Miltiades Posted February 21, 2013 Share Posted February 21, 2013 Update 2.0, which has been called "Scum and Villainy", is on its way and is on the PST for testing right now. From the list of changes (subject to change, of course), we can conclude there will be a lot of it. Say "bye bye!" to a few skills and "hello!" to a whole bunch of new ones, there will be class changes and modifications to certain systems and certain aspects of the game. We'll also be getting some new toys: a new operation (holy hell, it looks awesome), new hard mode FPs (some of the early FPs are being "hardmoded", such as Cademimu, Athiss and Mandalorian Raiders) and of course, the level cap is being increased. Here is a compact page for 2.0 info and some (nice looking) screenshots. Also, inb4 mim complaining about Cheap Shot. Link to comment Share on other sites More sharing options...
Rogue15 Posted February 21, 2013 Share Posted February 21, 2013 sniper nerf **** that. Link to comment Share on other sites More sharing options...
mimartin Posted February 21, 2013 Share Posted February 21, 2013 Also, inb4 mim complaining about Cheap Shot. Well one of my only dps moves gets cut out...of course I am going to complain. Take this away but give me something for energy management....I have no problem with energy I have problems killing stuff when dps has gold fever and leave my little healer to fend for herself. I can't heal more dead. Link to comment Share on other sites More sharing options...
Rogue15 Posted February 21, 2013 Share Posted February 21, 2013 switched to a pvp server started a class as sith warrior. should be interesting. Link to comment Share on other sites More sharing options...
JasraLantill Posted February 21, 2013 Share Posted February 21, 2013 Aw! I love my cheap shot! It's my only really good damage ability! waaaaaa! Might have to respec after I see what's changed. Link to comment Share on other sites More sharing options...
mimartin Posted February 21, 2013 Share Posted February 21, 2013 http://pts.swtor-spy.com/skill-tree-calculator/ Something to play with thanks to Jolgalev. Not as upset about cheap shot after playing around with this. Link to comment Share on other sites More sharing options...
Rogue15 Posted February 21, 2013 Share Posted February 21, 2013 i dont like the added ability 'see stealth' or whatever, if PVP was better and more fun than 3-4 little areas it would be pretty sweet, i dont think any enemies in PVE land are stealth-moded. useless. Link to comment Share on other sites More sharing options...
mimartin Posted February 21, 2013 Share Posted February 21, 2013 i dont like the added ability 'see stealth' or whatever, if PVP was better and more fun than 3-4 little areas it would be pretty sweet, i dont think any enemies in PVE land are stealth-moded. useless. There are more than a few mobs in Operations that are stealthed. Commando with stealth scanners are pretty useful in EC. Link to comment Share on other sites More sharing options...
Rogue15 Posted February 21, 2013 Share Posted February 21, 2013 i can never get into ops, that group finder thing doesn't work. Link to comment Share on other sites More sharing options...
Canderis Posted February 22, 2013 Share Posted February 22, 2013 Where'd the info on who/what is being nerfed come from? Link to comment Share on other sites More sharing options...
Lynk Former Posted February 22, 2013 Share Posted February 22, 2013 http://www.swtor.com/community/showpost.php?p=5885067&postcount=1 From here, the changelog that was posted up for the Public Test Server. Also... Vanguard: A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time which can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. Awww, yeah. Link to comment Share on other sites More sharing options...
Jeff Posted February 22, 2013 Share Posted February 22, 2013 I know this is a dumb reason, but I am not excited for this because of the terrible new armor designs. They just don't look like high level gear, and are definitely the worst and most boring looking out of all the current end game gear (basically rakata and black hole). The smuggler ones don't even look new, they just look like a combination of current gear. I'm not sure I would even change my look because I like the Revan armor, but new gear is what motivates me the most in endgame play and it's silly when there's no loot to look forward to. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted February 22, 2013 Share Posted February 22, 2013 Noooooo... Tumult Some good, some bad. Some are remained to be seen how it turns out in practice (like the planetary comms). Link to comment Share on other sites More sharing options...
Char Ell Posted February 22, 2013 Share Posted February 22, 2013 Yah, I've got a lot of commendations from different planets, altogether more than the 400 cap currently shown on PTS for planetary comms. I've got over 100 each of Coruscant and Belsavis commendations due to running Esseles for social points and dailies on Belsavis. I also keep bumping up against the 1,000 cap for daily commendations. I wonder if BioWare will put in an exchange system like they did for PvP Centurion and Champion commendations. Link to comment Share on other sites More sharing options...
Miltiades Posted February 22, 2013 Author Share Posted February 22, 2013 I know this is a dumb reason, but I am not excited for this because of the terrible new armor designs. They just don't look like high level gear, and are definitely the worst and most boring looking out of all the current end game gear (basically rakata and black hole). The smuggler ones don't even look new, they just look like a combination of current gear. I'm not sure I would even change my look because I like the Revan armor, but new gear is what motivates me the most in endgame play and it's silly when there's no loot to look forward to. The new armor designs won't affect how I'll feel about the update terribly much, but I'm with you that they're horrible (mostly). Then again, I've felt that about most endgame gear in this game. They either look boring and stupid or just too eccentric for my taste. Link to comment Share on other sites More sharing options...
mimartin Posted February 22, 2013 Share Posted February 22, 2013 Shadow gear always looks terrible, so looks of gear has never be an incentive for me to continue playing. Hell even my Knight is still wearing the same orange gear she got around level 15 and the lightsaber she built herself. That said I may have to get the shadow female maternity wear looking armor in 2.0. Link to comment Share on other sites More sharing options...
Darth Avlectus Posted February 23, 2013 Share Posted February 23, 2013 @OP: Not looking forward to cheap shot being nerfed for sniper...>_> *reads about shoulder cannon for vanguards* May not be exactly what I was looking for, but: Vile approves! Link to comment Share on other sites More sharing options...
Lynk Former Posted February 24, 2013 Share Posted February 24, 2013 The loss of cheap shot and other similar abilities is no real loss at all if you know how to play your class to do the dps to make up for it to begin with. Never had to use them with Priss. So far, I'm pretty happy with the Shield Specialist Vanguard changes and tanking changes as a whole even though it'll take a bit of getting used to. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted February 24, 2013 Share Posted February 24, 2013 Tumult is one of the highest damage outputting skill my shadow has. And maybe I can replace it with other combo's, make up for it with gear. But why should I? Not to mention pretty much all other attacks use Force. Wave and Tumult where about the only 2 who didn't. So in the end, yes, I would miss tumult. High damage without power consumption in an easy combo (stun, boulder in face, lift, and may more). No, there is no way at all to compensate for that with the current skillset. Not any. And why does it have to go? I have no clue what-so-ever. They can't pull the "overpowered in pvp" card since you can't use it there. Maybe that's why. Pvpers whine, BioWare listens??? I see 0 good reasons to remove stun-abilities. Link to comment Share on other sites More sharing options...
Lynk Former Posted February 24, 2013 Share Posted February 24, 2013 I've never actually had to use any of the "trashkill" moves that are being removed. I don't even have them on the quickbars of any of my toons cause I've always considered them to be pretty useless. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted February 24, 2013 Share Posted February 24, 2013 That doesn't mean they aren't useful to a lot of us, and there's no reason at all to remove them from the game entirely. Link to comment Share on other sites More sharing options...
Lynk Former Posted February 24, 2013 Share Posted February 24, 2013 I think the reason why they were removed was because the great majority of people didn't use them. Link to comment Share on other sites More sharing options...
mimartin Posted February 24, 2013 Share Posted February 24, 2013 The loss of cheap shot and other similar abilities is no real loss at all if you know how to play your class to do the dps to make up for it to begin with. Never had to use them with Priss.. Yeah, Priss isn't a healer. I semi-resent the "know how to play your class" remark. I know enough about my class to know I need to save my energy for healing and not dps. I wouldn't have to really worry about it if more DPS knew their role and killed the weaks first. However, like I have said, while I was upset with the loss of cheap shot, I think what I am getting will more than offset the loss of cheap shot. On dps these ablities are not a part of my rotation. Link to comment Share on other sites More sharing options...
Lynk Former Posted February 24, 2013 Share Posted February 24, 2013 Yeah, you may semi-resent it, but you do know as well as I do that people who do actually know how to play their class effectively, like you and many people you've played with, know they don't need the abilities that are being removed. Also, perhaps if certain DPS knew how to play their roles better you wouldn't have so many headaches All of the classes are getting something extra which is why the loss of these abilities really does not matter. Link to comment Share on other sites More sharing options...
Canderis Posted February 24, 2013 Share Posted February 24, 2013 I am screwed. I just tested my merc out on the PTS and my heat management is gone. I am about to lose all my dps. This is horrible. They messed up my rotation severely. Link to comment Share on other sites More sharing options...
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