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Curse of Monkey Island (Classic Edition)


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Posted
I might be able to whip up some versions on my MT-32, give it that classic feel. I'll let you know and see how far I get. I may not have the time. So, no promises but I'll give it a shot.

 

i wish i knew how to make midis without a keyboard.

is there a way...preferably for free

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Posted

so i decided to give redoing the cannon room without and anti aliasing using Cosmigo's Pro Motion

and this is the result. i am not 100% happy with it. i am thinking about just sticking to what i have.

i am kinda wanting to go with an in between MI1 and MI2 style, and i think i've achieved that...somewhat

any hoot, here is a comparison picture of what i have finished on the non anti aliasing and what i have in the game

currently:

 

CannonRoomTrue8-bitComparison.png

 

what do you guys think?

 

BTW i did some research online and i think that i may change my technique a bit when it comes to doing backgrounds.

Posted

8bit ftw!

Not to sure about the stars though, I don't mind some creative changes, but the grate or whatever looks better and is more logical.

I don't think the game takes place so late that the stars are clearly visible (more like early morning I suppose).

secondly I think it's a cloudy day (in the beginning of the game, though that may change) and most importantly LeChuck throws him in there to keep him captured, and I would never lock someone in in a room with a completely open ceiling.

 

Imagine that a play who hasn't played the original CMI plays this one.

The obvious solution would be to try and escape trough the ceiling, which of course id impossible (dont even think you can interact with the space, right)

(also the shadows of the grate are visible on the floor)

 

Oh, now I sound all negative, no I think this project is fan-tastic! Love it! And the 8 bit version looks great!

Posted
finished version of the true 8-bit cannon room

please let me know what you think

should i stay with what i have or redo all of the backgrounds

 

CannonRoomTrue8-bitComparison2.png

 

I think they're both really good. The only thing I don't like about the new 256 colour one is the far wall... but there's some nice extra detail in the new one.

Posted
just a few pics to wet your appetite

It's 'whet', dammit!

 

But apart from that, this looks really good. It's nice to see a fan project take shape that looks like it may actually lead to a final product, if it can jump through the legal hoops.

Posted
It's 'whet', dammit!

 

But apart from that, this looks really good. It's nice to see a fan project take shape that looks like it may actually lead to a final product, if it can jump through the legal hoops.

 

i am hoping that i can duck the legal hoops...for a while that is:thmbup1:

 

if you click on the banner in my sig you can go to my blog that i just started

from here i will be keeping everyone current with the progress

 

also i think i am going to change the name of this project from the "Old School Edition" to the "Classic Edition" if the mods could change this post to reflect that change that would be great. thanx

  • 2 weeks later...
  • 1 month later...
Posted
Well i am ready for some MIDI music if anyone is up to do it for me:thmbup1:
Do you just need MIDIs for the 8 tracks you listed in a previous post? If so I'll get to work on them. This project has me more excited than any other Monkey Island fan project that I can remember, and I'd love to contribute to it.

 

I have a fairly large collection of MIDIs you can check out if you wanna assess my transcription abilities before enlisting me:

 

http://tabbernacle.blogspot.com/

 

As a taster I've transcribed the 11-second Chapter 1 track, "The Demise of the Zombie Pirate LeChuck". Here's the link:

 

http://www.pmcmullanjr.entadsl.com/tabs/midi/02_-_Chapter_1_-_The_Demise_of_the_Zombie_Pirate_LeChuck.mid

 

I'm playing the MIDI back using the basic Microsoft Windows soft synth, so I don't know how it will sound if you've got a different setup. I'm sure we'll iron that out in due course, though. I transcribe MIDIs in Guitar Pro, and I can share the GP file with whomever wants/needs it.

 

I won't be offended if you don't dig it (I don't usually transcribe pirate music haha) but regardless I hope you see this project through to the end because it'll be literally awesome. The beta demo had me at full mast the entire time. Damn, my first pirate pun!

Posted
PaddyM that sounds great

the more help the better

you can just email me when you have something and i will put it in the game

my email is Jackpumpkinhead@writeme.com

Will do ;) Feel free to use the 11-second one, I'll see about doing some more in the near future.

 

Cheers!

  • 2 weeks later...
Posted

Well things were going really great, as far as the music was concerned, but due to some family issues PaddyM is un able to do any of the music anymore. Which is a crying shame because I really liked his style. So guess what, I need MIDI musicians again. If anyone is up for it.

  • 2 weeks later...
Posted

Hello! *I'm new to the fourms so sorry if this looks weird lol*

 

I am interested in kind of using your idea of making new-er monkey island games 'classic' too! Is that okay?

(I'd like to try and make Escape from Monkey Island!)

I'm going to make the maps myself and i'm interested in any tips on how to use the programme that you used (just installed it!)

many thanks,

starwars threepwood

 

hey, i'm interested in helping you with the game! (i can kinda do midi music *only if i write it first using MuseScore* and i'm teaching myself to make backgrounds and maps!)

since i was 7 (i'm now 14) i've wanted to work with/something to do with LucasArts - and this is a big oppertunity for me! I'd also like to use your idea of making a newer game into an old retro one - so that's why i'd like to make Escape From Monkey island in the old amiga style! So if that's cool... that's cool! Thanks

Posted

This is an awesome project no doubts and I wish you the best of luck with it:) I personally adored the CMI style, that however doesn't mean I don't like the classic style. This will no doubts be an interesting art-experiment.

  • 2 weeks later...
Posted
Hello! *I'm new to the fourms so sorry if this looks weird lol*

 

I am interested in kind of using your idea of making new-er monkey island games 'classic' too! Is that okay?

(I'd like to try and make Escape from Monkey Island!)

I'm going to make the maps myself and i'm interested in any tips on how to use the programme that you used (just installed it!)

many thanks,

starwars threepwood

 

hey, i'm interested in helping you with the game! (i can kinda do midi music *only if i write it first using MuseScore* and i'm teaching myself to make backgrounds and maps!)

since i was 7 (i'm now 14) i've wanted to work with/something to do with LucasArts - and this is a big oppertunity for me! I'd also like to use your idea of making a newer game into an old retro one - so that's why i'd like to make Escape From Monkey island in the old amiga style! So if that's cool... that's cool! Thanks

 

no be my guest...i cant really stop you ;)

but if yoiu would like to help me then i would welcome the help. conversly i would be willing to assist you too i you would help me. then maybe we can spread the work load a bit. just shoot me an email if your interested.

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