snowdragon Posted July 5, 2009 Share Posted July 5, 2009 I have a GeForce 6150se nForce 403 graphics card. And I checked my drivers and they are all up to date.I checked the other parts of the lower city and had no problems. It is just when I try to enter the cantina that the game crashes. Link to comment Share on other sites More sharing options...
Xarwarz Posted July 6, 2009 Author Share Posted July 6, 2009 I have a GeForce 6150se nForce 403 graphics card. And I checked my drivers and they are all up to date.I checked the other parts of the lower city and had no problems. It is just when I try to enter the cantina that the game crashes. I would suggest a newer card cause i haven't heard anything about it until now Link to comment Share on other sites More sharing options...
Sir Vougalot Posted July 11, 2009 Share Posted July 11, 2009 Question: I noticed that all (or at least most) of your textures are upside-down. I was just wondering if there's a reason for this and if it's wise to flip them around. Link to comment Share on other sites More sharing options...
Xarwarz Posted July 11, 2009 Author Share Posted July 11, 2009 Question: I noticed that all (or at least most) of your textures are upside-down. I was just wondering if there's a reason for this and if it's wise to flip them around. The game textures only show correctly when upside down in the override folder If you were not to flip them they would be upside down in game Link to comment Share on other sites More sharing options...
ZimmMaster Posted July 11, 2009 Share Posted July 11, 2009 The Ithorian texture is still backwards though. It was like this in the TSL version too. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted July 11, 2009 Share Posted July 11, 2009 Oh, I see, thanks. I figured it was probably something like that. I also have these skyline retextures for Taris that someone on these boards released to the public a while ago as an abandoned project that anyone was free to pick up on; but they came right-side-up. Does this mean that I need to flip those as well? [Edit] And what about that popular Nar Shaddaa skybox on Filefront? It comes right-side-up as well; should it be flipped? Link to comment Share on other sites More sharing options...
Xarwarz Posted July 13, 2009 Author Share Posted July 13, 2009 Oh, I see, thanks. I figured it was probably something like that. I also have these skyline retextures for Taris that someone on these boards released to the public a while ago as an abandoned project that anyone was free to pick up on; but they came right-side-up. Does this mean that I need to flip those as well? [Edit] And what about that popular Nar Shaddaa skybox on Filefront? It comes right-side-up as well; should it be flipped? only the textures that show upside down in game should be flipped Link to comment Share on other sites More sharing options...
ShadowOfAngels Posted July 20, 2009 Share Posted July 20, 2009 I'm not trying to be rude or anything really I'm not, but based on the screen shots, my honest opinion is that it doesn't really look that different..... I'm sorry that's just my honest to God opinion. The Hutt looks a little more wrinkly, but that's it. And again I'm really not trying to be an ******* or mean or anything. Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted July 20, 2009 Share Posted July 20, 2009 Wow. Short, but I think that is effective at portraying what I thought of those retexturing efforts. Link to comment Share on other sites More sharing options...
Xarwarz Posted July 20, 2009 Author Share Posted July 20, 2009 I'm not trying to be rude or anything really I'm not, but based on the screen shots, my honest opinion is that it doesn't really look that different..... I'm sorry that's just my honest to God opinion. The Hutt looks a little more wrinkly, but that's it. And again I'm really not trying to be an ******* or mean or anything. play the game normal without textures then play the game with textures im sure you'll notice something different Wow. Short, but I think that is effective at portraying what I thought of those retexturing efforts. thanks Link to comment Share on other sites More sharing options...
ForeverNight Posted October 6, 2009 Share Posted October 6, 2009 Wow, just found this... I think it has a spot in my override! (Yeah, necro-thread ) Link to comment Share on other sites More sharing options...
michca Posted October 14, 2009 Share Posted October 14, 2009 Looks like I'm going to try this out. Screenshots look good. ShadowOfAngels, you might want to look at those screenshots again and load up those areas in your game for comparison. There are quite a few differences. Link to comment Share on other sites More sharing options...
knight 12167 Posted October 14, 2009 Share Posted October 14, 2009 Great work!!! Link to comment Share on other sites More sharing options...
Xarwarz Posted October 16, 2009 Author Share Posted October 16, 2009 Wow, just found this... I think it has a spot in my override! (Yeah, necro-thread ) Looks like I'm going to try this out. Screenshots look good. Great work!!! Thanks everybody for the response. Im in the process of trying to get the files uploaded to knights filefront Link to comment Share on other sites More sharing options...
Christos K Posted October 17, 2009 Share Posted October 17, 2009 Hey, I just installed the mod and I was wondering if the Ebon Hawk exterior was altered cause it now looks different I was wondering which files I need to delete to change back to the original. Everything else looks great. Link to comment Share on other sites More sharing options...
Xarwarz Posted October 18, 2009 Author Share Posted October 18, 2009 Hey, I just installed the mod and I was wondering if the Ebon Hawk exterior was altered cause it now looks different I was wondering which files I need to delete to change back to the original. Everything else looks great. Each planet that has an ebon hawk in it has the texture in it so just delete them from each folder. Link to comment Share on other sites More sharing options...
Ianbob306 Posted October 21, 2009 Share Posted October 21, 2009 I've never tried using mods before this and I put all the files into my override, but they don't seem to be having any effect on the game when I boot it up. I apologize for my lack of knowledge on this, but I could really use help on this if anyone is willing. Link to comment Share on other sites More sharing options...
ZimmMaster Posted October 21, 2009 Share Posted October 21, 2009 Did you put them in the right override folder. Some noobs try to put it in the override folder on the disk. If not that, did you make sure that you put them in the main override folder and not a sub-folder. KOTOR does not allow subfolders in the override. Link to comment Share on other sites More sharing options...
Ianbob306 Posted October 21, 2009 Share Posted October 21, 2009 Oh, well, I put them in as the downloaded folders instead of the separate files. I'll see if that's what's wrong. I'm pretty sure they're in the right override file, though I only see one. Thanks though. Edit: Ah, that worked. Thanks. Xarwarz: Great job on the textures. I thought the screens looked like a marginal improvement, but in the game they look much better. Oh, at one point you said to flip certain textures (stupid me.) How do I do that? Link to comment Share on other sites More sharing options...
Xarwarz Posted October 22, 2009 Author Share Posted October 22, 2009 Ah, that worked. Thanks. Xarwarz: Great job on the textures. I thought the screens looked like a marginal improvement, but in the game they look much better. Oh, at one point you said to flip certain textures (stupid me.) How do I do that? Thanks screens don't do justice in game looks way better. Download the program i use called xnview it has the options to flip the texture vertically and add it to the override folder. Hope that helps Link to comment Share on other sites More sharing options...
michca Posted October 24, 2009 Share Posted October 24, 2009 I've only hit a few places where these visual enhancements are applied. I really like Tatooine and most of Dantooine. I really like the Ebon Hawk interior. The exterior seems to be different depending at which planet you are docked. The red design when on Tatooine is pretty good, though the neon purple on Dantooine I don't like so much. I was put off by Taris. It appeared to me as though someone got carried away with a knurling tool. And the pink keys on doors? I removed the Taris enhancement. I really did not like that. I would really rethink this one. Dantooine I mostly like. I did find the curcuit board pattern used for building trim to be out of place. I removed it to use the default instead. And I prefer the wheat colored grasses so kept that instead. But otherwise Dantooine looks great. Good job. Tatooine so far is simply wonderful. The rich textures in the sand and on walls is excellent. This is by far my favorite. Ebon Hawk interior is great. Getting some color and tactile switches adds a lot of punch, a lot of depth. Great job there. So far I also I like the creatures and droids enhancements. I really enjoyed the look of the Bantha. That was probably the most standout for me. I like the looks of the Selkath as well. Some interesting patterns going on there. I'll probably hitting up Kashyyk next, and then Manaan. Edit: I've just entered the Shadowlands of Kashyyk. Just a quick note to say that so far Kashyyk looks great. About the only thing that's not so appealing is that you've got the same pattern running across the Czerka mgr's desk as on the walls of the office. I don't know if that's simply a limitation of the map design. But the desk should definitely be using a different texture or if it must be the same texture as the walls, I would use something a little more neutral. I really like the texture used for the foors while on the walkways. Trees look great as well. Link to comment Share on other sites More sharing options...
Xarwarz Posted October 25, 2009 Author Share Posted October 25, 2009 I've only hit a few places where these visual enhancements are applied. I really like Tatooine and most of Dantooine. I really like the Ebon Hawk interior. The exterior seems to be different depending at which planet you are docked. The red design when on Tatooine is pretty good, though the neon purple on Dantooine I don't like so much. I just went color crazy here I was put off by Taris. It appeared to me as though someone got carried away with a knurling tool. And the pink keys on doors? I removed the Taris enhancement. I really did not like that. I would really rethink this one. Taris was tricky it uses the most textures out of all planets Dantooine I mostly like. I did find the curcuit board pattern used for building trim to be out of place. I removed it to use the default instead. And I prefer the wheat colored grasses so kept that instead. But otherwise Dantooine looks great. Good job. Tatooine so far is simply wonderful. The rich textures in the sand and on walls is excellent. This is by far my favorite. Yes it is well done like onderon was Ebon Hawk interior is great. Getting some color and tactile switches adds a lot of punch, a lot of depth. Great job there. My first ebon hawk texture was a disaster so i redid it for this mode So far I also I like the creatures and droids enhancements. I really enjoyed the look of the Bantha. That was probably the most standout for me. I like the looks of the Selkath as well. Some interesting patterns going on there. Many people did not realize i was trying to add depth to the skins of the creatures/droids instead if flat cartoon ones I'll probably hitting up Kashyyk next, and then Manaan. Thanks for your in depth comments its always a hit and miss when making textures for 11 different modules. I think at times how can i make this planet look different from another. Some planets are more liked than others but at least you like most of them I've just entered the Shadowlands of Kashyyk. Just a quick note to say that so far Kashyyk looks great. About the only thing that's not so appealing is that you've got the same pattern running across the Czerka mgr's desk as on the walls of the office. I don't know if that's simply a limitation of the map design. But the desk should definitely be using a different texture or if it must be the same texture as the walls, I would use something a little more neutral. I really like the texture used for the foors while on the walkways. Trees look great as well. I'm glad you liked it outside environments are easier than inside ones The engine it self will re use textures so i don't know how to prevent that thanks Link to comment Share on other sites More sharing options...
Rinku Posted October 26, 2009 Share Posted October 26, 2009 I don't think that I ever told you that I absolutely love these mods Thanks for making such a great mod. Link to comment Share on other sites More sharing options...
Xarwarz Posted October 26, 2009 Author Share Posted October 26, 2009 I don't think that I ever told you that I absolutely love these mods Thanks for making such a great mod. Appreciated it i changed taris mod a bit Link to comment Share on other sites More sharing options...
Canderis Posted October 26, 2009 Share Posted October 26, 2009 Your new taris is.... bad? I think you are getting a bit too retro. Sorry.. Link to comment Share on other sites More sharing options...
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