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Hapslash's Improved Stormtrooper


Infinity Blade

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Posted

Well, I finally got around to helping Hap in the past week or two, and for the most part the model is finished. For those that don't know, this is as the subject says, an improved stormtrooper model over the one that came with Jedi Outcast.

 

We've still got some ironing out of textures, a little this, a little that.... but it shouldn't be long now.

 

And for those that have been waiting... here's a shot of it in-game with Hap's Blaster model too. It's a "side by side" with the original JO models.

 

http://wat.midco.net/eggnog1/st-ingame.jpg

 

More coming soon....

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Posted

I've worked the model so that both versions should be identical. The weighting is the same, it's just the tag that controls the left hand's saber and such is weighted to a different bone in JA.

 

I think Raven should've been able to fix it easily in their conversion process, as it's only one tag... but who knows.

 

Regardless... making a JA version of a properly weighted JO model (not using the extra bones in JO) should be a very quick task. I can take the model as is, spend 5 minutes max to reweight the tag and compile with the new GLA, then it should be ready to go.

Posted

Excellent work as always.

 

I've been looking forward to this new stormtrooper for a long time. Judging by the screenshot, it's been well worth the wait. The stormtrooper looks a lot more like how they're seen in the movies now.

 

Again, excellent work.:thumbsup:

Posted

it's been a long wait, but well worth it... and maybe andy could help with spec mapping for that nice realistic shine, since he seems to be a natural at it.

Posted

Hmmm... I dunno. The lighting system in JO kinda makes whites glare as is.

 

And while I'm no shader expert, I'd think having a shader that covers 90% of the polys on his body, then being the most common enemy on the screen, would possibly slow down some of the less moderate machines out there.

 

It'd most likely look better, but is it cost effective?

Posted
Originally posted by Infinity Blade

It'd most likely look better, but is it cost effective?

actually, i think specular mapping takes up less resources than having an environment map... so it'd be worth a shot.

Posted

I always thought there was something wrong with those stormtroopers!

 

I must have that model, for The Rising Empire (that is, if part 1 ever get's finished.)

 

Excellent work. Looks like they're streight from the movies, now.

Posted

blaster-p.jpg

 

As I'm putting together the final mesh needed for the Improved E-11, Infinity Blade has been ironing the last of the bugs out of the model.

 

As you can see, something just wasn't quite right,...

 

no-head.jpg

 

This problem has been fixed now, and we haven't found any other major problems with it yet, but we're going to keep looking at it until I can get this blaster done.

Posted
Originally posted by HapSlash

blaster-p.jpg

 

As I'm putting together the final mesh needed for the Improved E-11, Infinity Blade has been ironing the last of the bugs out of the model.

 

As you can see, something just wasn't quite right,...

 

no-head.jpg

 

This problem has been fixed now, and we haven't found any other major problems with it yet, but we're going to keep looking at it until I can get this blaster done.

 

Thats a bit freaky.. ^_^ Take your time with the model anyways. I won't be playing it any time soon. :(

 

~ Michaelmexp

Posted

I've hit a snag with the first person blaster,...

 

I keep getting an error message of 'overflow of 128 in 128' and the blaster is only visible while firing...

 

Any ideas?

Posted

AHHHHH!!!! It's the headless shadow!

 

Well if the Stormtrooper is finished before you fix the E-11, release the Stormtrooper without his blaster, we all need that Stormtrooper really really badly... (And the Sandtrooper.)

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