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Showing content with the highest reputation on 07/18/22 in all areas

  1. Wow. Trying that with what is now a Disney property isn't just poking the bear... it's more like jamming your thumbs in the bear's eye sockets.
    6 points
  2. God, this is really verging on seeing too much now. But I'm not sure how much I'm not seeing. Is Melee Island a brief chapter or a big chunk of the game? In any case, I can't stop looking. 🥲
    5 points
  3. Thought bubbles: So Dave rolled the D2 crit this time. This looks incredible. Just incredible. It's so dimensional, and – something that EMI didn't do – it is a perspective recreation of the original TSoMI Melee harbor. Which is a primary connecting point to childhood nostalgia. This is so well done. I was one of the people who was thinking: Really, back to Melee Island? Is that necessary? But seeing that Scumm Bar sign, I now think: How could Ron not go back to Melee Island?! The pelicans. By now it's become quite apparent that almost every background we've been shown, even interiors, has one or more animals present. How are we going to make sense of them all? I still say stuff them in my inventory. Guybrush's running speed. If this is an accurate reflection of in-game velocity, let's say age hasn't slowed that Threepwood down. LeChuck's ship anchoring directly at the Scumm bar. And governor Swordmaster is not up in arms? There's something rotten, and it's not just the usual sea stench! Curly green Tiller mist around LeChuck's ship. The colors: I could write books about it, but those first four inches, that descent from the lookout, it's incredible. Greens, blues, cyans, magentas, all seemingly thrown together but so awesomely well composed. How did they do that? Bit disappointed by the ocean here; there's some movement in the reflections around LeChuck's ship, but apart from that, reflections are static. The drinking guy animation in the Scumm Bar window though, much appreciated! I'm certain he could drink all night without becoming visibly inebriated. Maybe I should leave that scene on for eight hours, just to make sure. Guybrush seems to be viewable from the front and the side, but there seem to be no betweens. Feels a bit abrupt when he turns (0:01). Notably missing ghost violinist lady is dearly missed. Nice music, but of course, just ten seconds. The Act I intro had more of a punch for me. Oh look! More shadow shapes on LeChuck's ship for us to obsess over! Who is going to be the first to suggest that it's still Guybrush, but rather his twin broth... oh wait that would be Chucky. Yes, again I am clicking on things in a video expecting a reaction. That's so dumb, isn't it. But at least I already know where I'm getting a decent length of rope from.
    4 points
  4. ALSO And I really love the positive energy below that tweet.
    3 points
  5. Seems safe to assume it's ElCarlo.
    3 points
  6. Maybe so, but I'm not sure it's so deep. I just hear some similar rhythmic and melodic qualities: first two bars, map theme, second two bars, the beginning of the little snippet we hear (approximately; I've not used tuplets or swing rhythms as I think they make it less clear, though to me it sounds like it's perhaps swung or a tuplet feel): both C major, and where the map music goes eventually is melodically very similar to where the snippet is when it comes in, so if I had to guess, what's going on here is that they've taken the map music which in the original game was the the main music to represent the island as a whole, and made some variations of that melodic idea and used that to ground the walking around music, in areas that were previously silent. Very small snippet to say for sure, but that's what I'm hearing here. And it's a lot similar to the MI2 approach where you'd hear a few little motifs around each island which were kind of common to the whole island, and linked the whole thing together.
    2 points
  7. It's a very small snippet of new music but what I'm starting to hear is something that reminds me very much of CMI but with added Peter McConnell and Clint Bajakian, which is basically all I could ask for from a new MI soundtrack.
    2 points
  8. 2 points
  9. Let's hope it's not this: Because these assholes are, again, using my old MI1 poster on their stuff.
    2 points
  10. Hey there, as far as I know, there's no logo free version of the MI2:SE cover. I did some crude compositing for my soundtrack cover with the material I had. It's very far from perfect (som blur here and there etc.) but for me it worked with a logo. Maybe it's enough for you too. null
    1 point
  11. Does feel like a missed opportunity to write "GOV CARL"
    1 point
  12. Guybrush did give Carla a signed contract for a cushy government job lol
    1 point
  13. I think I probably said it before but I quite enjoyed EMI's soundtrack, but also think it was the least 'integrated' of the games in that I think you could kind of see the seams of each composer's involvement quite clearly, moreso than MI2. So the thing that excites me are having them back but with the same sort of singularity of vision that we got from the CMI soundtrack, and IMO the MI2 soundtrack, diverse as that was.
    1 point
  14. YES! Thanks! It sounds like a mix of COMI and EFMI and I fricking love it!
    1 point
  15. 1 point
  16. Not carrying a box? Slacker!
    1 point
  17. 1 point
  18. That music is incredible! And the Melee dock is looking great! I need this game out already, it looks too good to be not playing already!
    1 point
  19. Well, I suppose by that I mean, did Lucasfilm find the original printing assets to run off "genuine recreations." At first blush all this stuff looks like bootleg merchandise, but on the other hand we have precedent of Lucasfilm using fan-based reproductions for official use, and we have a Lucasfilm rep promoting it. The fact that this stuff comes off as scummy and cheap doesn't necessarily mean it didn't get some sort of blessing. Mostly though I'm just interested in any evidence that Lucasfilm has hung on to vintage marketing assets.
    1 point
  20. Man, if this was authorized and still based on @Laserschwert's work uncompensated then that's some military grade "thx Jan" right there.
    1 point
  21. There seems to be a lot of hype around Monkey Island Mondays…
    1 point
  22. Let's bring back this thread with an update on my end: https://github.com/scummvm/scummvm/pull/4033 This pull request adds support for the original GUI and menu for COMI. I encourage those of you who are able to compile builds and have some spare time to test this and see if it works fine 🙂 After these changes are merged, my project is to proceed backwards from SCUMM v7 down to whichever version I can reasonably arrive to (so probably not v0 or v1).
    1 point
  23. Sure we all love Monkey Island Mondays But now there's no news on Sundays.
    1 point
  24. It wouldn't be Laverne if she didn't seem a bit off. 🤣
    1 point
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