myloch Posted July 21, 2010 Share Posted July 21, 2010 In the original, it's the kind of window a salesperson talks to you out of. It's open and you can see the interior walls (the angled wooden boards). It's nicely lit in there and looks welcoming. In the remake it's simply boarded up, appearing abandoned. Yep, but I still think the priority should be "the missing ravine" in the Melee Island forest. Hope someone will fix it soon. Link to comment Share on other sites More sharing options...
REDIIIX Posted July 25, 2010 Share Posted July 25, 2010 All this fixes are really great and nice but I would like to see someone making a mod that fixes the "dot" problem in SE mode. In classic mode I can skip every single line of dialogue with "dot" key if I want, but unfortunately not in SE mode.I really don't understand this not skippable dialog\fmv\game producer logos in some games. First time playing, it might not be a problem, but at another playthroughs it gets really annoying. Link to comment Share on other sites More sharing options...
myloch Posted March 2, 2011 Share Posted March 2, 2011 This project seems discontinued. I'd like to fix the missing ravine in the melee island forest by myself. Unluckily it's not very clear to me from other topics about the utilities I have to use to do that. Hope someone could help... Here are the most evident parts that should be fixed imho: (taken from monkey island explorer) art\rooms\images\103_forest-4\layer0_chunk_1024_0.dxt art\rooms\images\106_forest-7\layer0_chunk_0_0.dxt art\rooms\images\102_forest-3\layer0_chunk_0_0.dxt art\rooms\images\112_forest-13\layer1_chunk_1024_0.dxt Link to comment Share on other sites More sharing options...
JinnDEvil Posted August 16, 2011 Share Posted August 16, 2011 Just some edits of how Guybrush (SE1) LeChuck (SE2) and Elaine (SE2) should look IMO. http://fav.me/d250np0 http://fav.me/d2txzrs http://fav.me/d46kgt6 What do you guys think? better? Link to comment Share on other sites More sharing options...
Alexandra IDV Posted August 16, 2011 Share Posted August 16, 2011 Your Guybrush is way better, but his hair still looks like if it's made out of plastic. Your Elaine looks as good as the original SE version, but is more true to the original. And your LeChuck is waaaay better than the original. It would probably be quite a lot of work to remake all of his animations in the style of your edit, but it'd be lovely *hint hint* Link to comment Share on other sites More sharing options...
Laserschwert Posted August 16, 2011 Share Posted August 16, 2011 I remember editing your edit to make Guybrush's face a bit more like he looks on the boxart: Link to comment Share on other sites More sharing options...
Scummbuddy Posted August 17, 2011 Share Posted August 17, 2011 Bravo! Keep it up! Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted August 17, 2011 Share Posted August 17, 2011 This is some great stuff. The new new Guybrush is the best I've seen. The new LeChuck kicks ass! Link to comment Share on other sites More sharing options...
Bluewave256 Posted December 13, 2011 Share Posted December 13, 2011 Just some edits of how Guybrush (SE1) LeChuck (SE2) and Elaine (SE2) should look IMO. http://fav.me/d250np0 http://fav.me/d2txzrs http://fav.me/d46kgt6 What do you guys think? better? How can I use them? : ) Link to comment Share on other sites More sharing options...
OzzieMonkey Posted January 25, 2013 Share Posted January 25, 2013 I've been trying to repaint some of the forest. For the most part it's worked well, except for 3 areas where there's just static over most of the background. Any clues as to why? EDIT: Here are some screenshots to show what I mean EDIT 2: Nevermind, I had the setting for the image converter on Monkey 2 on the ones that stuffed up, I'll go through and edit the backgrounds again and put some screenshots up when I'm finished. Link to comment Share on other sites More sharing options...
OzzieMonkey Posted January 25, 2013 Share Posted January 25, 2013 Ok, I've finished fixing the forest floor in as many areas I could find where there were some really ugly pieces of marker residue. Link to comment Share on other sites More sharing options...
Krasas Posted January 25, 2013 Share Posted January 25, 2013 Ok, I've finished fixing the forest floor in as many areas I could find where there were some really ugly pieces of marker residue. Hi, OzzieMonkey. LordTrilobite has already released a patch with some of the background bugs fixed (see his signature link: http://www.lucasforums.com/showpost.php?p=2671757&postcount=4 ). Are you working on top of his fixes? Link to comment Share on other sites More sharing options...
OzzieMonkey Posted January 25, 2013 Share Posted January 25, 2013 Hi, OzzieMonkey. LordTrilobite has already released a patch with some of the background bugs fixed (see his signature link: http://www.lucasforums.com/showpost.php?p=2671757&postcount=4 ). Are you working on top of his fixes? Yes, my aim was to eliminate all of the marker residue at the ground level of the forest. Unfortunately I can't open .dxt files that aren't from the Monkey1.pak file (in other words, extracted out and edited by LordTrilobite) so the touch-ups that he's made to the forest aren't there, but I've covered pretty much the whole forest in terms of the ground area. Link to comment Share on other sites More sharing options...
Krasas Posted January 26, 2013 Share Posted January 26, 2013 Hmm, I understand. For our translation project, I had coded a re-paker (command line tool in python) to create the monkey.pak file from all the extracted (and modified) files, so, that would probably have helped you with the lordtrilobite's dxt issue. It would require more steps than if you had lordtrilobite's dds files, but it should work. So basically the steps to get the modified dds to work on would be: 1) Extract all files from the original pak file using bgbennyboy's MISE Explorer 0.5 2) copy any modified files overwriting the originals 3) repack the files into a new pak 4) Extract the modified dds you need again with bgbennyboy's MISE Explorer I know that you have now probably finished your work, so that's no more of use to you, but pm me if you are interested in such a repaker. (it only works for SoMI:SE at the moment, not MI2:SE). Link to comment Share on other sites More sharing options...
myloch Posted September 13, 2014 Share Posted September 13, 2014 @OzzieMonkey have you ever finished the editing work of the forest in Monkey Island 1 Special Edition? If yes, please can you share the files? I'm interested, especially I'd like to see that ugly missing ravine fixed Link to comment Share on other sites More sharing options...
NotTheMindProbe Posted December 9, 2015 Share Posted December 9, 2015 This is Steve Purcell's original concept art for LeChuck as he appeared in The Secret of Monkey Island. If this might've still been going on in one form or another, then maybe you'd want to redo LeChuck again? Link to comment Share on other sites More sharing options...
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