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Showing content with the highest reputation on 06/16/22 in all areas

  1. I know who'll play the amazing, adventurous, acrobatic, and exceedingly well-known, fabulous, flying Fettucini Brothers.
    5 points
  2. My unpopular opinion: it's to EMI's credit that it reuses the theme from CMI almost exactly. You can't improve on perfection so why embarrass yourself in trying? :chefskissemoji:
    2 points
  3. Rhea Seehorn from Better Call Saul. And while you're at it, get Bob Odenkirk for a life action Stan
    2 points
  4. This reminds me of something my mentor in voice acting once said. When he did the dutch dub of Ducktales (1987), he said the director chose not to start with the first episodes of the series, because you only have one chance to make a first impression. He wanted the actors to already feel comfortable in their roles for the first episodes. It's not as bad if the line reading is a little less consistent further on in the production, because the audience will already know the character well enough to look past this. I can imagine working on an adventure game can work the same way. Start with the less important lines that aren't in the beginning or ending of the game.
    2 points
  5. Also: the grumpiest lookout in the Caribbean:
    1 point
  6. Same thing that drove me up the wall in Firefly's "The Message" episode though: Elaine has a plan, but she doesn't tell Guybrush, thereby infantilizing her husband. It's definitely not nearly as bad as punching him four times in the opening cinematic, but EMI and ToMI both share the problem that Elaine and Guybrush are never a team, never equal partners in the thing they're doing.
    1 point
  7. I think all MI themes should be a completely new take on the theme that is reflective of the mood of the game. If MI1's theme was just the sort of basic naive version of it, simple arrangement but adventurous melody MI2 version is a little bit cynical, it's funked itself up a little in a bid to stay relevant, is a little bit busy and chaotic in parts, and added a layer of glitz that feels at home with where guybrush's attitude is at the start of the game. CMI is closer to MI1's but much more ambitious in its arrangement, but that matches how the tone and structure of that game is closer to 1, but the production values have skyrocketed. So, EMI's theme I thing should have been closer to 2's again - everything with a layer of glamour over it, to reflect the changing state of the islands, and the influence of outside forces. Hearing the CMI theme in EMI again was one of the biggest let downs of it to me. And the worst part is that it keeps the abrupt ending of that version without actually ... using that in the cutscene, like they do in CMI. For me, there is NO definitive MI theme, the whole point is that they should be reflective of the game they're in. But if there were a definitive version, it couldn't possibly be CMI's because it's not even the whole thing - it doesn't have the end of the tune! When I hear ReMI's theme, I want the version to tell me a little about what I can expect from this iteration. (Also... I like Tales a lot, but the less said about that version of the theme, the better)
    1 point
  8. What I do want to say is that I think there are moments when Boyd definitely does approach what I want with that character, but it varies from line to line. Like only a couple of lines later I think 'That's okay, I've got time' is a good read. I think later on here initial reaction to Guybrush asking about the map is on point, has exactly the sort of bite and edge I want to the statement. Then she says 'I should have known better' and it's like her attitude to the situation has changed mid-read. It's not that the reads are bad, I just think they're very inconsistent. There's the potential there though so I'm hopeful that Ron and Khris in combination will get something good here.
    1 point
  9. To me it's not the lack of polish compared with Curse that became most striking, it's the lack of polish compared with Grim. Anyway, yeah. I think I sort of agree. I don't hate that they changed Elaine's voice for EMI. I hate that they did it, then had an opportunity to give her a more prominent role, but ultimately reduced that to the role of a nagging quest-giver for the majority of the game. So I now always associate that voice with an overbearing, unlikeable version of Elaine.
    1 point
  10. I had to brace myself for a few days to give it a listen... oof. That was bad. She's one reading away from "Welcome to Hogwarts, Master Potter!" As for who should play Elaine... just watching a quick vid of EMI reminds me why I thought the recast was superior (ignoring the dopey lines she's given -- she delivers them perfectly and it actually feels like it's possible there could be chemistry between her and Guybrush). (Also rewatching EMI reminds me of the near constant lack of polish compared to Curse... the reused music, etc. Although I think the character models look good.)
    1 point
  11. Technically back then there wasn't a way to filter halftone out, short of blurring the image, so yeah, it might have been another reason why it's blurred. Depending on which fuzzyness you mean though, it's either the camera noise or the halftone from printing the box.
    1 point
  12. Done! I've updated the previews above and added a link, and I'll add them to the opening post eventually. This looks like a very minor cleanup, but filtering out this heavy halftone was tricky. Plus a lot of work painting out 99% of dust, dirt and scratches. Thanks @Jake for great scans and a suffering wallet.
    1 point
  13. Hi all, small updates done: * Mispellings * Comments added * Some missed bold typo * Small leaves moves from 7 to 8 pt and has been moved to a nearly perfect position I have added the updated links for shared files and comment review on first post and will do so if I creates another version. Time to go to bed !
    1 point
  14. Antropomorphic dog and rabbit, Freelance Police agents.
    1 point
  15. The line read that makes me want to carve my face off is the very beginning of MI2SE:
    0 points
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