Aububuh Posted August 31, 2010 Share Posted August 31, 2010 I'm currently working on some music for the demo. I've started with the theme song, but if you'd rather I wait to finish that and work on the room music, I could do that instead. I just figured I could start with the theme because I already know it pretty well, and can finish it fairly quickly, but I could switch to doing the music in the opening scene, and get back to the theme later. What do you think I should do first? Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted August 31, 2010 Author Share Posted August 31, 2010 go ahead with the theme i probably wont put music in until the end or at least until you finish the music Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted August 31, 2010 Author Share Posted August 31, 2010 Ooh! A new screen, awesome! I'm going to download now, even if it is 11:00 at night . Edit: Well, after playing, I can honestly say that it was worth the slightly longer wait. The exterior of the ship looks nice, you've done a great job of Murray, and there are some good little pieces of dialogue that weren't in the original game. Only a couple of little niggles, though: - 'Guards' is still spelled 'gaurds' - After going outside, and then coming back in, Wally is standing up again. I'm guessing this wasn't intentional? Apart from these, I have nothing bad to say. Great job and keep up the good work. what had you completed when you noticed that wally was sanding up again? Link to comment Share on other sites More sharing options...
HaydenWCE Posted September 1, 2010 Share Posted September 1, 2010 what had you completed when you noticed that wally was sanding up again? I had: 1. Picked up the ramrod (this was the very first thing that I did) 2. Talked to Wally and made him cry 3. Picked up his hook 4. Walked outside 5. Used the hook on the ramrod 6. Used the gaff to pick up the skeleton arm 7. Walked back inside And when I walked back in, he was standing up. When I tried to interact with him, Guybrush gave the normal responses that he would have if Wally was on the ground. The only difference was that Wally wasn't in the correct position (the correct position being on the ground, of course). Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted September 1, 2010 Author Share Posted September 1, 2010 i have since fixed this little glitch so in the next version this will be fixed Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted September 1, 2010 Author Share Posted September 1, 2010 I'm currently working on some music for the demo. I've started with the theme song, but if you'd rather I wait to finish that and work on the room music, I could do that instead. I just figured I could start with the theme because I already know it pretty well, and can finish it fairly quickly, but I could switch to doing the music in the opening scene, and get back to the theme later. What do you think I should do first? i am really looking forward to hearing what you got can't wait Link to comment Share on other sites More sharing options...
HaydenWCE Posted September 2, 2010 Share Posted September 2, 2010 i have since fixed this little glitch so in the next version this will be fixed Cool. Am I officially a beta tester in this project now ? Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted September 17, 2010 Author Share Posted September 17, 2010 okay i am having trouble figuring out how i want to do the cannon mini game any suggestions would be great Link to comment Share on other sites More sharing options...
Monkey Mania Posted September 17, 2010 Share Posted September 17, 2010 Just get rid of it. I don't think MI 1 and 2 would have a minigame like that anyway. Link to comment Share on other sites More sharing options...
Sk-F Posted September 17, 2010 Share Posted September 17, 2010 Just get rid of it. I don't think MI 1 and 2 would have a minigame like that anyway. Agreed. PS: Keep up the good work! Link to comment Share on other sites More sharing options...
HaydenWCE Posted September 18, 2010 Share Posted September 18, 2010 Yeah, perhaps just put in an animation of Guybrush shooting the cannon 4 or 5 times. However, if you've already drawn the scene/shot, then it would be a waste not to use it, and in which case you should probably find a way to make the cannon game work. But, if not (if you haven't drawn up the shot yet), then I agree that you should probably just scrap it, and as I said, just put in an animation of Guybrush shooting the cannon from inside the ship. Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted September 18, 2010 Author Share Posted September 18, 2010 my thoughts were that i could still do it but instead of if being a first person thing, when you click on the cannon it shows an animation of guybrush pulling the rope to fire, then showing a side view animation outside the ship showing the cannon firing and depending on how many times you pull determines what happens. Link to comment Share on other sites More sharing options...
HaydenWCE Posted September 19, 2010 Share Posted September 19, 2010 my thoughts were that i could still do it but instead of if being a first person thing, when you click on the cannon it shows an animation of guybrush pulling the rope to fire, then showing a side view animation outside the ship showing the cannon firing and depending on how many times you pull determines what happens. Yeah, that would work fine. But make sure that you have Guybrush make a comment or something to let the player know that he is intending to shoot the skeletons in the longboats. Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted September 28, 2010 Author Share Posted September 28, 2010 so just as a little update this is what i have so far for the cannon game any help or suggestions would be appreciated thanx Link to comment Share on other sites More sharing options...
Zum Posted October 6, 2010 Share Posted October 6, 2010 Long ago, I made this: http://vgbasement.altervista.org/danjercovemt32.mp3 Is it ok with the music style you're going to use? Link to comment Share on other sites More sharing options...
MusicallyInspired Posted October 10, 2010 Share Posted October 10, 2010 Link's broken. Link to comment Share on other sites More sharing options...
Zum Posted November 24, 2010 Share Posted November 24, 2010 Sorry about that, you got to click on "qui" Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted November 24, 2010 Author Share Posted November 24, 2010 i just thought that i would let everyone know that the latest version will be done very soon then i will need some help with the music and midi sound effects Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted December 1, 2010 Author Share Posted December 1, 2010 okay, this is a testament to a few months of work sorry it took so long but i would say i am like 95% done with this demo now i am gonna need those sfx and music it is an exe so dont be afraid i just decided to make a custom installer for it http://www.mediafire.com/file/2xp192d9d9gr5nq/CMIOE%20v0.0.1.0%20beta.exe no screens as of yet but soon Link to comment Share on other sites More sharing options...
cpage Posted December 1, 2010 Share Posted December 1, 2010 So sorry if this has been addressed cause I skipped to the end. I am really digging this project and would like to lend my abilities to it. I'll be up front about my time being pretty thin due to school and freelance work, but I would love to help with some of the background art. Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted December 1, 2010 Author Share Posted December 1, 2010 So sorry if this has been addressed cause I skipped to the end. I am really digging this project and would like to lend my abilities to it. I'll be up front about my time being pretty thin due to school and freelance work, but I would love to help with some of the background art. yeah i would totally welcome the help the next thing i am going to need backgrounds for are some of the opening cutscenes and then the treasure room if you just wanna start on something that i haven't already done that would be awesome thanx Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted December 4, 2010 Author Share Posted December 4, 2010 i think i am ready for the music now i need midis to these: 01 - Introduction & Main Titles.mp3 I think this one is already done 02 - Chapter 1 - The Demise of the Zombie Pirate LeChuck.mp3 03 - LeChuck's Hold.mp3 04 - Bloodnose the Pirate.mp3 05 - Wally Crying.mp3 this one too 06 - Firing the Cannon.mp3 07 - Murray's Introduction.mp3 08 - LeChuck's Treasure Hold.mp3 i am gonna try to do some of these myself i just dont know what programs to use to do this Link to comment Share on other sites More sharing options...
MusicallyInspired Posted December 6, 2010 Share Posted December 6, 2010 I might be able to whip up some versions on my MT-32, give it that classic feel. I'll let you know and see how far I get. I may not have the time. So, no promises but I'll give it a shot. Link to comment Share on other sites More sharing options...
Laserschwert Posted December 6, 2010 Share Posted December 6, 2010 "Wally Crying" can be found HERE. The "Introduction" (before the Opening Theme) can be found HERE. Edit: Ah, you've already marked them as being done... damn. I don't think there are more than these. Link to comment Share on other sites More sharing options...
cpage Posted December 7, 2010 Share Posted December 7, 2010 yeah i would totally welcome the help the next thing i am going to need backgrounds for are some of the opening cutscenes and then the treasure room if you just wanna start on something that i haven't already done that would be awesome thanx Cool man I'll get cracking once my finals are over. Link to comment Share on other sites More sharing options...
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