jinger Posted February 26, 2009 Share Posted February 26, 2009 Hello Here's what I've been up to lately. http://knightsoftheoldrepublic.filefront.com/file/Rebuilding_the_Jedi_Enclave;98081 It's an improvement on the showdown between Kreia and the Jedi Council in the ruins of the Jedi Enclave. I have restored some lines with a number of party members (Visas, the Handmaiden, or the Disciple) interacting with Kreia while the Exile speaks with the masters. The sequence with the masters is different in that Kreia now speaks to the Jedi before killing them, and I also changed the killing scene to mirror the Exile's display, which you normally get to see only if you go dark side. I have also restored some lines with the Exile hearing the thoughts of Visas and the Handmaiden, and later Mira and Bao-Dur for the light side scenario. For the dark side, the Exile hears Visas speaking about Nihilus, and the Disciple, who ponders the blame for her reported loss. Bao-Dur, Mira, Visas Marr and the Disciple can be seen in little spots of the Ebon Hawk that I have added to the layout of the enclave for cutscene purposes. There is also some content from the Ebon Hawk which was seemingly supposed to take place concurrently with these events, in which the Disciple has just learned that the Republic is under attack, but the Exile is also in danger and he must make a choice between the two. Visas has a premonition on the Ebon Hawk and runs to the enclave, where she confronts Kreia in a bad moment (the masters are getting to the point in their conversation with the Exile) and Kreia Force chokes her into unconsciousness. The Handmaiden makes her entrance in the beginning, as soon as the masters greet the Exile, and speaks with Kreia. After she comes out of the council chamber, Kreia admits to her that she's one of the Sith, and they leave. If you did kill any masters, the confrontation with Kreia will now be much longer, but if you killed all of them I had her walk right into the council chamber, skipping the part in which she tells you that the council is waiting for you and that you can totally trust her, for that seemed pointless to me, since she knows the masters have been slain. I have restored much of Kreia's long rant about Force bonds and other important stuff, and the part in which she stabs herself instead of Force draining the Exile, which seemd kind of a nonsense to me anyway, that Kreia would be able to do that to the Exile when Darth Nihilus can't. I also made a few bug fixes for this area, and for the models of Kreia and the Handmaiden. This will change the appearance of the Handmaiden's sisters in the academy on Telos, because now they won't use the same appearance as the party member anymore. -The journal entries for the dark side scenarios were reversed. -Kreia's hood wouldn't stay down in the conversation with the Jedi Masters. -There was a line spoken by Zez-Kai Ell with Kavar's voice. -The conversation with the masters used to abort when asking them if they believe that the actual threat to the Jedi is you. -In the courtyard, Kreia used to sit on an empty spot instead of the stone base she reaches out for during the scene. -Kreia's hand had a green tint to it after Peragus, now it looks like skin again. -With her garments on, the braids of the Handmaiden weren't visible, and she looked just the same as her sisters. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) The mod is also featured in these two videos: Link to comment Share on other sites More sharing options...
jrrtoken Posted February 26, 2009 Share Posted February 26, 2009 Brilliance does not convey how great of a mod this is; this has left me speechless. You have taken one of the best scenes in KotOR II, and seemingly enhanced it to a much higher degree. The faux-seppeku with Kreia is just too awesome to really put in words. I jsut have one question: Were all of the music cues present in your mod, or are they just after-effects added only in your videos? Link to comment Share on other sites More sharing options...
HK-42 Posted February 26, 2009 Share Posted February 26, 2009 Looks good I downloaded it. Sadly no compatibility with Vash from the Droid Planet mod, Im going to kill her anyway, so no problem . Link to comment Share on other sites More sharing options...
Pikmin Posted February 26, 2009 Share Posted February 26, 2009 Sweet. So the stab animation does work on Kreia!!!! AWESOME!!!!! Oldflash said it wouldn't this reassured my confidence. Link to comment Share on other sites More sharing options...
DarthStoney Posted February 26, 2009 Share Posted February 26, 2009 Looks good I downloaded it. Sadly no compatibility with Vash from the Droid Planet mod, Im going to kill her anyway, so no problem . Don't worry M478EP "will" be made compatible with this amazing mod. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted February 26, 2009 Share Posted February 26, 2009 I just watched the videos and... wow. Just wow. I would download this, but I have a couple of questions: 1. Is it possible that you could work on an updated version that would be compatible with the M4-78 mod (with Vash present) and the Ultimate Saber Mod? 2. Did you cut out all of the player's dialogue interactions, thus turning the entire thing into a series of long-winded monologues; or did you simply edit them out of the videos for the sake of fluidity? Link to comment Share on other sites More sharing options...
Xarwarz Posted February 26, 2009 Share Posted February 26, 2009 interesting addition Link to comment Share on other sites More sharing options...
SpaceAlex Posted February 26, 2009 Share Posted February 26, 2009 They look like excellent additions - I'm gonna have to check them out. Link to comment Share on other sites More sharing options...
Daulmakan Posted February 26, 2009 Share Posted February 26, 2009 Downloaded. Link to comment Share on other sites More sharing options...
jinger Posted February 26, 2009 Author Share Posted February 26, 2009 Brilliance does not convey how great of a mod this is; this has left me speechless. You have taken one of the best scenes in KotOR II, and seemingly enhanced it to a much higher degree. The faux-seppeku with Kreia is just too awesome to really put in words. Thank you very much Although I've had this stuff for some time in my game folders, this makes it worth the time I spent packing the mod. As for the music you hear in the videos, no, that's not part of the mod; just like the lack of player responses, it's for cinematic purposes. The sounds made by Kreia's lightsaber and the Exile are included, but not the music.Sadly no compatibility with Vash from the Droid Planet modNo, I didn't bother with that. I don't mean any disrespect, but no matter what they've done with Vash, I don't see what real content could they have to speak of. Vash was dropped early enough that she has no lines in the enclave sequence, as far as I know, and the conversation she was supposed to have with the Exile, well, it's something I probably would have cut too, at least partially.Sweet. So the stab animation does work on Kreia!!!! AWESOME!!!!! Oldflash said it wouldn't this reassured my confidence.Just use the appearance I made for that part and you'll be fine.Is it possible that you could work on an updated version that would be compatible with the M4-78 mod (with Vash present) and the Ultimate Saber Mod?What does the Ultimate Saber Mod do? As for Vash, no, I don't like the idea of having her in the Jedi Enclave. She has no lines. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted February 26, 2009 Share Posted February 26, 2009 What does the Ultimate Saber Mod do? The only changes it makes to the Enclave is allowing you to get Kavar's, Vrook's, and Zez's lightsabers(ones that USM adds to the game as the character's lightsaber) if you didn't kill any of them previously. Link to comment Share on other sites More sharing options...
jinger Posted February 26, 2009 Author Share Posted February 26, 2009 Then no, but it's easily fixed: you just need to add the item resref's to the inventory of the three invisible placeables that appear on the bodies in the end. The file names are: deadkavar.utp deadvrook.utp deadzez.utp Link to comment Share on other sites More sharing options...
Pavlos Posted February 26, 2009 Share Posted February 26, 2009 Show spoiler (hidden content - requires Javascript to show) Nice reinforcement of the visual rhyme (hairstyles) between Kreia and the Handmaiden there. I like the contast between the dark and hooded Kreia and the hoodless Handmaiden -- nice touch. Link to comment Share on other sites More sharing options...
Pikmin Posted February 26, 2009 Share Posted February 26, 2009 Hmm, while it is nice to see the contrast between the two, both TSLCR and TSLRP have her spawn in wearing her equipped clothes(i.e. robes...) I guess trying to make a climatic suprise for Kreia's stab in TSLCR won't happen now will it? Still great mod, lol this is the second time something has been released that mirrors almost exactly TSLCR content. Link to comment Share on other sites More sharing options...
SpaceAlex Posted February 26, 2009 Share Posted February 26, 2009 I assume that the only thing you changed in 262TEL is the appearance of the Handmaiden sisters, correct? I'm asking because I've made some modifications to that module myself, which I would naturally like to keep. Link to comment Share on other sites More sharing options...
jinger Posted February 26, 2009 Author Share Posted February 26, 2009 The Handmaiden does spawn with her equipped clothes/robes/armor, weapons, and mask, if that's how you keep your party members. If there is no hood in her current body variation then the animation just doesn't play, it's no big deal. I assume that the only thing you changed in 262TEL is the appearance of the Handmaiden sisters, correct?Correct Link to comment Share on other sites More sharing options...
Sir Vougalot Posted February 26, 2009 Share Posted February 26, 2009 Vash does indeed have dialogue in that scene. I watched video on YouTube of it last night. But if DSTONEY642000 said that s/he plans to make his/her own mod compatible with yours (sorry, DSTONEY64200, but I don't know what your gender is ) then I guess you don't have to worry about it. Yeah, the Ultimate Saber Mod is a massively popular mod (probably one of the most popular mods on the web for this game) that many other mods have gone out of their way to ensure compatibility with, including most of the major restoration projects. Link to comment Share on other sites More sharing options...
Pikmin Posted February 26, 2009 Share Posted February 26, 2009 It was dialog that DSTONEY spliced/took from Vash's meeting the with exile. (DS is a he.) I will be including a USM patch in TSLCR, so Kreia will stab herself with her walking stick saber. Link to comment Share on other sites More sharing options...
Star Admiral Posted February 28, 2009 Share Posted February 28, 2009 Great mod, really like the fixes/enhancements you made. I have a question. Is it possible to install the mod simply by copying the 650DAN.mod into my Modules folder? I already have a mod that changes the appearance of the Handmaiden that I really like, and I would hate to have it replaced. Thanks! EDIT: It worked. Look forward to seeing more of your mods! - Star Admiral Link to comment Share on other sites More sharing options...
jinger Posted February 28, 2009 Author Share Posted February 28, 2009 Thanks to you for the appreciation. I had thought maybe making separate mods for Carth and the Battle of Telos wasn't such a good idea, because by the looks of it most chose to get them both, so I didn't do the same this time Doh. Anyway, I have yet to take a look at all the features of TSLPatcher and I'm not sure if you can make a custom setup, but I don't think so. You can do this: -Backup your p_handmaidenbb and p_handmaidenbd files (mdl and mdx) -Install the mod -Then overwrite the installed models with your backup copies -Do the same trick in your modules folder with 262TEL.mod or simply remove it if you didn't have that file before the installation Hope that helps Link to comment Share on other sites More sharing options...
Pikmin Posted February 28, 2009 Share Posted February 28, 2009 How did you get Kreia to sit on the stone? I can't figure it out. Link to comment Share on other sites More sharing options...
Emperor Devon Posted February 28, 2009 Share Posted February 28, 2009 As always, excellent new additions. Link to comment Share on other sites More sharing options...
HK-42 Posted March 1, 2009 Share Posted March 1, 2009 Jinger, I got a bug. When I went to the Academy the cutscenses stopped launching. I removed the module and it worked again. Maybe it was just me. Link to comment Share on other sites More sharing options...
jinger Posted March 1, 2009 Author Share Posted March 1, 2009 It may have something to do with files in your override folder overriding the ones in the module. You can easily find out if that's the case: rename your override folder to "oldoverride" and create a new override folder, install the mod, and see if that happens again. If it does, then the mod is not compatible with the others you have installed. Link to comment Share on other sites More sharing options...
HK-42 Posted March 1, 2009 Share Posted March 1, 2009 It may have something to do with files in your override folder overriding the ones in the module. You can easily find out if that's the case: rename your override folder to "oldoverride" and create a new override folder, install the mod, and see if that happens again. If it does, then the mod is not compatible with the others you have installed. Ah well, too late now, I passed the spot when I fixed it. It was just an appearence anyway. Link to comment Share on other sites More sharing options...
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