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Mass Effect 2 [thread contains spoilers]


Nedak

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The only thing that I'm worried about in this game is the transition from Mass Effect 1 to 2, it seems like they are going to make your number 1 save file continue the number 2 story and such.

 

However, if I want to experience ME 2 at its fullest, or replay the story with different options, I really don't want to have to beat ME 1 around 4 times. And if the same system sticks when they make ME 3, I really don't want to be forced to go back to a prequel and play through the entire thing in order to change the story slightly, or change my character from being a combat specialist to a biotic specialist, etc...

 

Edit: I would like to be given the choice of either A) Basing my ME 2 campaign off of my ME 1 save, or B) Being able to recreate my character, and having a system like in KOTOR II, where at the beginning, the way you answer questions, affects part of the story (used to solve who died and stuff).

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Edit: I would like to be given the choice of either A) Basing my ME 2 campaign off of my ME 1 save, or B) Being able to recreate my character, and having a system like in KOTOR II, where at the beginning, the way you answer questions, affects part of the story (used to solve who died and stuff).

 

Agreed - only if that happened id like to say who i killed off and who i didnt - who i romanced and who i didn't - more options instead of just was he paragon or renegade and such.

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  • 2 weeks later...

OH MY GOD - That new trailer had me buzzing. I'm so happy. - I had scares you did not play as shephard but you do!!! :D - I just wanna know the whole "Shephard, you're dead" thing coming from the Asari - what happened to him...and speculation he could be Geth? O.O!!

 

If you have not watched it - Clicky

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YES!! I was just waiting for the next one (I mean trailer :D). Very very cool. I also recommend watching the video on the official ME2 site that goes a bit more into detail about some of the new things we'll be able to do in ME2.

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Hey all there is a new ME2 Site and extended e3 trailer to the one i linked

i loved it when he said, they are not geth, prepare for evasive manuveurs. Wonder what we are fighting! It definately has something to do with reapers though, the whole trilogy will be about wiping them into dark space.

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  • 1 month later...
Very interesting. It seems there'll be lots of new party members. I'm just wondering what happens to the old ones (except for those you decided to kill off in ME1).

 

I'm guessing that they will still be with Shepard and the Normandy, except for, as you said, the ones you killed off. From the diary, it looks like Liara will be appearing, and possibly Ashley/Kaiden.

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Very interesting. It seems there'll be lots of new party members. I'm just wondering what happens to the old ones (except for those you decided to kill off in ME1).

 

I'm guessing that they will still be with Shepard and the Normandy, except for, as you said, the ones you killed off. From the diary, it looks like Liara will be appearing, and possibly Ashley/Kaiden.

 

In some cases, it is possible that squad members from ME1 could end up in your ME2 squad. Again, we're trying to approach this with respect for the characters. Nobody is being clumsily shoehorned in or casually written out. All surviving squad members are at least present as NPCs with important story roles.

 

There's your answer. They will be around, but not necessarily as squad members.

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I'm thinking the Normandy getting destroyed must happen fairly early on in the piece. There was speculation on the Bioware ME2 forums after E3 that we'd be getting a new upgraded version of the Normandy, based on a different designation on the side of the ship in one of the promotional posters (that was later released as a wallpaper).

 

As far as ME1 companions go, looks like none of them will be getting much airplay in ME2 (which caused a pretty big uproar when it was first revealed a few weeks back). I gather the explanation for that will be tied into the destruction of the Normandy early on. During the rebuilding phase I would guess the party breaks up and each go their own way. You do apparently bump into them again over the course of the game though.

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  • 2 weeks later...

Read a news story recently where Hudson said that "hundreds of decisions" are being carried over to ME2. Looks like Bioware finally got over the "Revan Syndrome" and is going to directly continue from ME1.

 

I like:

 

-A big new cast with some returning members.

-Thane

-The idea that you can actually get something worse than a Game Over (your ship, crew and avatar gets blown up). Imagine how good you'll feel if you clear the game with everyone alive?

-Play after completion - By doing this they are automatically 1-upping more legendary games than I can think of. But again, what happens if you lose the Normandy? The ultimate Game Over?

-Force Interrupts.

-New Galaxy Map Interactions. Exploring the worlds in Mass 1 was a blast. I like how they're expanding on that.

 

I want to know more about:

 

-The combat system

-The cover system

-New Aliens

-Dismemberment

-Exploring Worlds

-The Geth, the Reapers

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Looks like Bioware finally got over the "Revan Syndrome" and is going to directly continue from ME1.
Not sure what you mean by that. Bioware made KOTOR as a one-off, standalone game. LucasArts wanted to cash-in on the game's success with a sequel but Bioware wasn't interested and suggested Obsidian. TSL was Obsidian's story and only had a tenuous link to the first game in order to leverage its success and popularity.

 

Play after completion - By doing this they are automatically 1-upping more legendary games than I can think of.
Meh. I agree with David Gaider's comments about why they didn't do that with Dragon Age:

 

The only way that's possible is if the ending didn't truly matter. You won? Yay. Continue doing random quests in a vacuum. Sounds like fun.

 

I get the desire behind it (ie. to continue playing a game you enjoyed), but consider that it would no longer be that game you enjoyed any longer. Unless the entire game is built to me more sandbox and less reliant on an overall narrative to drive it forward, you're just not going to be able to do that -- and while you might prefer those kinds of sandbox games, they come with their own weaknesses and (more importantly) we don't make 'em.

Someone later informed him of ME2 going this route and I think he was genuinely surprised given that Bioware have never done that sort of thing before. They have always focused on plot-driven games with a defined end-point rather than the random wandering around type games that Bethesda come out with. To me it dilutes the drama and impact of the game's end if it isn't actually the end.

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Not sure what you mean by that. Bioware made KOTOR as a one-off, standalone game. LucasArts wanted to cash-in on the game's success with a sequel but Bioware wasn't interested and suggested Obsidian. TSL was Obsidian's story and only had a tenuous link to the first game in order to leverage its success and popularity.

 

The future of KOTOR isn't/wasn't/will never be Bioware's call. Regardless of what they had (or didn't have) in mind, LA decided to expand the series, through various media types. The problem was that KOTOR had branching endings, which made a direct continuation of the story nearly impossible. This is turning out not to be a problem in Mass Effect... which is good.

 

Meh. I agree with David Gaider's comments about why they didn't do that with Dragon Age:

 

Someone later informed him of ME2 going this route and I think he was genuinely surprised given that Bioware have never done that sort of thing before. They have always focused on plot-driven games with a defined end-point rather than the random wandering around type games that Bethesda come out with. To me it dilutes the drama and impact of the game's end if it isn't actually the end.

 

What isn't dramatic and high impact about potentially losing a character and crew that you've been building up for two games? Maybe the play after completion is going to be more of a reward/unlockable sort of thing. If you think about it, you can't keep exploring the galaxy if the Normandy gets blown up during the suicide mission, right?

 

Besides, what does David Gaider have to do with Mass Effect?

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He made a comment which I agreed with regarding continued play after the end of the story, hence I quoted it.

 

Yeah, yeah I got that. But DA a different game. Unless he's read the design documents for Mass Effect 2, there's a good bet that his comments aren't very informed. But, then again, I'm pretty much in the dark, too. I think you have a good point, Darth, I'm anxious for more details on this.

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Highly unlikely. Remember that none of ME1's party members appear to have a significant role in ME2 This is especially true for Wrex, Ashley, and Carth Kaidan given that each of those may not be around any more depending on your choices.

 

Yeah that's what they were saying before E3, but they sort of waffled on the old party members:

 

"Pretty much all the main characters from Mass Effect appear in Mass Effect 2 in one form or another (if they survived your decision-making), and some can join your squad. In general you can expect to continue relationships with these characters across the trilogy, unless you get them killed." - Casey Hudson from E3." - Casey Hudson

 

So it might be Wrex, might not.

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oooh, box art. Looks pretty good.

 

http://kotaku.com/5326734/mass-effect-2-box-art-stares-right-back-at-you

 

Is that supposed to be Wrex back there or... not?

looks like Wrex, but the pic is too low-res to really get a good look. if we can find a high res image, it would be easy to tell since the scars are on that particular part of his profile.

 

good looking cover art. i think it does a good job at emulating those old 70's and 80's space opera covers, which is what Mass Effect is supposed to feel like in the first place.

 

oh how the tension builds... :D

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