get it working in-game,probably tomorrow, be a little patient please. There are some precise operations to do so I have to give a clear information in order to make less experienced people than you understand it.

And first of all, the beta testing.

I already have SithSpecter and Revan_pwn_malak I guess. A 3rd person would be cool.

 

If you'd like, I could beta test for you. That model looks awesome.

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Thank you

I add the horns, it would be very very difficult to edit the head with the replacer to create it.

 

Yeah, that would have looked far more "distorted ugly" and weird :)

 

I'll try to finish the texture thing this evening then I'll make a sort of little tuto to explain how to get it working in-game,probably tomorrow, be a little patient please. There are some precise operations to do so I have to give a clear information in order to make less experienced people than you understand it.

And first of all, the beta testing.

 

Don't worry, no pressure :xp:

 

I'll gladdly await your tutorial/ instructions as I'm now have to wonder what glorious cool head I could make :p

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Settoken, you fool! What did you call this thread "euh..." for?! Go ask a nice admin to give the thread a proper title worthy of the content O.o

 

That head is incredible. I know it's not finished, but it's oozing with potential. I would also like to know how you did this.

 

Happy Hunting,

~Pap~

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Alright so with Ferc kast that makes 3 beta testers

I hope there won't be any problem.

The only things that could happen as I know are first a little clipping because of vertices I wouldn't have welded correctly and secondly the eyes sometimes jumping from their sockets. That happened twice when I made my zabraak do the jumpin' combo.

But don't worry about it, it's more probably due to my experiments with the animations supermodels.

Here I come to talk to you about another cool thing.

In the context of a storyline, I am able to give specific animations to a specific character. Like making a darth jedi move and look very ugly. It's just a question of work and imagination.

I enjoy this because it's gonna give a great plus to modders who want to create charismatic NPCs.

For my test I replaced the classic "listening" anim with the "talkforce" anim and it worked fine. I did the test using my zabraak model...

 

Ok now I have a little question: is it possible to make a part of a model invisible using the alpha channel tip ? that would be very cool cuz we could add things to the model during the darkside transitions, like a ring in the left ear or a beard, things like that just by making it visible and textured...I hope it's possible

What about it ? cool isn't it ?

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In the context of a storyline, I am able to give specific animations to a specific character. Like making a darth jedi move and look very ugly. It's just a question of work and imagination.

 

Hang on...Do you mean custom animations?

 

Holy...how did you find this stuff out? First new heads? Now new animations?

 

*Bows to settoken, the holy master of the universe*

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I think he means replacing existing default animations (like listening) with existing meaner animations (like forceful). I could be wrong. Either way, it would be a cool effect to make baddies behave... well... badly! =]

 

~Pap~

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Yes I'm talking about custom animations.

The body question is more complicated but doable to. The problem with "custom" body anims is that due to the different parameters like the animation scale, you'll have to move a little your model in 3ds max if you want sabers to touch each other in combat. Otherwise it will look strange like two guys simulating a fight.

Another thing is that you have to place sounds events back to their correct keyframe or you wont have any fight sound in the game.

But from what I know (tested) custom anims for faces are working fine...And in that case I didn't have to do specific stuff to have it working, just trying it in fact...

Ok I'm talking too much, I'll just focus on FINISHING what I begin for the moment ;D

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Yes I'm talking about custom animations.

The body question is more complicated but doable to. The problem with "custom" body anims is that due to the different parameters like the animation scale, you'll have to move a little your model in 3ds max if you want sabers to touch each other in combat. Otherwise it will look strange like two guys simulating a fight.

Another thing is that you have to place sounds events back to their correct keyframe or you wont have any fight sound in the game.

But from what I know (tested) custom anims for faces are working fine...And in that case I didn't have to do specific stuff to have it working, just trying it in fact...

Ok I'm talking too much, I'll just focus on FINISHING what I begin for the moment ;D

 

You've done such a wonderful job settoken, I hope you didn't take my earlier statement as impatience, I was just trying to clarify things :). You have my full support, if you need anything of me, I would be more than happy to help you out in any area I can. I wish you the best of luck with this.

 

-Doc

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