Duncan_10158 Posted January 2, 2004 Share Posted January 2, 2004 its time to show my newest project i am working on. its an , an AT-AT! i got lots of mails from people asking me to make this vehicle and as RenegadeOfPhunk is working on the coding for new vehicle classes, i started to work on an AT_AT. the work goes well, i finished the meshes, uv- maped it, created keleton and now i am working on thefirst animations. at OJP, we are discussing how we could do a mod for making the AT-AT work properly in game. i am hopping for some great code changes so the walker class can turn the head, stop in the middle of a walking cycle and other features. here i have got two pictures and a short movie of a walking cycle for you. . . . . . . . . . . . . . . . . http://io.meskinaw.net/images/atat/at-at_walking.avi take a look at it and give me some feed back. specialy would be great to know what you expect of an AT-AT. i am making this for your MP maps, siege maps specialy, what animations do you would like to have? Whats an AT-AT to drive like, what strenght what weeknesses does it have? and please, do me a favor, if someone asks for a AT-AT point him here. i cant stand threads in the request forum anymore, in which they discuss why nobody creats a model while in the showcase forum is a WIP thread on that! Thanks Link to comment Share on other sites More sharing options...
Godzilla Posted January 2, 2004 Share Posted January 2, 2004 Looking great. Strengths, hmm, well, the armor is inpenatrable in most all places, but... weaknesses, of course the belly is vulnerable, if you're a good enough shot and good enough pilot to hit there. The neck joint is also vulnerable to a laser or torpedo. The AT-AT is basically the ground equivalent to a star destroyer. (Hope that helped. Somehow I feel that it didn't.) Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 2, 2004 Share Posted January 2, 2004 Woohoo! Link to comment Share on other sites More sharing options...
DarkLord60 Posted January 2, 2004 Share Posted January 2, 2004 Wow your gonna have every vehicle available before the years over. Link to comment Share on other sites More sharing options...
Pahricida Posted January 3, 2004 Share Posted January 3, 2004 well great work ! I hope you won't adjust the AT-AT's Scaling to make it to fit into maps What about the Head? will there be a little noding animation? cause it looks a little more realistic ... or will the head be controllable by mouse- movement? But I have to say that if everything works out well it'll be the most impressive JKA Vehicle out there ... Swiss quality work I guess Link to comment Share on other sites More sharing options...
Scouttrooper Posted January 3, 2004 Share Posted January 3, 2004 very cool dude! does mister Duncan_10158 also wants a skin for that? atleast you want to, Ill do it keep up the great work man ! Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted January 3, 2004 Share Posted January 3, 2004 I think it should deflect lazer fire, and just be harmed by ships and heavy weaponry (Conc, rockets, flechtte) and I think it should move like a really old dog ,kinda shakey and fumbling on it's self ,y'know? but not too shakey and old. know what I mean? Link to comment Share on other sites More sharing options...
LightNinja Posted January 3, 2004 Share Posted January 3, 2004 Nice one, with this, the at-st, the at-pt and the snow speeder somebody can do a battle of hoth map Link to comment Share on other sites More sharing options...
lassev Posted January 3, 2004 Share Posted January 3, 2004 Originally posted by Duncan_10158 take a look at it and give me some feed back. specialy would be great to know what you expect of an AT-AT. i am making this for your MP maps, siege maps specialy, what animations do you would like to have? Whats an AT-AT to drive like, what strenght what weeknesses does it have? It must be BIG! HUGE! What else to except of an AT-AT? Just think of the moment of the Battle of Hoth when Luke almost got crushed like some insignificant bug by that one huge foot... It would be quite a moment to see that monster coming toward you. You would be looking up and up and up. The ground would be shaking, and then... SPLASH. Hmm. I guess I'm imagening how it would look like in some SP map... Wondeful work, Duncan_10158! Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 3, 2004 Share Posted January 3, 2004 Originally posted by LightNinja Nice one, with this, the at-st, the at-pt and the snow speeder somebody can do a battle of hoth map Well duh. Emon was doing one, but disappeared into oblivion. Link to comment Share on other sites More sharing options...
LightNinja Posted January 3, 2004 Share Posted January 3, 2004 Wow 3 replys exactly = lol Link to comment Share on other sites More sharing options...
DarkLord60 Posted January 3, 2004 Share Posted January 3, 2004 Its called triple posts buddy. Link to comment Share on other sites More sharing options...
Crowy Posted January 3, 2004 Share Posted January 3, 2004 looking very nice there, dumb question for you all.... what does at-st at-at and at pt and all that stand for! i cant remember! Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 3, 2004 Share Posted January 3, 2004 Cool! Triple post! *shifty* AT AT = All Terrain Armored Transport AT ST = All Terrain Scout Transport AT PT = All Terrain Personal Transport. Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 3, 2004 Share Posted January 3, 2004 Well the first glance of this new thread I was like OH YEAH! And it looks great cant wait to see it completed. Originally posted by DarkLord60 Wow your gonna have every vehicle available before the years over. and more! Link to comment Share on other sites More sharing options...
LightNinja Posted January 3, 2004 Share Posted January 3, 2004 I think that you should make the AT-ST slow cuz in the movies it moves like a turtle, also you could make it powerfull to balance its slow problem Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 3, 2004 Share Posted January 3, 2004 Yea I agree LighNinja, they need to be slower and more powerful to be totally balanced out. Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted January 4, 2004 Share Posted January 4, 2004 isn't not a strategy game, it's a FPS. I'd find it rather boring to be going 2 mph getting pummeled by rockets or having some Jedi running around your legs. Link to comment Share on other sites More sharing options...
Pahricida Posted January 4, 2004 Share Posted January 4, 2004 Originally posted by RaSiN_HeCk ...and just be harmed by ships and heavy weaponry (Conc, rockets, flechtte)... Nah I think it should be only damagable by Shipweapons and those Laser thingy Turret things on hoth. Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 4, 2004 Share Posted January 4, 2004 Yea thats a good idea Pahricida, but the only thing is I dont think thats possible to not be damaged by players. Perhaps give it more health so it would take longer to destory. Link to comment Share on other sites More sharing options...
DragonKnight Posted January 4, 2004 Share Posted January 4, 2004 Yes! I have been waiting for this since JO! You go with your bad self! Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted January 4, 2004 Share Posted January 4, 2004 Nah I think it should be only damagable by Shipweapons and those Laser thingy Turret things on hoth. then shipless players are screwed. = ) I'd say ,ok, make it techincal if it's soley going into a seige map, but keep it simple so it's playable anywhere. and futher more keep it simple so Duncan can get it done with out weeks for tormenting working trying to find out how to make certain areas weaker than others..or..yeah! basicly I'm saying make a Honda AT-AT, not the best ride but it can get you from here to there with out too much trouble. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted January 4, 2004 Share Posted January 4, 2004 I don't think it should be slow. It never moved slow-it took steps slowly, but when each step is mega huge, you don't need to take lots of them. Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 4, 2004 Share Posted January 4, 2004 Double Post! Also it has to go slow, its one huge vehicle, twice the size of an AT-ST. So it has to be balanced, moves slow...powerful weapons! Link to comment Share on other sites More sharing options...
lassev Posted January 4, 2004 Share Posted January 4, 2004 Originally posted by Altus_Thrawn I don't think it should be slow. It never moved slow-it took steps slowly, but when each step is mega huge, you don't need to take lots of them. I'll second that! Such a big thing would look unrealistic if it ran like some mouse around. With each step big enough, it will make a good distance in no time at all. And being slow enough in its movements will make it more imposing and grand. Link to comment Share on other sites More sharing options...
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