Sith Holocron Posted October 25, 2009 Share Posted October 25, 2009 When looking out the windows of Citadel Station, I was mostly impressed that they had flying vehicles in traffic patterns outside. However some of the in-game skins leave a lot to be desired. Some examples: This very low resolution picture for the deck (highlighted in red) certainly could improved, couldn't it? The pipe that just ends in space could always be attached to the building too but let's not get too picky. (LOL) Also the buildings in the background - highlighted here in green - wouldn't suffer at all with an upgrade. Of course, two versions would have to be made - one for the standard Citadel Station and one for the version where it's under attack (and all the red lights are on) Link to comment Share on other sites More sharing options...
Lord2 Posted October 26, 2009 Share Posted October 26, 2009 I really don't mind the second picture. But the first one on the other hand... I think it's supposed to be grass and pipes but it sure doesn't look like it. Would it be too much to ask to add some details on the buildings, like a sensor? Support! Link to comment Share on other sites More sharing options...
Lord Dagron Posted October 26, 2009 Share Posted October 26, 2009 Looks awesome. Link to comment Share on other sites More sharing options...
Master_ Tyvokka Posted October 26, 2009 Share Posted October 26, 2009 Yeah I have noticed that too, it would be great if someone made some new textures for that area. Link to comment Share on other sites More sharing options...
jinger Posted October 27, 2009 Share Posted October 27, 2009 This very low resolution picture for the deck (highlighted in red) certainly could improved, couldn't it?Definitely. Couldn't hurt making those pipes a little longer either. Link to comment Share on other sites More sharing options...
Xarwarz Posted October 31, 2009 Share Posted October 31, 2009 HERE ARE 4 IDEAS STATION TEXTURE Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) FLOOR TEXTURE Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Sith Holocron Posted October 31, 2009 Author Share Posted October 31, 2009 Any way to show these in game? Link to comment Share on other sites More sharing options...
Quanon Posted November 1, 2009 Share Posted November 1, 2009 That one texture( shown in the first picture) does need a sort of update, its quiet ugly. And IIRC, it gets used in the docka area, the long hallway that connects the 3 docks => In the ceiling. I think those are 1 and the same. Perhaps I'll play around with it, see what I can do. The second part doesn't bother me so much in game. The players view from inside the Citadel I think you never can see those pipes. Though proof me wrong Adjusting models from the game is tricky, our tools aren't fully OK for that sort of thing. No doubt we'll break more then fix. Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 4, 2009 Author Share Posted November 4, 2009 That one texture (shown in the first picture) does need a sort of update, it is quite ugly. Might anyone know the names of these particular textures? Link to comment Share on other sites More sharing options...
TTLan Posted July 4, 2011 Share Posted July 4, 2011 The "filling" highlighted in red by Sith Holocron remind me of bits of electronic cards, or an aerial view of a modern city, elongated and blurred. This had may be used as a way to get quickly some "highly technical textures" if there are tools to scan, alter and filter such images. Also, while we are looking at the outside of the landing zones of module 126, from docks 1 or 2 or 3, through the magcon field, we can see some decor but if, using an exploit, we pass de magcon field, there is nothing. So I think the decor is only a skybox and we will never find the textures. TTLan Link to comment Share on other sites More sharing options...
Snard Posted July 4, 2011 Share Posted July 4, 2011 @TTlan, would you mind telling me how you (or what you used to) get outside the magcon field? @Sith Holocron, the textures are in swpc_tex_tpa.erf->T->(I think)TEL_HBms,1,2,3. Link to comment Share on other sites More sharing options...
Canderis Posted July 5, 2011 Share Posted July 5, 2011 Hehe. Forgot I promised to do this. I'll work on it tomorrow. Link to comment Share on other sites More sharing options...
LDR Posted July 5, 2011 Share Posted July 5, 2011 He probably got through the field using one of Mindtwistah's Teleporter 2000 armbands. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 5, 2011 Share Posted July 5, 2011 I don't want to get too far ahead of myself, but there are other places that could use an upgrade too, I think. The places slip my mind at the moment though... Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 5, 2011 Author Share Posted July 5, 2011 By the way, I've looked through the ERF files. The buildings I highlighted in my original post above (in green) use this file - TEL_BDrp The ones highlighted in red do not seem to use the textures that Darth Snard indicates. Hope that helps! Link to comment Share on other sites More sharing options...
Dark_Ansem Posted July 5, 2011 Share Posted July 5, 2011 I don't want to get too far ahead of myself, but there are other places that could use an upgrade too, I think. The places slip my mind at the moment though... cough the RAVAGER background cough Link to comment Share on other sites More sharing options...
Mandalore5 Posted July 5, 2011 Share Posted July 5, 2011 *Cough*The floating asteroids outisde Peragus*cough* Link to comment Share on other sites More sharing options...
Snard Posted July 5, 2011 Share Posted July 5, 2011 @ Sith Holocron, I wasnt sure that those were the correct textures, they just looked like they might have been them. @Mandalore5, I completely agree, whenever I go through the prologue I always see these floating pieces of paper going around the ship. Same for going outside of Peragus on the scaffolding. Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 5, 2011 Author Share Posted July 5, 2011 Feel free to open your own thread for other texture requests, folks . . . Link to comment Share on other sites More sharing options...
Snard Posted July 5, 2011 Share Posted July 5, 2011 Feel free to open your own thread for other texture requests, folks . . . Oh yeah, I completely forgot this about Telos' textures. Link to comment Share on other sites More sharing options...
Quanon Posted July 6, 2011 Share Posted July 6, 2011 Hey, long time since I posted in this thread, but Sith dropped me a line and off I went to make a better looking texture First results. Nothing breath taking: the thing I made is still to "big", the originale uses finer smaller pipes and tech bits. I'll have to do a second version where I do the same, just some rescaling nothing more. Enjoy the pics EDIT: Oh, the name of the culprit is Tel_StSf. Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 6, 2011 Author Share Posted July 6, 2011 Quanon, that looks fantastic! Link to comment Share on other sites More sharing options...
Rinku Posted July 6, 2011 Share Posted July 6, 2011 Woah!! Q that is brilliant! Link to comment Share on other sites More sharing options...
Quanon Posted July 6, 2011 Share Posted July 6, 2011 Okay; back with a slightly altered texture, I've shrunk the thing to 75%, copied and mirrored the thing. Then moved it around a bit, to hide the patern/ tile look. Turns out nicely in the game now, but it still lacks depth; I'll see if I can solve that in 3Ds Max; as I made a bunch of tubes and support beams in there. I'll see what sort of results that gives. Link to comment Share on other sites More sharing options...
Mandalore5 Posted July 6, 2011 Share Posted July 6, 2011 They look very good! Link to comment Share on other sites More sharing options...
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