zbyl2 Posted November 4, 2008 Share Posted November 4, 2008 If you want a bounty hunter class here is a way; No offense Logan, but it seems to be a bit... unprofessional And if I'm not wrong, bounty hanter class is for Mira, so there's just .utc edit without any dialogs and script By the way Pikmin, http://code.google.com/p/tslcr/ doesn't work (for me at least, and everyting was fine two days ago), so reporting new bugs is impposible (well, except PMing), can you fix it? Link to comment Share on other sites More sharing options...
logan23 Posted November 4, 2008 Share Posted November 4, 2008 zbyl2,non taken I checked kotor tools with mira and saw there is no bounty hunter class? She is a scout. I didn't even know there was a (cut) bounty hunter class. I guess use the scout class:( Logan Link to comment Share on other sites More sharing options...
zbyl2 Posted November 4, 2008 Share Posted November 4, 2008 I checked kotor tools with mira and saw there is no bounty hunter class? She is a scout. I didn't even know there was a (cut) bounty hunter class. Yea, she's scout because Obsidian cut out bounty hanter class Look at classes.2da in Kotor Tool, line 10 is: BountyHunter(CUT!!!!!) Link to comment Share on other sites More sharing options...
Darth Novotnus Posted November 4, 2008 Share Posted November 4, 2008 I didn't even know there was a (cut) bounty hunter class. I guess use the scout class:( Logan There was - check classes via KSE. Link to comment Share on other sites More sharing options...
Robespierre Posted November 5, 2008 Share Posted November 5, 2008 What happens if you make your character a Bounty Hunter? Link to comment Share on other sites More sharing options...
Pikmin Posted November 9, 2008 Author Share Posted November 9, 2008 Well, you roll over in a fiery pit of doom. Anyway, we have a new offical website; http://tslcr.co.cc/ Link to comment Share on other sites More sharing options...
xrefusex Posted November 9, 2008 Share Posted November 9, 2008 If you want a bounty hunter class here is a way; When the character decides to be a bounty hunter, have a give item script for the rocket launcher to the character. This can be done in a dialog. ex. Who are you? I'm a bounty hunter. (give rocket launcher or a new created arm band with bounty hunter guild logo ) If the rocket does not work then create a arm band that will represent the bounty hunter guild, use this item for checks. Now what you do is have a script run that will check if party member has item, if true then at levels ups you can give an extra point to be place in one of the level up categories. This link has the script to change attributes,... etc http://www.lucasforums.com/showthread.php?t=143412 When ever its a bounty hunter related issue, just do a check on the rocket launcher or arm band item. You can do a check if its equipped on the PC or a party member. This should in theory bypass any issues plus its easier then fixing the bugged bounty hunter internal slot. Logan That sounds interesting and plausible to me. Perhaps there could be more varied classes and bonuses too. Link to comment Share on other sites More sharing options...
TriggerGod Posted November 9, 2008 Share Posted November 9, 2008 If you want a bounty hunter class here is a way; When the character decides to be a bounty hunter, have a give item script for the rocket launcher to the character. This can be done in a dialog. ex. Who are you? I'm a bounty hunter. (give rocket launcher or a new created arm band with bounty hunter guild logo ) If the rocket does not work then create a arm band that will represent the bounty hunter guild, use this item for checks. Now what you do is have a script run that will check if party member has item, if true then at levels ups you can give an extra point to be place in one of the level up categories. This link has the script to change attributes,... etc http://www.lucasforums.com/showthread.php?t=143412 When ever its a bounty hunter related issue, just do a check on the rocket launcher or arm band item. You can do a check if its equipped on the PC or a party member. This should in theory bypass any issues plus its easier then fixing the bugged bounty hunter internal slot. Logan Hey Logan, I like your theory, but, for some odd reason, I think it might not work. If you can do it, I'd like to see you try. Link to comment Share on other sites More sharing options...
Pikmin Posted November 12, 2008 Author Share Posted November 12, 2008 One note. I'm getting a Ubuntu desktop sometime next year. Link to comment Share on other sites More sharing options...
Darth InSidious Posted November 12, 2008 Share Posted November 12, 2008 Non-force-wielding classes can be created. Link to comment Share on other sites More sharing options...
Master_ Tyvokka Posted November 21, 2008 Share Posted November 21, 2008 {Snip} Removed site advertisement. The link is readily available in Pikmin's sig. Sorry. -RH Also Pikmin are you gonna post what will be restored here? You may not remove mod edits to posts here, sorry. Forum Rules. -RH Link to comment Share on other sites More sharing options...
Pikmin Posted November 21, 2008 Author Share Posted November 21, 2008 Nope, i want them to check the site... Hear that guys!!! If you want to see a representation of everything we've done, check the site. Link to comment Share on other sites More sharing options...
RedHawke Posted November 24, 2008 Share Posted November 24, 2008 Folks, since you didn't seem to get it in my above edit (As it was deleted, which is also verboten by the way) but you may not advertise other forums here on LF, sorry. Feel free to point people who inquire to a link in your sig or something but no more posts about your forum. If this advertisement continues I will have to close the thread. I will prune the offending posts for now... sorry. Link to comment Share on other sites More sharing options...
Pikmin Posted November 26, 2008 Author Share Posted November 26, 2008 Ok guys check the the main post, content list updated. Link to comment Share on other sites More sharing options...
Pikmin Posted December 5, 2008 Author Share Posted December 5, 2008 Wow, 77 bugs reported so far. And most of them are Nar Shadda, Korriban, and Malachor V. But it is good to get these out of the way so you guys can play through and enjoy TSLRP, TSLCR, and M4-78. Link to comment Share on other sites More sharing options...
Lord of Hunger Posted December 10, 2008 Share Posted December 10, 2008 Pikmin, First off, terrific that you are doing this mod. Glad to see that all that extra content isn't going to waste. Second, I had a question: Is it possible that you might release a version of TSLCR that does not include the Darth Atris ending? Personally, I'll play TSLCR when it, TSLRP, and M4-78EP are released no matter, but there is always something about Atris as a character that bugs me. Not trying to disrespectful or intrusive or anything, just asking. Thanks for your time! Link to comment Share on other sites More sharing options...
zbyl2 Posted December 10, 2008 Share Posted December 10, 2008 Pikmin, First off, terrific that you are doing this mod. Glad to see that all that extra content isn't going to waste. Second, I had a question: Is it possible that you might release a version of TSLCR that does not include the Darth Atris ending? Personally, I'll play TSLCR when it, TSLRP, and M4-78EP are released no matter, but there is always something about Atris as a character that bugs me. Not trying to disrespectful or intrusive or anything, just asking. Thanks for your time! It shouldn't be so hard to uninstall this part without uninstalling the rest of mod - it'd be just removing one file from 650DAN (am I wrong?). most of them are Nar Shadda, Korriban, and Malachor V. Well, I think most of them are in TSLPatcher Link to comment Share on other sites More sharing options...
Lord of Hunger Posted December 11, 2008 Share Posted December 11, 2008 Thanks, zbyl2. Perhaps someone will include it in the readme, but if not I'll just ask again when the project is finished. Link to comment Share on other sites More sharing options...
Pikmin Posted December 17, 2008 Author Share Posted December 17, 2008 It would be as easy instaling a seperate file that doesn't include the global to activate that ending. Link to comment Share on other sites More sharing options...
rhaegar Posted February 2, 2009 Share Posted February 2, 2009 The Ravager [TBR - pikmin/DStoney] Destroy Citadel Station - The player could opt to send the Ravager crashing into CS, destroying it. thats awesome. will this have relevant dialogue at the end when you question traya about the future of the various worlds? Link to comment Share on other sites More sharing options...
Pikmin Posted February 14, 2009 Author Share Posted February 14, 2009 Download this Beta Visit our Mod DB page: Here Link to comment Share on other sites More sharing options...
Lord of Hunger Posted February 14, 2009 Share Posted February 14, 2009 Awesome work, Pikmin! If I wasn't in the middle of a really good playthrough I'd help test this mod out. Ugh, I wish TSLRP would come out soon so this could be combined with it and M4-78 for the ultimate TSL playthrough. But of course it'll be done when it's done.... Link to comment Share on other sites More sharing options...
ARC Cody Posted February 14, 2009 Share Posted February 14, 2009 In TSLURC final version what files should I delete to stop Lorso from sending out that message saying Czerka is taking over Citadel station and to stop those 4 mercs from spawning? Link to comment Share on other sites More sharing options...
Pikmin Posted February 14, 2009 Author Share Posted February 14, 2009 Different mod. TSLCR doesn't have that implemented yet! Link to comment Share on other sites More sharing options...
jedi_christian Posted February 14, 2009 Share Posted February 14, 2009 What does this content restoration change? Link to comment Share on other sites More sharing options...
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