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Time to reveal.....the Hidden Credits


Benny

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A few of us in the community have known about the hidden credits in the Curse of Monkey island for ages, however we were bound to secrecy. Recently with the support for CMI in ScummVM the hidden credits have become common knowledge (nice one Endy and Khalek).

 

Anyway, the 'hidden' credits in CMI:

 

Tim Schafer would like it made clear that while he is bitter about not being given adequate credit for Monkey Island 1 and 2 that he is in NO WAY associated with this game until he sees if it is really any good at which time he will remind everyone that Guybrush Threepwood was really HIS idea.

 

Other stuff:

LucasArts Entertainment Company Presents The Curse of Monkey Island. Created by Jonathan Ackley and Larry Ahern. Programmed by Jonathan Ackley, Chuck Jordan, Livia Mackin, and Chris Purvis

Temporary Art by Bill Tiller, Larry Ahern, and the programming team. Please note that there will be a lot more credits later when the project is closer to being finished. So, please sit back and enjoy the good clean adventure game fun

 

These are in language.tab - in the resource folder on the cmi cd's. Open it in wordpad and search for the text to see.

 

Anyway, what does this mean?

It confirms what we've known all along, that Ron Gilbert gets far too much credit for MI1+2 and that the co-designers Schafer and Grossman were equally as important. Thats not to say that Ron wasnt a major influence or anything, just that he doesnt deserve the mad cult status he currently enjoys among some people.

 

It also means that Schafer knew the secret and if Schafer knew the secret so did the CMI team. Of further note is the fact that Schafer is credited as "additional game design by:" in the closing credits to CMI.

 

In short, Ron Gilbert lovers kiss my arse. CMI does NOT suck because 'Ron wasnt there' and CMI wasnt somehow an illegitimate game.

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Yep, it sure does.

 

BG: There's even a quote about that in the Phatt City library in MI2 ("become a computer game project leader and get famous off other people's hard work" or something like that). Someone who was working at LEC during MI1 told me that Ron spent most of his time in his office working on the scripts, while Shafer and Grossman were adding a lot of dialogue stuff.

 

The thing is BG: CMI WASN'T done by the same team as MI1 and 2 and so WAS different. Just because people pin this obvious feeling on the lack of Ron Gilbert's name on the box, doesn't mean the feeling itself is wrong. Basically Grossman and Shafer (and Purcell and Chan in my opinion) where obviously missing from CMI (despite the extra credit at the end of CMI!).

 

Actually if you remember MI2, there's a ton of references to "people wanting more". I'm pretty sure that's how Ron Gilbert felt (as he's indicated the amount of stress he felt during MI2 in interviews). I remember him saying that there needs to be a way to stop fans telling designers what they want in games... It seemed to me that he couldn't handle the pressure of trying to please so many people at once. Such a shame.

 

Of course, if memory serves, this is also the same interview where he claimed CD-Rom's wouldn't be around in two years! :)

 

Whoops!

 

Oh well. Shafer and Grossman sure did a bang up job with MI1 and 2. (And yet oddly in the "Church of Tim" the MI series only gets a cursory mention -- how annoying for Mr. Shafer! :))

 

~ Johnny

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Anyway, I should point out that this was revealed on the old, old, old TSB boards many years ago. Most newcomers to the community most likely haven't seen that, so it's still cool.

 

Oh! Also, CMI was designed under Schafer's supervision, making sure they stayed within acceptable realms of the MI universe, so in some ways he was involved. Even though he didn't have any input on the story or what not.

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i seem to remember Tim saying something about getting a bit miffed that when he was working on grim, and they were working on cmi they hadn't come and asked him any of his ideas for monkey 3

 

fun....

 

dont quote me on that heh.

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in the recent interview with ron on mixnmojo (not looking for it now) ron said that he hadn't played ecapemi yet. he'd played cmi and it was good, not how he pictured it, but good, but he hadn't as yet played EFMI. absolutely no point in saying that, but maybe someone can interpret.

 

Cmi did have input from Tim about staying inside mi realms, so in a way, it has a little of mi1 and 2 in it, but escape went compleetly the wrong way. ron says that in the futur, he'd want to buy the rights of mi and do a monkey island 3a, his version.

 

i think the original mi team should do a mi4a, as i really didn't like escape in comparison.

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It's a sad day for Ron worshippers;)

 

I'm curious, is it 100% certain that the secret is known by Tim and Dave too?

Couldn't there be a possibility that only Ron knew, the whole the pirates of the caribbean thing from disney was Ron's idea right?

 

And why were you bound to secrecy?:confused:

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Originally posted by RemiO

You may or may not be thinking of Ron who has said that on more than one occasion.

 

Nope it was Tim. I think he meant that he wasn't aware that there was an initial pitch made by Ackley and Ahern, but its been said on many occasions that he was somewhat involved/aware of whats going on with the game.

 

In other news I can play the first 10 minutes of CMI on my Mac now with ScummVM.

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Originally posted by Carlius

It's a sad day for Ron worshippers;)

 

I'm curious, is it 100% certain that the secret is known by Tim and Dave too?

Couldn't there be a possibility that only Ron knew, the whole the pirates of the caribbean thing from disney was Ron's idea right?

 

And why were you bound to secrecy?:confused:

 

if you were to go up to two of your friends who could help you programme and build a game with resources that are valuble to them and you simply said "it's a game about the 'secret of sasauge hill' but i'm not going to tell you what the secret is" they're not really going to take you very seriously. they were all in this together and all needed to know every aspect of the game, it's past, present and future. so in other words, Tim and Dave know, but all three opf them ain't tellin.

 

and Jake. Ten Minute's, i've got a frined who played the entire thing on a mac and he doesn't even know what ScummVM is (let alone what SCUMM is, he really isn't as much of a fan as you or me). but congratulations though, keep going like this and you'll complete the game in a few years. :)

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I've played it in virtual PC also... except the sound is delayed by a second or two because I have an older Mac. I'm aware that the game is completable in one way or the other... Oh lets see I wrote a feature about it on my old site, LucasMacs.

 

Maybe if I keep going though, one day! ONE DAY! I just might complete it.

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