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Kotor 3 - prequel to kotor 1?


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As an actual game, I don't know about a prequel. If you played as Revan, it'd be hard to make it work on an rpg front. We already know what's going to happen. I'd rather have something that was like... a KOTOR 2 replacement. Find out where Revan went and all.

 

It'd be a really cool mod though.

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I am liking the idea behind this thread. It would be interesting for the community to fulfill its own wish for a KotOR 3. It would be cool if it were a sequel to TSL, with certain places where you can have visions of what happen pre-KotOR. I certainly would be willing to offer assistance whenever I could.

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Of course we all like the idea to make a prequel mod to Kotor, but for this to be done, every single modder of Holowan Labs should abandon their WIP's and co-operate.

 

If many people really like this idea and have the guts to work on it, then probably we would have a great team of modders...Silver or Quanon could come back from retirement only for this mod.

 

But I think I shouldn't talk big before many supporters gather...

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Hey,

 

The idea of a kotor prequel sounds like an interesting idea but i would not expect experienced modders to build it but just to give advice and tips for those who wish for this project to become reality.

 

Many of you who are reading this can become great modders. It only takes time and patience to understand the language of the game. You can build this project but i would start small.

 

You first have to research your ideas and what is the purpose of the story.

What is the mood, is it straight in the middle of the mando wars or before the events.

What planets?

What is the end goal of the experience? What do you want the player to walk away with or why would the player want to play this?

 

These questions can help you refine your plot as you brain storm ideas for this prequel.

 

I would stay away from the PC as Revan since there are to many restrictions which will keep you from developing a story on a large scale.

 

If you do decide to build a kotor prequel that's large in scope then be prepared to spend a year to 2 years working on it.

 

This can all be done by the next generation of kotor modders and only depends on the experienced modder to advice you not build it.

 

There is something special in creating a mod, allow your self to experience it and others to play your mod. Its a great feeling.

 

Logan

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I agree. That project could be done by the next generation of modders, as Logan said, and it could be a huge total conversion/storyline mod. If someone believes he has what it takes, he can start a thread at Holowan Labs and set up a team.

 

But, as I said, I agree with Logan. It would be very time-consuming and every modder should start small...

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  • 2 months later...

so did anyone start anything about this yet? My idea: player should be Sion who was light side during the MW (correct me if I'm wrong) 'cause we don't know too much about him and I find him an interesting character, story should begin short before the outbreak of the MW and end with the betrayal of Malak... my two cents! If anyone is still interested in starting a mod like this I would be happy to join you as far as skinning goes... also I could provide you with sound fx, voice fx etc. since me and our bassist have been working with music programs for quite some years

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Interesting idea, but I think K3 would have to finish the story that was started: What happened to Revan? What'll happen with the True Sith?

 

But yes, Sion's mysterious past interests me as well. I think it's worth at least a small expansion mod.

 

I already mentioned this in another thread... Revan went to the unknown regions and since they're unknown this would be even more difficult (if not impossible) to make... shure I would like to learn about Revan's fate and the true Sith but I don't think you can make this out of KotoR or TSL...

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^^^

 

Why would it be difficult to create something which is unknown? You just have to make something up.

 

I think what he meant is that there's nothing to build off of really. You'd have to tap into your creative potential to make up everything: planets, quests, storyline, characters, etc.

 

I mean, there's some stuff you could build off of (whatever's leftover of the once in production k3), but the majority of the project would be coming up with new stuff.

 

Not saying that's hard for all of us, but for some people it can be quite a challenge to think up enough unique and new material to create up a new game.

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I think what he meant is that there's nothing to build off of really. You'd have to tap into your creative potential to make up everything: planets, quests, storyline, characters, etc.

 

I mean, there's some stuff you could build off of (whatever's leftover of the once in production k3), but the majority of the project would be coming up with new stuff.

 

Not saying that's hard for all of us, but for some people it can be quite a challenge to think up enough unique and new material to create up a new game.

 

that was exactly what I meant! Being creative and make up new worlds and enemies isn't that complicated but it would become a whole new game if you would start writing it...

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Coming up with the ideas may not be difficult, but actually implementing them is and requires an enormous amount of skill and talent. There is a serious question as to whether that much skill and talent is available in the KotOR modding community at this point.

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Coming up with ideas is never the problem. Coming up with good ideas - there's the rub. Then there's assembling or acquiring the skills required and actually knuckling down to the grind of the thing.

 

On the topic of the OP's post, the chances of a KotoR 3 are nil, so the chances of it being a prequel, by default, are also nil.

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I don't think it's a question of skill and talent. Well, I mean Holowan Labs isn't swarming with outstanding talent, but that's hardly what's holding us back, IMO.

 

I see it more as a question of focus and determination. I'm not sure many people on here would be able to stick to such a project for such a long time. 2 years Logan said? That's a long time to be working on one project. Imagine the tedium...

 

Not to mention it's kind of hard to organize/maintain teams over the internet. Certainly possible, but difficult.

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I don't think it's a question of skill and talent. Well, I mean Holowan Labs isn't swarming with outstanding talent, but that's hardly what's holding us back, IMO.

No, it's certainly not stopping things from being made. It doesn't help outstanding things to be made, though...

 

I see it more as a question of focus and determination.

Certainly, the stamina required is fairly high, especially given the amount of very dull, fiddly work that large-scale modding often involves. The number of .git co-ordinates I've plugged...

 

And that's before we get into fun things like when the orientation/bearing is wrong, or you miscalculate the amount of space required for a placeable...

 

I'm not sure many people on here would be able to stick to such a project for such a long time. 2 years Logan said? That's a long time to be working on one project. Imagine the tedium...

I'd say two years for something the size of a total conversion is ambitious, TBH, and you're right that very few can or will stick it - in many ways Holowan is a graveyard of overstretched ambitions. There are dozens of threads promising as much or more than logan or DV and with far less to show for it which disappeared usually within a month.

 

Not to mention it's kind of hard to organize/maintain teams over the internet. Certainly possible, but difficult.

Possible, yes, but in the way that going to Mars is possible. Or Alpha Centauri...

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There are dozens of threads promising as much or more than logan or DV and with far less to show for it which disappeared usually within a month.

 

Tell me about it! I can't tell you how many failed conversion or partial conversion threads I've seen within the 4 months I've been here so far....

 

...about 5, I think.

 

Certainly, the stamina required is fairly high, especially given the amount of very dull, fiddly work that large-scale modding often involves. The number of .git co-ordinates I've plugged...

 

And that's before we get into fun things like when the orientation/bearing is wrong, or you miscalculate the amount of space required for a placeable...

 

I think you've just described one of the circles of Modder's Hell

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IF there is a KOTOR 3 and its set after K2 then it should be about Revan and the Exile's journy into the Unknown Regions, did the Exile find Revan, did they succeed or fail against the True Sith Empire?, maybe its because of them it took a extra 300 years for them to invade Republic Space. All of these could be answered in a K3.

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  • 2 months later...

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