ronbrothers Posted March 15, 2002 Posted March 15, 2002 This model and the accompanying skins are just completely awsome. Just thought you'd want to know that...
oddjob: A-Team Posted July 8, 2002 Posted July 8, 2002 http://home.attbi.com/~oddjob1138/img/4lom.jpg The body is just a repaint/reskin of the 3P0 body that comes with the game. I modeled the head and have just started skinning it. I figured it would be a quick little model(HA!) before I do another from scratch. How about that Team Fortress-esque Jedi vs. Bounty Hunters idea... Any takers?
t3rr0r Posted July 8, 2002 Posted July 8, 2002 will the model work with humanoid animations? cause i know the default threepio and deathstar droid don't. looking good, btw. might wanna make the details less red/pink and more yellow/orange. also, he's a dark olive colour (i think). http://www.starwars.stopklatka.pl/images/4-lom-1.jpg
inbredyokel Posted July 8, 2002 Posted July 8, 2002 Looks pretty damn nice. There really is no such thing as a "quick" skin or model.
sithlord-II Posted July 8, 2002 Posted July 8, 2002 it shouldn't be a problem for working with the humanoid skeleton, would have to crack open the c3po .glm file in milkshape, export it to a format readable in 3d studio (ie. 3ds or otherwise), then merge it with the skeleton and tags in 3d studio sithlord-ii
t3rr0r Posted July 8, 2002 Posted July 8, 2002 oddjob, do you suppose you could convert the normal protocol droid (no 4-lom head) to mp, too? cause there are lots of skinning opportunities for this model.
Lime-Light Posted July 8, 2002 Posted July 8, 2002 The animations for the defualt protocol droid arent those used in mp, but he can just re-assign that model to the mp anims, just as you would with a brand new model. And the head looks too big to me.
Delmar Posted July 8, 2002 Posted July 8, 2002 Originally posted by t3rr0r oddjob, do you suppose you could convert the normal protocol droid (no 4-lom head) to mp, too? cause there are lots of skinning opportunities for this model. There's an idea.. I miss my force-wielding Cybot from DF2.
t3rr0r Posted July 8, 2002 Posted July 8, 2002 could make aotc threepio, or kay threepio. among others of course.
BradFu Posted July 8, 2002 Posted July 8, 2002 Cool stuff, Oddjob. As you can see in the ref pic t3rr0r posted, the head should be considerably narrower, maybe shorter (lengthwise) too. The height of the head looks good, but see if you can adjust the other dimensions.
t3rr0r Posted July 8, 2002 Posted July 8, 2002 here's a closer shot of 4-lom's head. http://hjem.get2net.dk/babyfett/4lom/4mask.gif
KMan Posted July 8, 2002 Posted July 8, 2002 I wanted to try my hand at getting a model into the game, so I think I will try on c3po. As for your 4lom model, the head seems to be too wide.
t3rr0r Posted July 8, 2002 Posted July 8, 2002 someone could try to get the galak_mech into the game.
aL BeasTie Posted July 8, 2002 Posted July 8, 2002 Originally posted by kman@polycount I wanted to try my hand at getting a model into the game, so I think I will try on c3po. As for your 4lom model, the head seems to be too wide. I started on this Kman but gave up, the arms are going to be tricky because they were modelled with his arms in an L shape. (you know how he looks a Thunderbird puppet in the game) You can segment it but it doesn't join up that well later on because there's kind of a gap where his elbow was. I'll send you anything I work out, but I haven't got the time to do it myself so carry on and perhaps you'll get him in game. May I also suggest with your Skills you could play with some shaders and give his Skin a touch up so he appears shiny and gold, and do the same with the silver skin. I know u can do it!
JiPInSane Posted July 9, 2002 Posted July 9, 2002 WOO HOOOO!!!!! a 4-Lom model Everything loosk awesome... just the head needs a little work but im sure it will turn out awesome!!!!!!!!!!!!!!!!!!!!!!!!!!! GJ!
oddjob: A-Team Posted July 9, 2002 Posted July 9, 2002 Well, seeing as how the poly count is already a bit high on the 3P0 model and Kman here want's to convert the original, I think I will leave that one alone. But whatever problems I run into with the body will be the same ones as him most likely. Should be interesting. I have slimmed down the head and it does indeed look better. I'll post another pic when I get some skinning done.
aL BeasTie Posted July 9, 2002 Posted July 9, 2002 Kewl Odd-Job is back and he's going to give us another very cool Classic Trilogy Character! Oddjob, don't stray into that EU/prequel crap. Keep your models in the first 3 movies! Perhaps with your expertise you'll model the body yourself, it may prove less time consuming than converting that bloody protocol droid - it's a bitch I've tried. Or maybe wait or help Kman get the original protocol droid ingame and then use that version instead. Just a thought.
oddjob: A-Team Posted July 9, 2002 Posted July 9, 2002 I'm a 70's child, so of course it's all about the classic trilogy for me. As for the conversion, I am pretty resoursefull, and I have looked at the model and I am pretty sure I can do it. (I say that now... heh). Like I said, this is just a quickie.
oddjob: A-Team Posted July 12, 2002 Posted July 12, 2002 Ok, here comes some more shots showing of my poor skinning abilities... Enjoy. http://home.attbi.com/~oddjob1138/img/4lom_head.jpg http://home.attbi.com/~oddjob1138/img/4lom_front_side.jpg
Kit Fisto Posted July 12, 2002 Posted July 12, 2002 Nice nice nice, very nice If you dont feel confident with the skinning (it looks fine in my opinion) you should try handing the skinning job over to someone that is highly skilled in that area. That way the model will reach its full potential.
t3rr0r Posted July 13, 2002 Posted July 13, 2002 it may be just me, but the head looks too long (front to back). http://home.attbi.com/~oddjob1138/img/4lom_front_side.jpg
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