HapSlash Posted June 11, 2004 Share Posted June 11, 2004 Just thought I'd throw this out there for those whom haven't seen it yet. I've been working on the Naval Trooper for a while now and am getting close to having the modeling part completed. The LOD's are all finished and a majority of the textures are as well. I didn't cut his poly-count down as far as I did with the Stormtrooper, but I figured that it was close enough. LOD-0 sits around to 3100 while down at the bottom LOD-3 rests at just under 800 I even went ahead and textured the inside of the helmet, even though you'll never actually see it in game. One more update to the Imperial Officer model I've been waiting to get done is updating the texture for the boot. here's an image of how the boot should end up looking on both of the models. Hopefully this one will get finished more quickly than my last project. I may end up needing someone experienced to weight him for me. I still haven't gotten the Imperial Officer back, and I would rather not wait as long with this model, as I have with that one,... Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted June 11, 2004 Share Posted June 11, 2004 ..Sexcellence! ..But are you sure the helmet flaps are that big? I honestly don't recall them that large... Link to comment Share on other sites More sharing options...
keshire Posted June 11, 2004 Share Posted June 11, 2004 The skinning the underside of the helmet and boot shows signs of compulsiveness . Or diligence. But who can tell the difference now-a-days. Link to comment Share on other sites More sharing options...
EvillittleJawa Posted June 11, 2004 Share Posted June 11, 2004 totally awesome cant wait till it comes out Link to comment Share on other sites More sharing options...
Zappa_0 Posted June 11, 2004 Share Posted June 11, 2004 Nice, looks really good! Link to comment Share on other sites More sharing options...
RoxStar Posted June 11, 2004 Share Posted June 11, 2004 It looks grat but the helmet looks like this guy sat on it. Link to comment Share on other sites More sharing options...
HapSlash Posted June 11, 2004 Author Share Posted June 11, 2004 Originally posted by Lathain Valtiel are you sure the helmet flaps are that big? I honestly don't recall them that large... While it isn't 100% accurate, as I created most of the details from memory before compairing it to real prop photos, I think that you'll find that the model is very closely proportionate when compared to the actual helmet. Originally posted by keshire The skinning the underside of the helmet and boot shows signs of compulsiveness . Or diligence. But who can tell the difference now-a-days. I'm leaning towards compulsion,... I've never been all that diligent. Link to comment Share on other sites More sharing options...
darthviper107 Posted June 11, 2004 Share Posted June 11, 2004 That is very nice, your LOD's look perfect. Honestly, I can't think of anymore texturing or modeling you need to do, it looks perfect. Great job. Link to comment Share on other sites More sharing options...
ronbrothers Posted June 11, 2004 Share Posted June 11, 2004 As always, Hap, your work looks outstanding! Link to comment Share on other sites More sharing options...
Miko Reglia Posted June 11, 2004 Share Posted June 11, 2004 Wow... You are one of the most talented modelers ever, Hapslash. I love all your work! Link to comment Share on other sites More sharing options...
Pahricida Posted June 12, 2004 Share Posted June 12, 2004 hrm how will you make the inside of the helmet visible ingame? Let the helmet fly of instead of the head when chopped by a saber? Link to comment Share on other sites More sharing options...
NeoMarz1 Posted June 12, 2004 Share Posted June 12, 2004 Hey Hap! I have to say that is incredible skin work! Personally I dont have a problem with the helmet. I think making it slightly larger makes him more interesting. It never hurts to exagurate things a bit. Anyhow, I think detailing the helmet the way you have makes this model truly accurate, so what if you cant see it. Just knowing those details are there make the model more believable. Excellent job, Sincerely Mars Marshall (NeoMarz1) Link to comment Share on other sites More sharing options...
PR-0927 Posted June 12, 2004 Share Posted June 12, 2004 Dude!! You are like, totally awesome!! This is looking sweet!! I am a big fan of your improvements and models. I downloaded you Sandtrooper and your remade Stormtrooper!! I'll definitely download this!! Es muy, muy, muy bueno!! The inner detailing of the helmet just shows how hard-working you are (diligent, for the more advanced vocabulary people). Es muy, muy, muy bueno!! Keep it up man!! You have some awesome models!! Link to comment Share on other sites More sharing options...
TK-8252 Posted June 12, 2004 Share Posted June 12, 2004 Originally posted by Pahricida hrm how will you make the inside of the helmet visible ingame? Let the helmet fly of instead of the head when chopped by a saber? I like that idea. I had the same idea with the Imperial Officer and Rebel Trooper, too. Link to comment Share on other sites More sharing options...
Pahricida Posted June 12, 2004 Share Posted June 12, 2004 well it's not a brand new idea since Cheshire already used it on his Vader model. But I like that feature and I think it should be applied to more custom models. Link to comment Share on other sites More sharing options...
HapSlash Posted June 12, 2004 Author Share Posted June 12, 2004 Thanks everyone,... Knowing that you all enjoy my work, really means a lot. Originally posted by Pahricida hrm how will you make the inside of the helmet visible ingame? Let the helmet fly of instead of the head when chopped by a saber? That's not a bad idea,... I hadn't really given it a lot of thought. I originally textured it just so that it wouldn't be a plain solid color, I never planned on actually being able to see it. I'll have to look into that. If I were to do something along those lines, I'd need to go in and model the other half of his head. And then, there's the floating chin strap which might look a little odd on the severed helmet. Unless there's a way to make the chin strap disapear when it happens. I think the wrists on the JO models do something similar, but I'm not sure if it was done intentionally. Link to comment Share on other sites More sharing options...
TK-425 Posted June 15, 2004 Share Posted June 15, 2004 haps stop doing these models or your going to give me a heart attack but really this is ausome what els have you created i want to collect them all i have the stormtroopers alredy also you should submit your work to the dark forces moding team thay would appreciate your work also i think and i think your a better modeler than raven & lucas arts exibit A: stormtrooper model JKA wouldent be the same to me if you wouldent have made that:clone: Link to comment Share on other sites More sharing options...
TK-8252 Posted June 15, 2004 Share Posted June 15, 2004 Originally posted by TK42235 also you should submit your work to the dark forces moding team thay would appreciate your work also i think Uh... HapSlash has already been on the Dark Forces mod team for... has it been over a year now? Link to comment Share on other sites More sharing options...
HapSlash Posted June 16, 2004 Author Share Posted June 16, 2004 Yeah, It's been just over a year now. It's kind of hard to believe it's been that long. What's even harder to believe is how I got on the team with how little I actually knew about modeling. Link to comment Share on other sites More sharing options...
EvillittleJawa Posted June 16, 2004 Share Posted June 16, 2004 Hapslash have u cancaled ur Improved Imperial Officer model? i just thought that why start on something new when ur not done with ur other? or are u done? Link to comment Share on other sites More sharing options...
TK-8252 Posted June 16, 2004 Share Posted June 16, 2004 Originally posted by EvillittleJawa Hapslash have u cancaled ur Improved Imperial Officer model? i just thought that why start on something new when ur not done with ur other? or are u done? No, he sent the Imperial Officer to Infinity Blade to be weighted. So while he's waiting to get the officer back, he's getting the Imperial Navy Trooper ready for weighting. Just be patient. Link to comment Share on other sites More sharing options...
HapSlash Posted June 16, 2004 Author Share Posted June 16, 2004 Originally posted by EvillittleJawa why start on something new when ur not done with ur other? Because that's my thing,... TK-8252 basically explained the situation. The NT model was started after I had finished the Imperial Officer. Most of the parts of the officer became the Navy Trooper, the torso, arms, head, hips, and legs are virtually identical. The only real changes were made to the top of the boots, gloves, and then finally the helmet was added. The textures themselves are alterations of the officer as well, with the helmet being the only completely new one. That's primarily why the NT model went so fast. Since most of the work had been already done, even with the LODs, getting through it was a breeze. Link to comment Share on other sites More sharing options...
EvillittleJawa Posted June 16, 2004 Share Posted June 16, 2004 ah thx for exsplaining in words i can understand BTW love ur improvemants Link to comment Share on other sites More sharing options...
monsoontide Posted June 16, 2004 Share Posted June 16, 2004 BAH! What kind of name is that? "Death Squad Commando!" Now that's more like it! lol Great stuff. Link to comment Share on other sites More sharing options...
MadCow1989 Posted June 17, 2004 Share Posted June 17, 2004 well hap to be honest these are Imperial Commando's Link to comment Share on other sites More sharing options...
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