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Jenni

Mojo Updater
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Everything posted by Jenni

  1. I had concerns about it as well at first, but it is true. I emailed Keith Arem, and he replied that the petition is valid and that he does own all the assets of Toonstruck, and that he's looking for fans to show their support so he can use it to convince investors to invest in the project. You can read his whole reply at my blog here. Also, the money doesn't go to the petition owner. The organizer of the petition recommends that you do not donate any money at the PetitionSpot petition. He does not know where the donated money goes, and all requests for information about the matter with the founder of PetitionSpot has been so far unanswered.
  2. And Nintendo DS. I already own the original Broken Sword for PC, but I'll buy the director's cut too if it does come out for PC for the extra Nico parts and extra jokes.
  3. Thanks for this! That was fun, it was actually the first time I've ever played Monkey Island 2 in easy mode. I'm surprised all the stuff for the easy mode was actually available in the special edition.
  4. I don't think that was because the intro was half-way done and they shelved it. Not even all of the money art was finished (as far as I know, there was no backflip animation done in the remake style for instance). What was done for the monkeys was for the LucasArts logo in the console releases. I doubt there was more to it than that. I'm now 100% happy with the remake after this update. My biggest complaints were the timing issues and the bone song. With those fixed (and the classic version intro, and to a lesser extent, the outro being available) I'm quite satisfied.
  5. The plot of Ozzie Mandrell changing the pirate atmosphere was my favorite part of Escape from Monkey Island because it fit into the Monkey Island world so well. The series has always been deeply entwined with Disney theme parks. As I stated in my editorial in the EMI Secret History article (I hope these are coming back some time soon! I miss them! ), at the turn of the century, Disney management was ruining their parks by allowing real life companies to come in and ruin the theme of the particular attraction (Starbucks and Planet Hollywood were added to Walt Disney World, hence the spoofs), and the attractions were being needlessly updated to themes that were completely different than they originally were (Tomorrowland being a prime example) like the change of the SCUMM Bar to the LUA Bar in the game. Since Escape from Monkey Island came out in 2000, it was great satire of what was happening at Disney parks at the time.
  6. The main game is the same. TheJoe mentioned it was the same size as the original files in the thread in the SCUMM forum, and I just checked in ScummVM, and the I feel pretty line is still there.
  7. I just tried that, and it doesn't work unfortunately. The classic version just goes silent, except for speech.
  8. I'd like to get rid of Guybrush's mother's singing during the Bone Song, as well as the timing. If you just decreased the pitch of the father's singing to a creepy low level, that would work.
  9. I just finished it. A couple of things bugged me, all of which have been mentioned here. The thing that bugged me the most, of course, was the lack of the intro. It really took a lot away from the polished feel of the game. I really don't know why they took that out. The other thing that bugged me was the too-fast timing on some puzzles, all of which have been mentioned. Stan popped right out of the coffin without even giving me a chance to hammer it shut, and the Spit-Master came right back after I blew the horn. That made it more frustrating than it should have been. Everything else I loved though. The interface was much better this time, although I got so used to the short-cut keys for verbs from the last special edition, I used them here too (I was glad to see they kept the shortcut keys the same too, since I'd already had them memorized). Oh, and another nit-picky thing I noticed about changed dialog: the dialog when Guybrush inhales helium has been changed. The song Stayin' Alive is gone, and the monkey in my pocket song from CMI is in there instead.
  10. I got the problem I had earlier sorted. I preloaded it so I could play it right away when it was available, and apparently something got screwed up in the process. I uninstalled it and re-downloaded and installed it, and it worked fine. I'm up to Booty Island now in the game, and I'm enjoying it so far. I've been listening for the music transitions, and they seem to have done a pretty good job simulating iMuse from what I can tell. I actually like Largo's voice. It's not what I imagined it would sound like, but it works for his character.
  11. I get a game is currently unavailable error I hope it's just a hiccup due to the game just being released, and the error goes away soon, since the game's page on Steam says it's available now.
  12. I think I'll pre-order it from Steam now while I still can. I already have The Secret of Monkey Island Special Edition, but I bought it from Direct2Drive when they had it on sale. It wouldn't hurt to have a Steam version too.
  13. That never bothered me, since that was the whole purpose of the Cocytan crystals. Read the book, it's got a much more satisfying ending since everything is explained.
  14. I have finished the two episodes of the Doctor Who adventure games, City of the Daleks (here's my review), and Blood of the Cybermen (and here's my review for this one). I just completed They Stole Max's Brain yesterday (my review). I enjoyed all of them, although I felt all of them didn't quite live up to their potential. Now I'm beginning to play Gabriel Knight 1: Sins of the Fathers.
  15. I just played through the second episode. The puzzles in this one were better than the first. They were all something that I would imagine the doctor actually doing. There was a repeat of a puzzle from the first game, but it was one of the better ones. And it only happened once. There was repetition of the puzzles again though, although they did make it more interesting the second time when they added obstacles to it. The voice acting still seems quite uninspired though. It's once again decent, and better than a lot of adventure game voice acting, but not that great. There's one line by Matt Smith where he says a word the same way twice when it's supposed to be said with enthusiasm the first time. The way it's said makes it sounds like the voice-track skipped. But, the story and music are really good, just as they were last time.
  16. I'd like to see special editions for the games that didn't get talkies: Maniac Mansion, Zak McKracken, and The Last Crusade. And Labyrinth too, but I doubt they'd do a special edition of that one.
  17. I'm not sure how most of that would fit into the game, as they came from early versions that were very different than the final. It would be great though if they expanded the final cutscene to include the exchange between Boston and the Cocytans that happened in the novel when Boston enters the eye. It explains how Boston was able to get out when the Cocytans never could. It would also be great if they included the line from the novel that explained why Brink aged so much, or at the very least at least have him keep his gray hair when entering the ship at the end. I was quite confused by his changing hair when I first played the game. I thought that the ship cured his aging, but it was just a slip up due to using his regular sprite in that scene.
  18. Here's the rod and hook combination if you still need it.
  19. I'm not worried about replacement voices. Both Christopher Lloyd and Michael J. Fox have pretty easy to imitate voices, and the way Biff is voiced is certainly easy as well. I never saw the cartoon series, but the guy who did Michael J. Fox in Atlantis II: Milo's Return was really good.
  20. I know. I've felt the same way. The only series I didn't get into before Telltale was Bone (although I've since gotten into it thanks to the games. The books get really good after The Cow Race ). The rest of the games, I was a fan of the originals before the games, so I always felt like Telltale was catering directly towards me. Now they just need to make a Quantum Leap and Sliders game and I'll be all set.
  21. It was supposed to be released last year in English, but it hasn't come out yet. I just finished Space Quest V. Just one more to go! This one's my favorite so far, even without any voices (although I missed Gary Owens as the narrator ). It was great to finally see Roger as a captain. I loved how they fleshed Roger out as a character even more in this episode, and I loved the animation of Roger when he first tried to hide before the narrator corrected him. Every character in this game was interesting and memorable. The parodies of the original Star Trek were great here. I didn't watch the original show, but I watched most of the movies and I did see Trouble with Tribbles (mostly to see where the Deep Space Nine episode came from), so I got the jokes that directly referenced that episode. I love where this story is going after the revelations learned from the time traveling in the last game, and the fact that Roger has now begun on the path towards that future. It's just a shame that there never was any Space Quest past part 6. I would have loved to see what Space Quest was like when they finally reached the part X and part XII that were featured in the last game. Interestingly, when I played through Space Quest V I realized I completed it when I was a little girl, but I didn't remember that I did until I played through it again. I always used to buy Sierra games since I loved the art, but I only remember playing all the way through Freddy Pharcas. I wonder if there's any more I've played through but forgot that I did?
  22. I just completed it. I enjoyed it, but there was one thing that kept it from being as good as it could be. They repeated puzzles too many times. Especially the maze puzzle. It was an OK puzzle the first time, but not great. I enjoyed the wire puzzle and the pattern puzzle since they seemed like something the Doctor would actually do. But the maze puzzles seemed a little weird, since I couldn't imagine the Doctor pushing little circuits through electrified mazes. If it would have only been done once, I would have let it slide and just chalk my dislike of the puzzle up to fangirl nitpicking. However, they put in three pattern puzzles (but it actually made sense why there would be three of those in the storyline). Then they put in three of the maze puzzles, which were the weakest puzzles. The rest of it was great though. The storyline was really good, the voice-acting was good, and the music and sound-effects were good. I was surprised that the stealth gameplay actually fits in an adventure game so well. Maybe the suggestion on the Telltale forums that they make a Firefly game would actually work if they made it like this.
  23. No problem. The good news is the game is pretty good so far, so your mood should cheer up even more once you have it downloaded. The only problem I have so far is that there are a lot of puzzles which require you to drag your mouse in precise movements, and my mouse is pretty horrible (it's a cheap ball mouse that came with our cheap eMachines computer). I used this site and set up a manual proxy in Firefox (through tools/options/advanced/network/settings). I went through the list until I found one that worked well and wasn't blocked by the BBC (the first one on the list is). It downloaded really quickly (almost as fast as a direct connection). I was afraid that they might have a required internet check in the game itself, but I've been playing it for a while now with no problems yet.
  24. I didn't mean it that way, and Audubuh certainly didn't. I just said that I was afraid they'd make the US pay for the games because Audubuh's post said he was American and so am I. I mentioned that everyone outside of the UK would have to pay for the games in my post on my blog, and that was long before your forum post. I never thought of that. I can see the reasoning behind it, but like The Tingler said, it would have been nice if they'd have mentioned it before now.
  25. I was afraid they'd make the US pay for the games. No worries though. I'm downloading by a UK proxy in the US and it's working fine.
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