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Star Wars - Shadows of the Empire


harIII

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-----UPDATE-----

Okay I did some work on Oriha today and this is what I came up with. I played around with a third color scheme in there along the inner part of the shirt and skirt but I couldn't find anything that worked well. Are there any ideas of what I could do? Anyway here is the new pic of her.

 

ivaqvjOykaYdU.jpg

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-----UPDATE-----

Okay everyone, here's what I've been doing over Christmas. There's good news and bad news.

 

The Good News

- Got Oriha (a companion) skinned

- Got most of Yavin IV completed I'm hovering somewhere around 85 - 90% complete

- Got the first model of the Phoenix imported into SOTE (yes, there is a God!!!)

 

The Bad News

- The Phoenix module is completely warped and I have no idea what happened. Currently consulting modelers.

 

I wish I had pictures to show everyone but the site I use is currently down. I'll have something for everyone by the weekend. Also if you have any ideas about what happened with the Phoenix please post them. Everything seemed to work find until I tested the model in the game. All of the pieces of the the model are scaled down incredibly and many of them aren't even connected to each other. I thought I followed Quannon's tutorial to the T but apparently I didn't and I have no idea what I did wrong.

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  • 2 weeks later...

Great progress. Warped module is a bit of a bummer (but at least you were able to get import the module and know how) I guess if worse comes to worse, you would have to remake it and try again :( would not be fun. That happened to me when I tried to make a custom saber for k1, it just wouldn't work, and then I made a new one, (which turned out quite a bit better) and it worked. But I do understand the level of work and scale of a module is completely different (and larger) than a hilt.

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Great progress. Warped module is a bit of a bummer (but at least you were able to get import the module and know how) I guess if worse comes to worse, you would have to remake it and try again :( would not be fun. That happened to me when I tried to make a custom saber for k1, it just wouldn't work, and then I made a new one, (which turned out quite a bit better) and it worked. But I do understand the level of work and scale of a module is completely different (and larger) than a hilt.

 

True that, I'm dreading the idea that I may have to remodel the whole thing. At the moment I have someone checking it out for me and hopefully it's just something small that happened.

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Hopefully it is just something small, having to remodel the whole thing would be quite tragic. But, at least if you do end up having to remodel it, you will already have an idea of how to do the module etc, which would make it go a lot faster and it may turn out better than the original. This sort of stuff is quite wonky with kotor. Oh and if you would like, I'd be more than willing to do some skinning for you, I've been having the kotor and modding itch lately. PM me or post it here I suppose! I wouldn't mind giving module skinning a go either! So whatever suits you!

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  • 2 months later...

Wow, it's been a long time since I've been back. Anyways After a staggering week of numerous papers, presentations, and most importantly my ladies here at college I have finally found a little bit of time to work on SOTE. I feel that you guys don't care to take my word for it so I decided to show it today by revealing a model I made for a new planet that I finished up over the weekend, as far as modeling is concerned. Which brings me to my main question. I have had trouble trying to talk with a few of my team members, most importantly the one who is the main skinner for areas. I'm wondering if someone out there in the community would be kind enough to donate some time and energy to skin the area or if one can simply donate textures for my use on this? Anyways, I hope you guys enjoy it, onto the next area...

 

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  • 2 months later...

-----UPDATE-----

Surprise, surprise, surprise...

 

Hey everyone, I know it's been a while and progress has been slow. However academics and work tend to do that. Regardless, the light at the end of the tunnel has been getting bigger.

 

So the new thing that I've finally been able to do is finish up the main plot for Yavin IV, which means that the main plot for act I is complete!!! (cough, with the exception of the Phoenix, cough). I'm still trying to get it imported into the game. Anyways this means that I am now moving on towards side quests.

 

A new announcement is that there is a new companion among us now, his name is the Guardian and is very mysterious droid you find at the end of Yavin. Mysterious enough that I need to make a request for a good force power scripter to help out with making new abilities. I need someone's help in creating powers that the droid can use in its arsenal. If you are able to provide any help please let me know.

 

I will post pics of the new companion when I get the final appearance of the model done.

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  • 1 month later...

The walkmesh for that vjun area could turn out to be quite a nuissance.

 

For instance, I saw ramps that are, ''curved'', not in one specific angle. Not sure if I'm saying this right, but my guess is the animation of the player actually walking through this won't look good.

 

If this turns out to be true, you can go back and re-edit, but you'll have wasted some considerable time.

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The ramps for Vjun should be okay because they are at a consistent angle. The ramps themselves may be facing different directions but the floor angles are all the same.

 

Also sorry about not updating this for a while. Life has been hectic and bizarre. Thinks are getting pretty kinky...

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