Matt-Liell Posted August 11, 2003 Author Share Posted August 11, 2003 Originally posted by Hellfire Jedi If this is going for jk2, let me beta test, please. Sorry guess I missed that post, of course Hellfire, I'll need someone to test it in jk2 if it is finsihed after JA is released but you can test it anyway no matter what! Link to comment Share on other sites More sharing options...
NymKaros Posted August 11, 2003 Share Posted August 11, 2003 Originally posted by Matt-Liell Sorry guess I missed that post, of course Hellfire, I'll need someone to test it in jk2 if it is finsihed after JA is released but you can test it anyway no matter what! so thats your game eh? *psst, i want to beta test then...* Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted August 11, 2003 Share Posted August 11, 2003 Sounds cool Matt. Link to comment Share on other sites More sharing options...
Matt-Liell Posted August 11, 2003 Author Share Posted August 11, 2003 Originally posted by NymKaros so thats your game eh? *psst, i want to beta test then...* Yup JA is gonna be what I play and of course you can beta test aswell. Link to comment Share on other sites More sharing options...
NymKaros Posted August 11, 2003 Share Posted August 11, 2003 Originally posted by Matt-Liell Yup JA is gonna be what I play and of course you can beta test aswell. thanks matt. lets hope JA does not keep you away from finishing this model! ^^ Link to comment Share on other sites More sharing options...
Matt-Liell Posted August 11, 2003 Author Share Posted August 11, 2003 Originally posted by NymKaros thanks matt. lets hope JA does not keep you away from finishing this model! ^^ NO WAY! I'm planning to finish him before it comes out but I am starting highschool in September so I can't promise much but he will be finished if at all possible! Link to comment Share on other sites More sharing options...
Matt-Liell Posted August 11, 2003 Author Share Posted August 11, 2003 Heres a little update for ya, the modeling is going pretty well, only the feet arms and hands to go. Then its just a case of fine tuning and skinning. Link to comment Share on other sites More sharing options...
The Cheat Posted August 11, 2003 Share Posted August 11, 2003 wow that is looking really sweet, i cant wait to play it Link to comment Share on other sites More sharing options...
NymKaros Posted August 11, 2003 Share Posted August 11, 2003 he has legs! praise the power! Link to comment Share on other sites More sharing options...
Shotokan Posted August 11, 2003 Share Posted August 11, 2003 LoL. Well even if Mandalorians don't need droids to do their work think about it this way... Dash Rendar had a droid right? And it was like his companion. So maybe Mands or whatever used droid partners? Well that's my assumption but it's all up to Matt over there. If you don't finish this when JA comes out, are you gonna port it over to it? Link to comment Share on other sites More sharing options...
Matt-Liell Posted August 12, 2003 Author Share Posted August 12, 2003 Originally posted by Shotokan LoL. Well even if Mandalorians don't need droids to do their work think about it this way... Dash Rendar had a droid right? And it was like his companion. So maybe Mands or whatever used droid partners? Well that's my assumption but it's all up to Matt over there. If you don't finish this when JA comes out, are you gonna port it over to it? Well my story was they were used as yes either companions or most often as decoys for wars. The Mandos would send out a huge regiment of these droids out while under siege. Then they could evacuate the children safely and pick the opposing forces off by behind and cornering them. And this model is intended for JA use mostly. Just a little update the basis is almost complete except the feet but I don't know how to go about it yet but I'm thinking! After that I just have to extrude some armour and his modeling is done. The polycount is a little high for JK2 in its present state but should be just right for JA. Link to comment Share on other sites More sharing options...
Eldritch Posted August 12, 2003 Share Posted August 12, 2003 Hey Matt, you should try posting this over at the forums at HighEnd 3D. They can really help you out (perhaps even moreso than the people around here). 2100 polys for the head, chest and arms is more than a bit high, too. What's with the excessive amount of polys? There's not much detail there... Link to comment Share on other sites More sharing options...
Matt-Liell Posted August 12, 2003 Author Share Posted August 12, 2003 The detail is all in the head, and thats why I remodelled the arms and body, now its only about 1400 for the head and torso. One thing thoughm does anybody know any really good UVUwrapping tutorials? All the ones I've read don't work out. Link to comment Share on other sites More sharing options...
Emon Posted August 12, 2003 Share Posted August 12, 2003 Yes, there isn't nearly enough detail to justify that poly count. 2,500 for the whole model after adding more detail and making the edges rounder would be expected. Link to comment Share on other sites More sharing options...
Eldritch Posted August 12, 2003 Share Posted August 12, 2003 1400 is still high for such a small area, and there's not a lot of detail there. Perhaps a better way to go about it would be to build the basic structure first, then smooth out the areas you want with some spare polys. Link to comment Share on other sites More sharing options...
Zappa_0 Posted August 12, 2003 Share Posted August 12, 2003 Hey the pic looks good since you just started on it. You defently have alot of work to do. Hope to see this model in JO and JA soon. Link to comment Share on other sites More sharing options...
Matt-Liell Posted August 12, 2003 Author Share Posted August 12, 2003 Originally posted by Eldritch 1400 is still high for such a small area, and there's not a lot of detail there. Perhaps a better way to go about it would be to build the basic structure first, then smooth out the areas you want with some spare polys. Ya well I'm taking a look at my model now and it just doesn't make sense that the poly count is that high because most of the objects are under 100 polys. It seems however that when I added the skeleton to it everything sky-rocketed. I'm doing my best to optimize the model and bring it down considerably in polys and of course model the feet. I'm still trying to find a good working tutorial on UVUnwrapping so "any help here would be hot, hehe!" But ya I agree it doesn't make any sense. An interesting thing I forgot to mention is I put the model into gmax and the polycount was about half of what if was in 3DSM, yet another weird thing. Oh well, I'm working on it! Link to comment Share on other sites More sharing options...
The Cheat Posted August 12, 2003 Share Posted August 12, 2003 well i hope you are able to get the polycount down on this model, it looks pretty sweet Link to comment Share on other sites More sharing options...
wedge2211 Posted August 13, 2003 Share Posted August 13, 2003 You know, I think the model-modding abilities of JA will allow you to do the blaster/saber replacements a lot more easily than you're planning now. Let's see what the SDK looks like... Link to comment Share on other sites More sharing options...
ZBomber Posted August 16, 2003 Share Posted August 16, 2003 Thats pretty good there Matt. And, I have no clue what polycounts are. Link to comment Share on other sites More sharing options...
Matt-Liell Posted August 16, 2003 Author Share Posted August 16, 2003 Thats ok Z we like ya anyway! Link to comment Share on other sites More sharing options...
HapSlash Posted August 17, 2003 Share Posted August 17, 2003 I remember a similar problem happening to me on more than one occasion. Once I had about 1400 unaccounted polys in one of the models I'm working on and it was driving me insane,... Eventually after a bit of searching I found that the problem was due to an entire blaster model floating around inside the body, roughly the size of a head of a pin. While making another model I found an entire object whose surfaces were doubled up, one overlapping the other, that one was really fun to fix. Link to comment Share on other sites More sharing options...
Matt-Liell Posted August 17, 2003 Author Share Posted August 17, 2003 Well I took him apart deleted some polys redid some parts but, alas nothing, its just too much. He doesn't Unwrap very well, and I don't think hes gonna work out. Link to comment Share on other sites More sharing options...
Sam Posted August 17, 2003 Share Posted August 17, 2003 Wow thats looks pretty good.I hope you release this one:dozey: Link to comment Share on other sites More sharing options...
Shotokan Posted August 21, 2003 Share Posted August 21, 2003 Bummer... Link to comment Share on other sites More sharing options...
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