Fair Strides 2 Posted February 25, 2012 Share Posted February 25, 2012 This thread is to announce, not a request, but an actual work in progress. I got some jedi insight when thinking about that Nar Shadaa Skybox mod that made it "Day". Then, I contacted Mandalore at Deadlystream to chat it up. If he can get the scripts to function, it's up to me to do the skins for each planet. Right now it's for TSL only, because the only skies I can find in K1 in KotorTool are Taris and Tatooine. I'm here at LF both to inform you of the current work-in-progress and to ask for your opinions on what to skin in for each planet, suggestions on how you would like something done, and to ask any modeler's who see this to contact me if they think they can help me with something that I need/want done for this mod. Here's a look at Korriban (though I need to blend the sky better. In-game you can visibly see where the color changes hue/shade.): Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
noname35 Posted February 25, 2012 Share Posted February 25, 2012 So basically it'll make it look like its day time? Link to comment Share on other sites More sharing options...
Sithspecter Posted February 25, 2012 Share Posted February 25, 2012 I like this. I've always thought that KotOR should have night/day cycles. I can give you the names of the rest of the KotOR skybox textures if you want. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 25, 2012 Author Share Posted February 25, 2012 I like this. I've always thought that KotOR should have night/day cycles. I can give you the names of the rest of the KotOR skybox textures if you want. Really?! Thanks! In K2, the skies are in the ERF texture packs, and right Under the letter that sky's planet is. In K1, I couldn't find them. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted February 25, 2012 Share Posted February 25, 2012 Really?! Thanks! In K2, the skies are in the ERF texture packs, and right Under the letter that sky's planet is. In K1, I couldn't find them. K2 names most texture files for planets starting with a abbreviation of the planet name. K1's area textures are all under the 'L' menu, labeled as: LDA - Dantooine LKO - Korriban LHR - Endar Spire LTR - Taris LTA - Tatooine LSI - Sith Base/Leviathan LMA - Manaan LKA - Kashaayyk(Skybox labeled 'trees') LRK/LUN - Unknown World LSF - Star Forge LYV - Yavin Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 25, 2012 Author Share Posted February 25, 2012 K2 names most texture files for planets starting with a abbreviation of the planet name. K1's area textures are all under the 'L' menu, labeled as: LDA - Dantooine LKO - Korriban LHR - Endar Spire LTR - Taris LTA - Tatooine LSI - Sith Base/Leviathan LMA - Manaan LKA - Kashaayyk(Skybox labeled 'trees') LRK/LUN - Unknown World LSF - Star Forge LYV - Yavin Thank You! I'll release TSL when it's done, then K1, then a compilation. Link to comment Share on other sites More sharing options...
darth-ackbar Posted February 26, 2012 Share Posted February 26, 2012 I agree that kotor should have had day night cycles, but will this only happen when you're in the module, so that when you leave/reenter it will reset? I think that the cycle should go on for a longer period of time, say 30mins, but continue to cycle while you're not in the module. Also, they would all need to start at the same time, and go at the same rate, otherwise you might get a situation where, on tatooine, anchorhead is in night, but the dune sea is in daylight, which obviously wouldn't make sense. Anyway good luck and I for one will be a definate downloader Link to comment Share on other sites More sharing options...
Mandalore5 Posted February 26, 2012 Share Posted February 26, 2012 Hi, I'm the Mandalore in question who's doing the scripting, and I'll be sure to consider that when making things work. I'll also have to take into account size of planet for the orbits, distance from sun, relative position to other planets, etc... Link to comment Share on other sites More sharing options...
darth-ackbar Posted February 26, 2012 Share Posted February 26, 2012 great, it looks like youre putting a lot of work into this, looking forward to it Link to comment Share on other sites More sharing options...
Scorge Posted February 26, 2012 Share Posted February 26, 2012 This is a really good idea, but I honestly think instead of 20 - 30 min it should be like 15. Link to comment Share on other sites More sharing options...
Canderis Posted February 26, 2012 Share Posted February 26, 2012 What are you doing about the lightmaps? Wont it still appear light even if the textures show its night? Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 26, 2012 Author Share Posted February 26, 2012 What are you doing about the lightmaps? Wont it still appear light even if the textures show its night? I thought about this and am definitely open to suggestions. Also, can somebody give me some help for Manaan? I got a real nice sunset going in Photoshop, but in-game it won't appear. Here is an image of the sunset: Show spoiler (hidden content - requires Javascript to show) In-game, the only thing I see is possibly a green film on the horizon. Also, in reply to the other comments, I could do something that could be seen as being a jerk to Mandalore or overly thorough. In some EU books after Episode 6, Dark Force Rising to be exact, it mentions "Point five past lightspeed" in hyperspace. That equals out to 450,000 km per second. Also in the EU, in the Black Fleet Crisis trilogy, Lando mentions the galaxy as being 20,000 lightyears across. I can do the math, scale it onto the Galaxy map, and then give the figure for the travel time between planets. Link to comment Share on other sites More sharing options...
UltimateHK47 Posted February 26, 2012 Share Posted February 26, 2012 Wow Link to comment Share on other sites More sharing options...
noname35 Posted February 26, 2012 Share Posted February 26, 2012 Show spoiler (hidden content - requires Javascript to show) Looks great Link to comment Share on other sites More sharing options...
VarsityPuppet Posted February 26, 2012 Share Posted February 26, 2012 Is this going to be a thing where it gradually turns from day into night and vise versa? because AFAIK, that's going to be difficult.... Link to comment Share on other sites More sharing options...
noname35 Posted February 27, 2012 Share Posted February 27, 2012 Is this going to be a thing where it gradually turns from day into night and vise versa? because AFAIK, that's going to be difficult.... There's a poll at the top.... Link to comment Share on other sites More sharing options...
Sith Holocron Posted February 27, 2012 Share Posted February 27, 2012 I will be interested how you deal with the lightning on Malachor V. Hopefully, you'll be able to at least increase the resolution of that particular skybox. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 27, 2012 Author Share Posted February 27, 2012 I will be interested how you deal with the lighting on Malachor V. Hopefully, you'll be able to at least increase the resolution of that particular skybox. Are you referring to the green glow all around on Malachor? Because I don't remember any sun around there... Link to comment Share on other sites More sharing options...
Mandalore5 Posted February 27, 2012 Share Posted February 27, 2012 could be seen as being a jerk to Mandalore or overly thorough It won't be. Computers and astrophysics is pretty much everything I enjoy in life, that's a great idea. Link to comment Share on other sites More sharing options...
Sith Holocron Posted February 27, 2012 Share Posted February 27, 2012 I will be interested how you deal with the lightning on Malachor V. Hopefully, you'll be able to at least increase the resolution of that particular skybox. Corrected. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 27, 2012 Author Share Posted February 27, 2012 Corrected. Okay, that makes more sense. I can try to see what I can do about it. I wasn't actually expecting to do anything to the ones in space, like Citadel Station, Yavin IV, the Star Forge, or the Leviathan. I mean what are you gonna see in space? Malachor, though, has some lighting. Link to comment Share on other sites More sharing options...
Sith Holocron Posted February 27, 2012 Share Posted February 27, 2012 I was thinking more of the lines that the Malachor V skybox is animated - and it show lightning flashes in it. If you're thinking about adding day and night cycles, how will you deal with having lightning occur during the day. Also, does Malachor V even need a daylight cycle as too much light might spoil the spookiness of the set. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 27, 2012 Author Share Posted February 27, 2012 I was thinking more of the lines that the Malachor V skybox is animated - and it show lightning flashes in it. If you're thinking about adding day and night cycles, how will you deal with having lightning occur during the day. Also, does Malachor V even need a daylight cycle as too much light might spoil the spookiness of the set. Now, I wasn't actually going to brighten Malachor up, just sharpen it a little bit. Also, that animation thing wouldn't happen to be the issue for Manaan' ocean, would it? I saw mention of animations and skyboxes concerning Telos a while back to support that. Link to comment Share on other sites More sharing options...
harIII Posted February 27, 2012 Share Posted February 27, 2012 This looks awesome though I'm kind of glad it's not what I thought it was when I first saw it. I have a neat trick up my sleeves for some of my sote areas... Link to comment Share on other sites More sharing options...
Mandalore5 Posted February 28, 2012 Share Posted February 28, 2012 What did you think when you first saw it? Link to comment Share on other sites More sharing options...
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