hatrus Posted August 27, 2004 Share Posted August 27, 2004 Here's my version of the Republic Gunship. Skin is by Bruno Parillo. This model rounds out at about 8,888 polys. Apex will be converting this to a jka vehicle, but I still need someone to bone the turrets for either the AI or passenger usage. Renders: Link to comment Share on other sites More sharing options...
PR-0927 Posted August 27, 2004 Share Posted August 27, 2004 Beautiful!! *Dies.* Link to comment Share on other sites More sharing options...
ObiKast Posted August 27, 2004 Share Posted August 27, 2004 Link to comment Share on other sites More sharing options...
Matt-Liell Posted August 27, 2004 Share Posted August 27, 2004 You have great work I've read some of your threads, I don't think I've replied in one yet just because of the sheer number I didn't think any would ever be done, but I like to see you start the threads off with an almost finished model, and as long as you've found someone to put them ingame they should get done, so I say Good Job! Link to comment Share on other sites More sharing options...
Thrawn42689 Posted August 27, 2004 Share Posted August 27, 2004 8,888 polygons? o.O Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 28, 2004 Share Posted August 28, 2004 Yeah this model needs to slim down, it's kinda chunky on the polycount side . Nice work! Link to comment Share on other sites More sharing options...
Zappa_0 Posted August 28, 2004 Share Posted August 28, 2004 AWESOME!!! And you know whats next Psyk0???? AT-TE, hahahahahaha it is glorious! Link to comment Share on other sites More sharing options...
CaladienJedi Posted August 28, 2004 Share Posted August 28, 2004 The poly count is 8k? Weres the detail.....? You need to cut that down big time... other than that, nice job. Link to comment Share on other sites More sharing options...
hatrus Posted August 28, 2004 Author Share Posted August 28, 2004 most of the detail is parts that mars decided to do as skin instead of model. plus the fuseloge is much more aerodynamic, as well as the cotpit which has an inside. It was going to have the internal rockects but that would have raised the poly count to high. 8k isnt that much, thats what about how much my saber hilts are with all the detail on them. I guess I could tone down the poly count. Link to comment Share on other sites More sharing options...
Zappa_0 Posted August 28, 2004 Share Posted August 28, 2004 Make a closed hull version also like in the clone wars series. Link to comment Share on other sites More sharing options...
MadCow1989 Posted August 28, 2004 Share Posted August 28, 2004 woo its like a dream come true finaly a Gunship we can mod or skin Link to comment Share on other sites More sharing options...
hatrus Posted August 28, 2004 Author Share Posted August 28, 2004 Down to 6,720 polys. Thinking about adding in the rotating rocket conveyors, that might bost the poly count up a thousand or so. Link to comment Share on other sites More sharing options...
keshire Posted August 28, 2004 Share Posted August 28, 2004 8K saber hilts! Good god. That must be a nightmare to load up in the menu's. Link to comment Share on other sites More sharing options...
hatrus Posted August 28, 2004 Author Share Posted August 28, 2004 ive never had any problems, they come up as soon as i open the menu. but they are very detailed, with ropes and cords and tassles and demon heads and all sorts of intricate stuff. Link to comment Share on other sites More sharing options...
Stake Black Posted August 28, 2004 Share Posted August 28, 2004 There is already one out...In jedimoves.com ... Link to comment Share on other sites More sharing options...
PR-0927 Posted August 28, 2004 Share Posted August 28, 2004 Umm, that is the AotC:TC Republic Gunship. They don't want anyone messing with it...so, here is one to mess with and customize!! Link to comment Share on other sites More sharing options...
Stake Black Posted August 29, 2004 Share Posted August 29, 2004 Oh ok But does the JKA engine support 3 players riding the same vehicle? Like, 1 driving and 2 shooting? Cuz it would be good for this model XD Link to comment Share on other sites More sharing options...
ObiKast Posted August 29, 2004 Share Posted August 29, 2004 Yes, JKA engine support 3 players riding the same vehicle, but they will not shoot, just riding the same vehicle. Link to comment Share on other sites More sharing options...
PR-0927 Posted August 29, 2004 Share Posted August 29, 2004 Well, actually they can, but as Hatrus told me on MSN Messenger, the gunners have views of the pilot, which are shaky, and mess it up. I already new that the views were shaky though. They tried that for the Asteroids TFFA Mod (in the Y-wing). Link to comment Share on other sites More sharing options...
hatrus Posted August 29, 2004 Author Share Posted August 29, 2004 Ill have screenshots soon of the Trade Federation Lander, MMT, and AAT. Link to comment Share on other sites More sharing options...
tFighterPilot Posted August 30, 2004 Share Posted August 30, 2004 Great model, but... You gotta understand that it can look just as good with let's say... 3000 polys... 8K saberhilt??? WTF??? Link to comment Share on other sites More sharing options...
Lil Killa Posted August 30, 2004 Share Posted August 30, 2004 The stock JA saber hilts don't go over 300 polys.... anything over 1000 for a saber or weapon hilt is probably too much. Link to comment Share on other sites More sharing options...
Master Lion Posted August 31, 2004 Share Posted August 31, 2004 AND THEN I SAID 10 MINUTES AGO THAT JEDI ACADEMY SUCKS!!! *searches in the garbage for the JA cd.* Link to comment Share on other sites More sharing options...
LightNinja Posted August 31, 2004 Share Posted August 31, 2004 Originally posted by Majin Revan Well, actually they can You have to tell me how, if im right when all the asteroids mod stuff appeared and everyone were discussing things in its thread, they said that the Y-WING would have the AI as 2nd shooter bcuz it wasnt POSSIBLE to do it...or maybe im not right. Link to comment Share on other sites More sharing options...
tFighterPilot Posted August 31, 2004 Share Posted August 31, 2004 Originally posted by LightNinja You have to tell me how, if im right when all the asteroids mod stuff appeared and everyone were discussing things in its thread, they said that the Y-WING would have the AI as 2nd shooter bcuz it wasnt POSSIBLE to do it...or maybe im not right. They said it was very bugged, and that fixing it would require changing the exe file itself. Link to comment Share on other sites More sharing options...
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