Infinity Blade Posted January 30, 2004 Share Posted January 30, 2004 Well, I finally got around to helping Hap in the past week or two, and for the most part the model is finished. For those that don't know, this is as the subject says, an improved stormtrooper model over the one that came with Jedi Outcast. We've still got some ironing out of textures, a little this, a little that.... but it shouldn't be long now. And for those that have been waiting... here's a shot of it in-game with Hap's Blaster model too. It's a "side by side" with the original JO models. http://wat.midco.net/eggnog1/st-ingame.jpg More coming soon.... Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted January 30, 2004 Share Posted January 30, 2004 Looks very nice indeed. Its great to see its finally getting there. Will there be a JA version? D: Link to comment Share on other sites More sharing options...
LightNinja Posted January 30, 2004 Share Posted January 30, 2004 Wow that makes the stormtroopers look very real Link to comment Share on other sites More sharing options...
TK-8252 Posted January 30, 2004 Share Posted January 30, 2004 Originally posted by Hellfire Jedi Will there be a JA version? D: Umm... all Jedi Outcast models will work in Jedi Academy. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted January 30, 2004 Share Posted January 30, 2004 But with the saber bug, thank you very much. Link to comment Share on other sites More sharing options...
TK-8252 Posted January 30, 2004 Share Posted January 30, 2004 Picky, picky. Link to comment Share on other sites More sharing options...
Infinity Blade Posted January 30, 2004 Author Share Posted January 30, 2004 I've worked the model so that both versions should be identical. The weighting is the same, it's just the tag that controls the left hand's saber and such is weighted to a different bone in JA. I think Raven should've been able to fix it easily in their conversion process, as it's only one tag... but who knows. Regardless... making a JA version of a properly weighted JO model (not using the extra bones in JO) should be a very quick task. I can take the model as is, spend 5 minutes max to reweight the tag and compile with the new GLA, then it should be ready to go. Link to comment Share on other sites More sharing options...
Neverhoodian Posted January 30, 2004 Share Posted January 30, 2004 Excellent work as always. I've been looking forward to this new stormtrooper for a long time. Judging by the screenshot, it's been well worth the wait. The stormtrooper looks a lot more like how they're seen in the movies now. Again, excellent work. Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 30, 2004 Share Posted January 30, 2004 Yea nice work and it really looks real indeed. Hope to see this released soon. Link to comment Share on other sites More sharing options...
t3rr0r Posted January 31, 2004 Share Posted January 31, 2004 it's been a long wait, but well worth it... and maybe andy could help with spec mapping for that nice realistic shine, since he seems to be a natural at it. Link to comment Share on other sites More sharing options...
Infinity Blade Posted January 31, 2004 Author Share Posted January 31, 2004 Hmmm... I dunno. The lighting system in JO kinda makes whites glare as is. And while I'm no shader expert, I'd think having a shader that covers 90% of the polys on his body, then being the most common enemy on the screen, would possibly slow down some of the less moderate machines out there. It'd most likely look better, but is it cost effective? Link to comment Share on other sites More sharing options...
t3rr0r Posted January 31, 2004 Share Posted January 31, 2004 Originally posted by Infinity Blade It'd most likely look better, but is it cost effective? actually, i think specular mapping takes up less resources than having an environment map... so it'd be worth a shot. Link to comment Share on other sites More sharing options...
Infinity Blade Posted January 31, 2004 Author Share Posted January 31, 2004 Lol... well ... yeah... but who said anything about environment mapping... Can always fiddle around with it though. Link to comment Share on other sites More sharing options...
Antizac Posted January 31, 2004 Share Posted January 31, 2004 I always thought there was something wrong with those stormtroopers! I must have that model, for The Rising Empire (that is, if part 1 ever get's finished.) Excellent work. Looks like they're streight from the movies, now. Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 31, 2004 Share Posted January 31, 2004 Ya know, I never realized there was a problem with the old ST models..that is until I saw that screen. Very nice work, can't wait to get it. Link to comment Share on other sites More sharing options...
Mex Posted January 31, 2004 Share Posted January 31, 2004 Jeezum crow on a stick, is that realistic or what? Link to comment Share on other sites More sharing options...
guest Posted February 2, 2004 Share Posted February 2, 2004 Any updates on this model? ~ Michaelmexp Link to comment Share on other sites More sharing options...
DarkLord60 Posted February 2, 2004 Share Posted February 2, 2004 Originally posted by guest Any updates on this model? ~ Michaelmexp I wish Link to comment Share on other sites More sharing options...
TK-8252 Posted February 2, 2004 Share Posted February 2, 2004 If you don't already know, HapSlash has posted the multiplayer icons at his site. Go see 'em if you haven't already. Link to comment Share on other sites More sharing options...
HapSlash Posted February 2, 2004 Share Posted February 2, 2004 As I'm putting together the final mesh needed for the Improved E-11, Infinity Blade has been ironing the last of the bugs out of the model. As you can see, something just wasn't quite right,... This problem has been fixed now, and we haven't found any other major problems with it yet, but we're going to keep looking at it until I can get this blaster done. Link to comment Share on other sites More sharing options...
Casper Posted February 2, 2004 Share Posted February 2, 2004 I know Darth Alex would like this. ROFL! Link to comment Share on other sites More sharing options...
guest Posted February 2, 2004 Share Posted February 2, 2004 Originally posted by HapSlash As I'm putting together the final mesh needed for the Improved E-11, Infinity Blade has been ironing the last of the bugs out of the model. As you can see, something just wasn't quite right,... This problem has been fixed now, and we haven't found any other major problems with it yet, but we're going to keep looking at it until I can get this blaster done. Thats a bit freaky.. ^_^ Take your time with the model anyways. I won't be playing it any time soon. ~ Michaelmexp Link to comment Share on other sites More sharing options...
HapSlash Posted February 3, 2004 Share Posted February 3, 2004 I've hit a snag with the first person blaster,... I keep getting an error message of 'overflow of 128 in 128' and the blaster is only visible while firing... Any ideas? Link to comment Share on other sites More sharing options...
RJW_ca Posted February 3, 2004 Share Posted February 3, 2004 I know this will turn out to be a great model!!! It's looking amazzzzzzzzzing!!! RJW_ca "OUT" Link to comment Share on other sites More sharing options...
TK-8252 Posted February 3, 2004 Share Posted February 3, 2004 AHHHHH!!!! It's the headless shadow! Well if the Stormtrooper is finished before you fix the E-11, release the Stormtrooper without his blaster, we all need that Stormtrooper really really badly... (And the Sandtrooper.) Link to comment Share on other sites More sharing options...
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