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Version 1.0.0.0 BUGS: List all bugs/errors (incl. your specs, error msg etc.)


mariners2001

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well (just my opinion), since there was no "rail gun" type of instant-kill weapon in JK2 guns, being able to do a quick "quick zoom snipe" was actually pretty sweet and it was one of those shots that made you feel good when you pulled it off.

 

It was by no means simple to do on a fast moving target who was shooting at you at the same time, so it's not like you had servers full of people "spamming" it (for lack of a better term).

 

The delay just seemed kind of pointless; if it was not an issue, why slow things down?

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Originally posted by FK | unnamed

well (just my opinion), since there was no "rail gun" type of instant-kill weapon in JK2 guns, being able to do a quick "quick zoom snipe" was actually pretty sweet and it was one of those shots that made you feel good when you pulled it off.

 

Oh, I agree. I'm fond of doing it in Wolfenstein & MOHAA, and I suppose if I played Guns JO more I'd like to do it in JO too.

 

It was by no means simple to do on a fast moving target who was shooting at you at the same time, so it's not like you had servers full of people "spamming" it (for lack of a better term).

 

But it was a trainable skill. The more you practiced at it, the better you got at it, thus it = bad. Just like fighting with lightsabers in any way, shape or form. Or most especially red DFA. OMG H4X!

 

The delay just seemed kind of pointless; if it was not an issue, why slow things down?

 

I didn't play Guns JO much (just on Coruscant United when you hobos were asleep), so I didn't really notice a problem. But I didn't not notice one, either. :/ Maybe hardcore guns players were seeing a problem about it and someone asked Raven to do something about it and it just got put on the list of things-to-do for JA.

 

Is it really much harder to snipe now for you? It's not for me. It's actually pretty close to America's Army...except AA doesn't have crappy ghoul2 hit resolution. ;) It's probably a lot harder to snipe for the casual player, but they probably brought it upon themselves.

 

I think the only reason comp-level players ARE having problems is because of ghoul2 resolution and ping time issues.

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Ardent plz don't butcher the post if you don't know what you're talking about.

I'm not oging to bother wasting thread space i'll just sum up why what you said is wrong.

Some of the elevators are quicker than others it can't be that hard to fix, ping times or not if i'm under 100 ms projectiles should hit their targets, i've heard force seeing not just lightning, you've never played competitive jk so you don't know how bad energize can be used for an advantage, i'm sure i have force left when i jump like this, you obviously have no clue what i was talking about with the lightning gun since i meant you stay eloctrucuted until death, sniper rifle vs rocket launcher (which is on the way for forwards) = death to sniper rifle if the guy with the rocket launcher knows what he's doing, and with health i don't really care if maps have health or no health, but i have heard complaints about no health in certain maps.

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Originally posted by lukeskywalker1

new spawn points, and more sheild and health packs would require remaking the map...

If the points are how they were intended to be people we'll have to live with it, but it's worth pointing out.

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Ardent = 1

GEEZus = 0

 

Why?

 

Because 'I'm not oging to bother wasting thread space i'll just sum up why what you said is wrong.' isn't really an effective argument.

 

new spawn points, and more sheild and health packs would require remaking the map...

 

No, that could be done in code - what do you think a 'patch' is? I wish raven would release the souce code so we could start making mods and fixing this stuff up ...

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i would like to point out 3 things. one i noticed when the character models in MP walk up stairs or angled ramps they tend to studder up and down trying to kneel its very anoying. two i notice in MP when you do the special moves on any saber and are fighting a bot the bot will try to walk into the move but cant and stays out of range of the special while moving his legs. Is it me or are the botwaypoints in the maps very bad becuase i see bots running into walls and'or just stoping in the middle of a coridor just standing there doing nothing. Raven really needs to iron out the icarus 2 scripting.

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Originally posted by GEEZus

Ardent plz don't butcher the post if you don't know what you're talking about.

 

Sorry for cutting down the bulk of your points but, I don't play much Guns CTF, but I play a lot of SO CTF. Competitively.

 

Some of the elevators are quicker than others it can't be that hard to fix,

 

Raven does not fix map problems. Period. This always has been their stance and probably always will be.

 

ping times or not if i'm under 100 ms projectiles should hit their targets

 

It has nothing to do with your ping to the server and everything with the server's ping to the other player. Hit resolution is handled server-side and with ghoul2, high pings really, really screw things up.

 

i've heard force seeing not just lightning

 

Maybe someone was using Force seeing? I haven't really spent that much time toying with the corpse removal...it's possible. I always hear the lightning crackle because that's what I listen for normally.

 

you've never played competitive jk so you don't know how bad energize can be used for an advantage

 

Heh, you wish. I know all about the chain, I actually have a chain keybind config for JO. I find the issue is best solved by disabling Team Energize. I CAN (and have) killed someone drain-whoring while team energized, it just takes a little patience and some saber skill.

 

i'm sure i have force left when i jump like this

 

That's why I asked the question...but you neglected the caveat. Do you have ENOUGH Force left to provide the power for a level 3 Force jump? Speed = 50% of your Force pool gone and non-recoverable Force pool until you turn it off, leaving you with a MAXIMUM of 50% of your Force Pool. A standing level 3 Force jump takes 45-55% of your Force Pool depending on what you want to do with it (i.e. straight up or are you looking to move a bit).

 

you obviously have no clue what i was talking about with the lightning gun since i meant you stay eloctrucuted until death

 

I've never had this effect occur with the DEMP-2, and while I'm always skeptical until I see it myself, it's possible it's there. I don't really spend much time fooling around with guns outside of Siege.

 

sniper rifle vs rocket launcher (which is on the way for forwards) = death to sniper rifle if the guy with the rocket launcher knows what he's doing

 

What the heck does this have to do with your original post? FYI, a sniper can and will kill a rocketer before the rocket reaches them if the sniper knows what he's doing. At close range, you shouldn't be using a sniper rifle and expecting to win...most of advantages are gone.

 

and with health i don't really care if maps have health or no health, but i have heard complaints about no health in certain maps.

 

As I said before, Raven doesn't fix map errors. That's up to modders and/or mappers.

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Ok I demo'd the jump bug since I couldn't get it through your head (i'm just waiting for a "Raven doesn't fix" response from him after this). http://home.comcast.net/~bluesfan_38/demo0001.dm_25

If you don't think raven will fix it that's great, but I'm going to give it a shot anyway. I'll obviously have to get a demo of the energize problem when i get in a populated server since you don't seem to catch that, and NO making a mod or disabling it completely isn't the fix that's why this is PATCH suggestions for BASEJK. As I said from the beginning thread these ideas were for WEAPONS play not sabers only which you don't seem to understand either.

 

What the heck does this have to do with your original post? FYI, a sniper can and will kill a rocketer before the rocket reaches them if the sniper knows what he's doing. At close range, you shouldn't be using a sniper rifle and expecting to win...most of advantages are gone.

haha, plz stop pretending you have a clue about weapons play and be quiet

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I've never had this effect occur with the DEMP-2, and while I'm always skeptical until I see it myself, it's possible it's there. I don't really spend much time fooling around with guns outside of Siege.

Then do me a favor and stay the hell out of my thread and stop trying to pretend to know what you're talking about as far as weapons go.

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Originally posted by GEEZus

Ok I demo'd the jump bug since I could get it through your head (i'm just waiting for a "Raven doesn't fix" response from him after this).

 

Doesn't look like a bug to me. Looks like you just hit the wall, which killed your momentum. :x It's also not the same problem you described, as you said you stopped moving prior to the jump.

 

I'll obviously have to get a demo of the energize problem when i get in a populated server since you don't seem to catch that

 

No, I don't think you catch my drift. Turn energize off and the problem goes away. If that's not an option, maybe I can get a few people to do the chain and let me own them...you have to use your saber (do you know anything about the saber) but it can be done.

 

and NO making a mod or disabling it completely isn't the fix that's why this is PATCH suggestions for BASEJK.

 

Um...yes it is. If you turn it off, you don't have the problem. If TWL isn't allowing that (and they used to allow it being off, IIRC) then just petition them to change that ruling.

 

As I said from the beginning thread these ideas were for WEAPONS play not sabers only which you don't seem to understand either.

 

Hi, these are a list of suggestions I've heard from other members of the TWL community (http://www.teamwarfare.com/forums/s...&threadid=82261) I decided to post here in hopes that Raven will know what a good part of the community would like to see to improve the competitive aspects of the game.

 

Funny, you neglected to mention that. I'm a competitive player, too. Just because I chose saber-only over guns doesn't mean I can't speak on issues that don't affect only guns. Sabers are part of weapons play...and a good guns player will still know how and when to employ his saber. That I can hop onto a guns CTF server, never once pull out a gun and still knock most of you jackalopes around speaks to the saber's strength as a weapon and the effectiveness of a player who takes the time to familiarize himself with the intricacies of the lightsaber.

 

haha, plz stop pretending you have a clue about weapons play and be quiet

 

I say this through personal experience. I know I can do it because I HAVE done it. I'm sorry you haven't, but I'm almost always a sniper outside of JK play because it's what I do well. I'm patient, I love to explore maps (for hiding spots) and I can certainly spam scatter-effect weapons as well as the next schmo.

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Doesn't look like a bug to me. Looks like you just hit the wall, which killed your momentum. :x It's also not the same problem you described, as you said you stopped moving prior to the jump.

Ok there comes a point where you realize the person you're trying to make a point against has no idea about the game or how it's played. Ardent I'm not even going to bother reading another one of your posts as you just proved how much of a moron you are. Your idea of competition is a 2v2 against another clan on the msn gaming zone.

Oh btw lets play 1v1 you can have the sniper rifle and I'll use rockets, we'll both start on opposite ends of the map too. If you can stop me from taking the flag and bringing it

back with the sniper rifle your point is made lmfao.

 

*Edit* I made an idiot friendly demo for slow people like Ardent to view (since he thought the wall caused the jump delay).

http://home.comcast.net/~bluesfan_38/Idiotfriendly.dm_25

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ardent you have no clue about guns so stop using spider al arguments.

 

with level 3 jump at times it will only allow you to do a jump at the equivalent height of level 2 jump, EVEN WITH A FULL POOL OF FORCE.

 

the demp2 does some times leave you electrocuted indefinitely.

 

the sniper rifle looses the charge if you accidentally hit a movement key. it also has a delay on zooming out after a shot.

 

i have seen rockets and golan secondary fire pass straight through a person's body ON A LAN SERVER.

 

also, team energize does have a timer on it. i was practicing with some of my clan mates and we coudln't chain.

 

/edit: oh and ardent there are enough damn nerfs in this game, nerfing it more makes it even more dumbed down.

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"sniper rifle vs rocket launcher (which is on the way for forwards) = death to sniper rifle if the guy with the rocket launcher knows what he's doing."

 

 

Eh, why shouldn't it be, the rocket launcher comes with 3 ammo.

You can push them.

You can turn protect on.

You can actually if you have skill SNIPE the rockets themselves. (Thats so cool, if you've ever been able to do it. :) )

Or you can use Repeater/DEMP2/Concussion to blow the rockets themselves up before they reach you, if you got skills..

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Originally posted by ThexyDwagin

"sniper rifle vs rocket launcher (which is on the way for forwards) = death to sniper rifle if the guy with the rocket launcher knows what he's doing."

 

 

Eh, why shouldn't it be, the rocket launcher comes with 3 ammo.

You can push them.

You can turn protect on.

You can actually if you have skill SNIPE the rockets themselves. (Thats so cool, if you've ever been able to do it. :) )

Or you can use Repeater/DEMP2/Concussion to blow the rockets themselves up before they reach you, if you got skills..

 

the rl person only has a rl the sniper only has the disy.

 

after firing the tenloss has up to a full second pause to unzoom. therefore he cannot push for an extra crucial second. also with the screwed up ghoul2 even a direct shot to the chest may not even cause any damage.

 

rockets have splash damage and homing, therefore that person would win.

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Originally posted by Rumor

with level 3 jump at times it will only allow you to do a jump at the equivalent height of level 2 jump, EVEN WITH A FULL POOL OF FORCE.

 

Then that's a bug. But honestly, the demo didn't plainly demonstrate that.

 

the demp2 does some times leave you electrocuted indefinitely.

 

Does it do damage or prevent you from firing your own weapon?

 

the sniper rifle looses the charge if you accidentally hit a movement key. it also has a delay on zooming out after a shot.

 

I've noticed that. I'm very careful when I'm sniping: positioning and patience are important. A sniper will rarely have the highest score (particularly in CTF), but they'll be an integral part of a team if played right. As far as the delay on getting out of your scope after a shot (as that's what you seem to be referring to), it hasn't bothered me. If someone's close enough to nail me with a weapon, what difference does it make if I jump while the scope is up as when it's down? It's annoying, yes, but so are a lot of issues with sabers.

 

i have seen rockets and golan secondary fire pass straight through a person's body ON A LAN SERVER.

 

I'll admit I haven't used guns on bots much. Considering ghoul2's rather shaky foundation, however, I would not doubt it.

 

also, team energize does have a timer on it. i was practicing with some of my clan mates and we coudln't chain.

 

I'd be willing to loadup a chain config and join you guys if you think it was an issue of not enough members to the chain.

 

/edit: oh and ardent there are enough damn nerfs in this game, nerfing it more makes it even more dumbed down.

 

Err, I hope I wasn't pro-nerfing on any point. Nerfing is usually bad, and not something I'd support. But likewise, I haven't had too many issues with the Tenloss, and most of them probably derive from ghoul2 anyway. Would a cvar for the old style Tenloss solve the problem? And has anyone checked for one yet?

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Hmmm is it against the rules to speak of annoying bugs? Oh well....

Try this one....

 

 

/model kyle/menu or /model luke/menu

 

 

The saber damage is also weird, the dual sabers backstab is way to strong and I have yet to see someone block it, red dfa is useless, the staber staff's damage can exceed 90 hit points at times, hell even the dual sabers can exceed that. Is it locational based damage or did I miss something? Locational based is good for weapons but for sabers.... eh... :(

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I'm not sure if that's because of the locational damage or because they damage balancing needs work, or a combination of the two.

 

I did some testing a few minutes ago, and I found that the GHOUL2 hit detection has a pretty solid foundation in my opinion, but there are obvious gaps in it somewhere. I did timescale 0.5, and was unable to reproduce any problems. It was like perfect. They just have to fix the going through part... :(

 

Oh, and you gotta remember though, hit detection is calculated every frame, so a monstrously low framerate or nasty lag isn't going to do you any good. But I agree, something's definitely wrong here.

 

It's possible it's another one of those bugs Raven knew about, but never got to fix because LEC rushed the game out the door. Heck, James said the demo has bug fixes for SP that they didn't have time to get in, so they're releasing it in the patch (if LEC allows a patch this time).

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HERES A list of Problems in jka mp in competition @ http://www.teamwarfare.com

 

Sniper rifle biggest complaint because its hard to hit something you cant pull out fast and so on.

solution: put jk2 Sniper

 

Golan arms

Problem: Accuracy

solution Jk2 Golan

 

Lifts

take too long if some1 moves near top they go down

change times

 

Roll

too slow virtually useless except for stab

solution speed it up

 

Kick

taking it out was very bad at balancing the game

it gave someone with a saber to beable to throw someone with no force and to get free shots on people with guns

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Well, it's definately still there Kurgan, here's the method:

 

Lock on with RL (doesn't need to be a full lock) -> Switch to Lightsaber -> Switch back to RL and fire with primary.

 

You musn't switch to any other weapons else the lock will be reset.

 

Maybe this will finally find it's way out of the game with the first patch.

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I am not sure if this a bug or not, but was wondering if this happens for anyone else. In single player, I will play the first 3 mission on a section. After I complete the 3rd mission, the first 2 that I completed will become active again and I can go back in and replay them if I want to. I am just wondering if this is happening for anyone else and if you can tell me why. It is not a big deal, the game is running fine. I am just curious.

 

Thanks

Darth Mikey D

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