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Everything posted by ThunderPeel2001
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I'm guessing someone just forgot to put it on the front cover or something. Or it may have been referenced on contents pages? Wouldn't surprise me if there was a mistake somewhere, though.
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I've asked the seller for the dimensions of that Dune poster. Might be handy to know.
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Hey, UK Amiga person here. Seems pretty simple: This was supplied with an issue of THE ONE. I don't know why people expecting to see staple holes -- the scale of this poster is impossible to gauge from the photo. The July 1992 issue promised a "GIANT Dune Poster!" And here's that poster: Exactly the same number of folds as the MI2 poster.
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The Monkey Island box set from Limited Run Games
ThunderPeel2001 replied to Udvarnoky's topic in General Discussion
Yeah, that's before my time, but I worked with guys who would tell me stories of how they used to do things. Every poster was done by hand, back in the day. Real beautiful craftsman stuff. I was a young whippersnapper tethered to a Mac. Must have been weird for them! Crazy to think that someone would deliberately refuse a PDF, but I'd also love to see that classic hands-on approach in person. The closest I got was inspecting the printer separation plates! And talk about how things have changed. I recently worked with a designer who swore it was fine to supply RGB files to a printer (company). I would have been shot for doing that! Letting some junior graphic designer at the print shop convert your document from RGB to CMYK, messing up your black levels... no way! -
The Monkey Island box set from Limited Run Games
ThunderPeel2001 replied to Udvarnoky's topic in General Discussion
Edit: Weird. All the copy I wrote with this image disappeared. This forum software man, I'm not having the best of luck with it Another go: The "White Label" releases were budget re-releases by Virgin Interactive. They had a simple template that they'd drop everything into. They were obviously supplied the screenshots by whoever owned the rights in the UK (which explains why their Spiffy is uncovered). Here's an example: I remember getting supplied slides when I worked in the film industry as a graphic designer from the early to mid 2000s. I believe we'd just put them in the scanner and use them digitally. (I seem to remember our scanner having a slot for them.) -
The human brain searches out narrative all the time. It's what we crave. I guess it's easy to project one wherever we look.
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Wow. Generous guy to give his time to fans like that!
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Ah yes. So good.
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Ha, I thought it was sounded way better than I remembered! 😂 I really have just never enjoyed Hit the Road's soundtrack. I think it did the "tacky Americana" thing a little too well. Fair play to TTG for doing a great job with their games. I should get around to playing Devil's Playhouse one of these days.
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Oh wow. If they ever remaster the game, they need this. I just recently replayed HTR and the music was worst of any LA game IMO... but this shows how great the music actually is.
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I have yet to read them. I will one day! But credit where it's due: I believe Purcell wrote the scripts (although Winnick invented the world).
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The Monkey Island box set from Limited Run Games
ThunderPeel2001 replied to Udvarnoky's topic in General Discussion
Yeah, you're right. Best case scenario it's an early version of the larger font. The "f" and"w" are nearly identical, but the other letters are off: -
The Monkey Island box set from Limited Run Games
ThunderPeel2001 replied to Udvarnoky's topic in General Discussion
Looks good to me! (I kept trying to LIKE your post, but the forum won't let me?) Another problem seems to appear if you watch the video I posted (from the Ultimate Talkie Patch). Some of Spiffy's lines are quite long. I don't know if they ever really had him in the game with that in mind. For example, look at the font size from the screenshot and a line like this. Would it have fitted? Feels like it would have gone right over his little face? Or maybe it would have been fine? -
The Monkey Island box set from Limited Run Games
ThunderPeel2001 replied to Udvarnoky's topic in General Discussion
Well I just went down a Spiffy rabbit hole... you might be right that it was only ever a mock-up. Looking at this video I don't know where the dialogue choices would have been if it was ever really in the game... -
The Monkey Island box set from Limited Run Games
ThunderPeel2001 replied to Udvarnoky's topic in General Discussion
I think he was in the game at some point (like that room in MI that was recently found), but cut for disk space reasons. There's dialogue on the screenshot he appeared in. I'm guessing they were sad to see him go, but decided to to include him on the box instead. Of course in the mad rush to deliver the final game, I doubt anyone was wondering how best to archive him Maybe Aric has a backup somewhere... #neverlosehope -
The Monkey Island box set from Limited Run Games
ThunderPeel2001 replied to Udvarnoky's topic in General Discussion
But the original Spiffy remains lost to time... -
I daren't look at my old posts. I'm just going to pretend they were posted by someone else.
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And you are wrong to have those feelings. As everyone has been putting joke lists in this thread, I thought I'd share the real one: 1. MI1 / CMI 3. MI2 4. TMI 5. EMI
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Oh man. That official MI poster is a thing of beauty.
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Your LucasArts (& co.) collection!
ThunderPeel2001 replied to Rum Rogers's topic in General Discussion
I had a lot of these things from just buying them at the time... but most have been lost in moves over the years. Le sigh. -
Everyone is being respectful towards you because we all like and respect you. Your knowledge on LucasArts stuff is wonderful, and I'm sure I'm not alone in enjoying perusing your website over the years. I happily say thanks for all that cool stuff that you've collected and shared over the years. It's great. It seems no matter how anyone reacts to your theory however, it's always taken as "proof" that the theory is true. No matter what. I think it's normal for anyone presenting a theory to say (and genuinely believe) that they could be wrong. I think that might be a good place for you to get to internally. Maybe, just maybe, this isn't true... It's a fun distraction, and interesting thought experiment, but maybe there isn't any truth to it. I'll just say that I'm not convinced by your theory. I think the most daring and unusual thing LucasArts ever tried to do was launch a TV show, a comic book, and a NES game all at the same time. And that project (Defenders of Dynatron City) was pretty dull.
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The Monkey Island box set from Limited Run Games
ThunderPeel2001 replied to Udvarnoky's topic in General Discussion
Did you get any compensation, or even a notice from them? -
Get those GOG SCUMM games working in macOS again
ThunderPeel2001 replied to Remi's topic in General Discussion
I've not had this specific issue, but can't you go into Preferences > Security and tell macOS the file is safe? -
Not quite. The original Temple of Doom makes it very clear that Indy was very much afraid of snakes. The description of the deleted scene isn't really accurate, either. Indy was supposed to be unsure if the statue was real or not.
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I work in a creative company and I can absolutely see this happening exactly as you describe. The decisions that happen as a result of internal politics can be insane. I have no doubt that LucasArts would have happily killed The Dig as soon as it became clear it wasn't working (or any sensible CEO would have done), but Spielberg's involvement meant they probably couldn't. (Spielberg on the phone: "So... how's the game based on my idea coming along, guys?" CEO: "It's shaping right up, Steven... heh!" *gulp*) Trying to make a game to please Spielberg would have not been a fun job. Developer: "I've got this great idea!". Spielberg: "I don't like it, what else have you got?". After some serious missteps in the development, leading to plans being aborted, I can imagine it would have been the project nobody wanted to touch, but which they were duty bound to deliver. I listened to that interview with Falstein I posted a while back, and he talks about how LucasArts fired a bunch of people around 1992 I think. (Falstein was one of them). He said he felt it was a cynical ploy for the powers that be to make the company financials look better after a series of bad decisions, before they moved on while riding the short-lived financial high. I wouldn't be surprised if The Dig was connected. Spending the time and resources to develop a brand new engine was likely one of those bad decisions -- no fun to explain to your owner why you've scrapped all the work you've done. A decision like that smacks of hubris. (Just like the weird multimedia jaunt of Defenders of Dynatron City (Comic, TV show, and NES game -- just as the NES was dying). It always stuck out to me as a weird choice.) You can imagine The Dig becoming an albatross in the company. More difficult meetings: CEO: "Don't worry Steven, we're back on track with the The Dig!" Spielberg: "Hmm. I don't like these ideas, maybe time to find a new voice?" So yeah, all what you say adds up to me.