DadMad Posted November 11, 2002 Author Share Posted November 11, 2002 Link to comment Share on other sites More sharing options...
Jman3ooo Posted November 11, 2002 Share Posted November 11, 2002 You are godly! Thank god I just got a new computer. Seriously, you should become a professional level designer(unless you already are.) Link to comment Share on other sites More sharing options...
Jman3ooo Posted November 11, 2002 Share Posted November 11, 2002 This map is so amazing people are likely to stop fighting and just drool on their keyboards. Link to comment Share on other sites More sharing options...
DadMad Posted November 11, 2002 Author Share Posted November 11, 2002 Originally posted by wudan Is that Snow Outside, and, if you tested it in MP, How? Also, when you say 'particle smoke' do you mean that you made a custom effect using the effects editor? Yeah... im using the effects editor. the snow was made with it and the smoke too... they run great in mp... ok the snow causes some bugs atm (weapon shots disappear...), its to big, but I will fix it Link to comment Share on other sites More sharing options...
DadMad Posted November 14, 2002 Author Share Posted November 14, 2002 3 new shots... Link to comment Share on other sites More sharing options...
Jman3ooo Posted November 14, 2002 Share Posted November 14, 2002 .... .... .... wow .... .... .... Cant wait! Link to comment Share on other sites More sharing options...
DadMad Posted November 15, 2002 Author Share Posted November 15, 2002 Why have you moved my topic? Oh well... maybe I will release a map teaser in the next few days... Link to comment Share on other sites More sharing options...
The Truthful Liar Posted November 15, 2002 Share Posted November 15, 2002 I moved the thread since this is none other than an obvious showcase of your ctf map, originally located in the General Editing forum and is better suited here. Cheers Link to comment Share on other sites More sharing options...
wedge2211 Posted November 15, 2002 Share Posted November 15, 2002 HOLY ****!!!! 'scuse my total amazement... sheesh, why am I even gonna bother finishing my Mars map with people like you out there??? One suggestion: I notice that a lot of your fine detail brushwork is fairly 2-dimensional, like the circuitry grillework in the very first sequence of shots you posted, or the rivets, or the catwalk floors. You might try making a custom shader that consists of a metal texture where you want the grill to be and transparent everywhere else, that way you can make ONE brush for all that instead of however many dozens are there now. It will look a tiny bit less detailed, but if you do it well the tradeoff will not be that much and you'll be able to boost FPS and not have to worry about hitting the max brush count. Only other suggestion...make sure you have LOTS of portals, especailly between outside and inside. How long does that take to compile? Seriously, I have a 1.8 GHz processor and a 64mb GeForce 4...I downloaded the Anchorhead map and my FPS counter rarely went over 10. It kept hitting 1, and looking very crappy because of that. I deleted that map after my first run-around in it (sorry!) just because it wasn't really playable. You should try to make a map with a decent framerate so that it can be used for some good gaming as well as eye candy. Link to comment Share on other sites More sharing options...
MuRaSaMuNe Posted November 15, 2002 Share Posted November 15, 2002 You made me go bald... It's ut2k3.... How'd you pull that off?! They used static meshes for that detail, yeesh!!!!!!! Very, EXTREMLEY nicee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I swear, if I keep seeing maps like this I'm going to turn into a hideous freak. Link to comment Share on other sites More sharing options...
acdcfanbill Posted November 16, 2002 Share Posted November 16, 2002 I still wanna know how that snow works in MP.... Link to comment Share on other sites More sharing options...
Wudan Posted November 16, 2002 Share Posted November 16, 2002 Originally posted by acdcfanbill I still wanna know how that snow works in MP.... I already asked - it looks to be 34 fx_runners. I hate to say this, but this map is insanely not playable - very very nice to look at screenies of it, but that's just about it, I'm afraid. If you we half as handy with textures as you are with brushes, you'd be able to cut out more than half of the brushes on that map. I'd highly recommend it, otherwise you will have a beautifully unplayable map. Also, every time any entity fires, especially fx_funners, the game has to send that information to each and every client, making the map lag hard, which is why Raven's MP maps don't make use of 'looped' fx_runners. Anyway, I really like what you've done, it's awesome, but not practical. I know that's not what you wanted to hear, sorry Link to comment Share on other sites More sharing options...
acdcfanbill Posted November 17, 2002 Share Posted November 17, 2002 oh my god, really? wow, thats gotta be... well, hrm, good idea anywho.... Link to comment Share on other sites More sharing options...
The Truthful Liar Posted November 17, 2002 Share Posted November 17, 2002 Wudan: You're absolutely correct, there's alot of unescessary detail in this map, looks nice nevertheless. Link to comment Share on other sites More sharing options...
Wudan Posted November 17, 2002 Share Posted November 17, 2002 I like how it looks, I won't argue that it's pretty damn spiffy. I guess it's just the age-old battle of form vs function. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 17, 2002 Share Posted November 17, 2002 I love Ctf. We need more ctf maps. Good job. Now time to throw up. Link to comment Share on other sites More sharing options...
Kstar__2 Posted November 20, 2002 Share Posted November 20, 2002 *drool comnes out of his mouth* man, your maps are awesome! don't exange JKII for UT2K3!!!! keep up the good work Link to comment Share on other sites More sharing options...
Jman3ooo Posted November 24, 2002 Share Posted November 24, 2002 I just watch the teaser....... 10 times! Awesome Awesome One question. It said it was only 27.5 % done. Does that mean it is welll I dunno beyond engine capabilities? Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted November 24, 2002 Share Posted November 24, 2002 wo..... :eek: I have seen detail and eye candy, but if this map runs with a decent FPS it will be just about the only CTF map played Link to comment Share on other sites More sharing options...
DeTRiTiC-iQ Posted November 24, 2002 Share Posted November 24, 2002 Yes, because its sooo fun playing the same map over and over Link to comment Share on other sites More sharing options...
Jman3ooo Posted November 25, 2002 Share Posted November 25, 2002 This guy is BETTER then professional map makers! I mean the only game that I have seen witht his much detail would be doom 3! Link to comment Share on other sites More sharing options...
DeTRiTiC-iQ Posted November 25, 2002 Share Posted November 25, 2002 Professional map maker know how to balance detail and performance. Don't doubt a professionals ability to make incredibly detailed maps, its only with the updated Unreal engine and the Doom 3 engine that its become feasible to do so. Link to comment Share on other sites More sharing options...
Eldritch Posted November 25, 2002 Share Posted November 25, 2002 Originally posted by DadMad Thats all at the moment... I think at the end it will be about 70k Brushes... the inside part is just 20% complet This has been said a couple of times in a couple of different threads, but you haven't responded to it yet, so I'll ask again - how do you plan to get past the maximum brush limit issue? 70k brushes is going to overshoot the maximum amount of allowable brushes by tens of thousands. The map looks incredible, but it'll never make it into the game engine with so many brushes. Link to comment Share on other sites More sharing options...
Wudan Posted November 29, 2002 Share Posted November 29, 2002 I'm a critic of this map too, but I'm enthusiastic about the ambition and encourage you to make the best map you can, within the laws of physics. Link to comment Share on other sites More sharing options...
fourwood Posted November 29, 2002 Share Posted November 29, 2002 Yeah.... as stated in the trailer thread, the hard-coded brush limit is a little over 32,000. Only way to change this is editing the engine code itself. So...hope you either like a pretty level to show off in Radiant, or I'd drastically cut down the brush detail. Link to comment Share on other sites More sharing options...
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