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Hunters W.I.P.


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Good of you to ask. Originally I asked SS if I could port his animations to speed up time, but in the end decided against it as it was to much of an issue. As such each one is hand done so to speak. The downside of this is that it will take longer.

 

Quick edit- I am currently at the beginning. As such this will probably take a long time.

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Update- Unless I missed some all the utility animations are done. Will work on the combat animations next. On another note the weapons are missing their sound. Will pm Sithspecter for a solution. If anyone else knows the solution feel free to post it.

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update- Combat animations done- I think. The double saber animations might need more work. If your wondering how I got it done so quickly I am doing it by clipping issue not by frame. As such there are some I worked on heavily and some I left alone. Now I need some beta testers to tell me what a bad job I did :xp:. It will most likely be first come first picked, so if your interested pm me for more details.

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  • 2 weeks later...

News, bad news and good news. I discovered that I missed the double saber animations and as such will be taking longer. To add to this I wasn't happy with the combat animations so I started a fine tuning process. As such it Is still a work in process. The good news is that the combat animations don't take that long to do, however they do add up. There are 23245 frames and about two thirds of them need to to be animated ( maybe less if you're lucky) As such it is long work going through each animation individually to see that there is no clipping. Work continues though.

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update- I am going to do something that I should have done a while ago. I am going to start over. Before you panic know that I'll be using obsidian's cape animations. Following the wonderful tutorials and experimenting I was able to transfer the bones of a cape from a supermodel to the revan model. However it may take me a while to set the bones in the right position. Right now I managed to successfully import the animations into the game but the results aren't the best. Ah well, I'll get it yet.

 

Apologies to the beta testers for the setback. I will get you the latest version when it is done

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update- I am going to do something that I should have done a while ago. I am going to start over. Before you panic know that I'll be using obsidian's cape animations. Following the wonderful tutorials and experimenting I was able to transfer the bones of a cape from a supermodel to the revan model. However it may take me a while to set the bones in the right position. Right now I managed to successfully import the animations into the game but the results aren't the best. Ah well, I'll get it yet.

 

Apologies to the beta testers for the setback. I will get you the latest version when it is done

 

How did you do this? Did you use my tutorial, or... ?

 

Anyways, please let me know how this transpired, as this could potentially be used in a number of other cases.

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Actually your tutorial is what gave me the idea in the first place. That and khrizby's Tutorial.

 

First import the model you want into 3ds max or gmax. Next import the model with the bones you want into another window. After this delete everything from the second model except the bones you need (in my case I had to many bones). The next step is to save that model. Merge the bones into your first model. Position them so that they are on the section of skin you want to animate. with that piece of the skin selected, go to the modify tab and delete the skin modifier. Next add a skin modifier. Scroll down, you should see a tab that states add. Click it. A pop up box will appear with the different bones. Select the ones you imported. To test it move one of the bones. The piece of the skin should move as well. from there use the other tutorials that deal with exporting and converting the binary model to an ascii.

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I want to see this finished. Revan's flowing cape in TSL? Totally worth a download. Although after sithspectre's one, I don't think you'll get praised as much as you deserve... IF, though your cape prooves to be good, who knows ? You might even win the 2010 mod of the year contest!

 

Good work, and I am looking forward to a release.

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update- I will release it as is. Thanks to Obsidian's animations the model is fully animated. Besides, I want to move on to something else- getting a semi brand new character model into the game. I actually have several ideas how to do this. Who knows if it will work. I will fix the sound issue on the revan model then release.

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No, I got the animations from the supermodel with all the animations.On another note- now atton is invisible-except for his head. The best way to put it is that it reads my model yet it doesn't, e.g., it reads I changed something so it turns the model invisible yet it doesn't do anything else. Work continues.

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No, I got the animations from the supermodel with all the animations.

 

There are 3. Which one has the cape bones? or are we thinking of different bones now here? I know there are the robe bones, the one that make the back of the jedi robe go "Flooo!", but that's different from the cape. I dunno, I'm probably doing something weird or wrong.

 

On another note- now atton is invisible-except for his head. The best way to put it is that it reads my model yet it doesn't, e.g., it reads I changed something so it turns the model invisible yet it doesn't do anything else. Work continues.

 

Did you make sure those meshes are linked to the aurora base?

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Actually there are five. What I did was take some bones from the cape of the zhesion zha ( I really hope that's how it's spelled) armor and put it on the cape of the revan model. Imported animations from all five then saw it flowed. exported and put it into the game. The whole time I was expecting something to go wrong. Imagine my delighted surprise when it worked.

 

edit almost forgot- @VP- didn't make sure of that. thanks.

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update- I am trying to replace kreia with a stick figure. So far I have rendered her invisible. A step in the right direction I think.

 

lol :D keep up the great work so far. may need to re-install the games for all the awesome mods in progress now.

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Actually there are five. What I did was take some bones from the cape of the zhesion zha ( I really hope that's how it's spelled) armor and put it on the cape of the revan model. Imported animations from all five then saw it flowed. exported and put it into the game. The whole time I was expecting something to go wrong. Imagine my delighted surprise when it worked.

 

Well 2 male, 3 female, even though those name assignments don't really matter.. lol.

 

Thanks for the clarification. I figured it was something like that but I just wanted to make sure. 5 stars for efficiency my friend! :thmbup1:

 

On a side note though, it would still be nice to be able to use that crazy flowing cape on the Nihilus model or something. THAT would require alot of animation editing though, eh?

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