Darth333 Posted September 30, 2004 Share Posted September 30, 2004 I prefer the "shiny" one too Link to comment Share on other sites More sharing options...
bneezy Posted September 30, 2004 Share Posted September 30, 2004 Originally posted by Prime Also, does anyone know if Orsan who made the blaster is still floating around? I want to ask him permission to include and "Englishize" it with the mod. Just wondering if he is still floating around here... The model and texture are from Jedi Academy. He didn't make those. The helmet was his though. Although, I believe the model and texture from that was from another Jedi Academy MOD. The texture was recolored. Link to comment Share on other sites More sharing options...
Prime Posted September 30, 2004 Author Share Posted September 30, 2004 Originally posted by svösh Now to make your helm shine [snipped great stuff for space] Thanks svösh. I'll give that a try and see how it goes. If it is OK with you, I'll PM you if I get stuck. Originally posted by bneezy I was having all sorts of problems with the whole .txi file creation until I realized the little thing I was doing wrong. I had to make sure that when I saved the text file with "envmaptexture CM_Baremetal" in it, I chose "All Files" instead of "Text Documents (*.txt)" in the "Save as type" menu. Then save it as "texturename.txi". When I forgot to do that, I got "CM_Baremetal.txi.txt". Even if I took the ".txt" off, it wouldn't work. I had to save it right the first time. I was pretty careful to save the file correctly, but I'll make sure. Thanks for the tip. Originally posted by Adam G. I would go with the one on the left because it looks loads better. After looking at them some more, I agree. The one on the left is like a car that has been repainted with house paint. Originally posted by bneezy The model and texture are from Jedi Academy. He didn't make those. The helmet was his though. Although, I believe the model and texture from that was from another Jedi Academy MOD. The texture was recolored. Ah, OK. Link to comment Share on other sites More sharing options...
bneezy Posted September 30, 2004 Share Posted September 30, 2004 Originally posted by Prime After looking at them some more, I agree. The one on the left is like a car that has been repainted with house paint. That Stormtrooper hadn't received his clear coat yet. He was only sporting primer. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted September 30, 2004 Share Posted September 30, 2004 Originally posted by Darth333 I prefer the "shiny" one too :trooper: :trooper: 5 Troopers out of 5 Link to comment Share on other sites More sharing options...
Doom_Dealer Posted September 30, 2004 Share Posted September 30, 2004 Definatly the one on the left, but with maybe a tiny tiny bit les shader. Anyway, is it possible for a screenie with the helmet with abit of shader?? id like to see what it would looks like to have both the armour and helmet with abit of shine Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted September 30, 2004 Share Posted September 30, 2004 I like the one on the left. But i think you need to make it less shiny. And post a pic after you add the Alpha to the helmet. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted September 30, 2004 Share Posted September 30, 2004 Why not ask Hapslash's permission to use his blaster? BTW very nice job Prime. Link to comment Share on other sites More sharing options...
Prime Posted September 30, 2004 Author Share Posted September 30, 2004 Originally posted by Mono_Giganto Why not ask Hapslash's permission to use his blaster? Did he make a blaster? I can't remember if he included one with the model or not... I'm still learning about how Paint Shop Pro deals with masks and alpha channels, but I have an shiny helmet: The problem is that the non-white details are also shiny, which I don't want. Also, it is a little too shiny, and I want to reduce that slightly. I'm going to play around a bit more and see what I can figure out. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted September 30, 2004 Share Posted September 30, 2004 Originally posted by Prime Did he make a blaster? I can't remember if he included one with the model or not... Yeah the file is here. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted September 30, 2004 Share Posted September 30, 2004 Originally posted by Prime Did he make a blaster? I can't remember if he included one with the model or not... I'm still learning about how Paint Shop Pro deals with masks and alpha channels, but I have an shiny helmet: The problem is that the non-white details are also shiny, which I don't want. Also, it is a little too shiny, and I want to reduce that slightly. I'm going to play around a bit more and see what I can figure out. Amazing job Prime :D Link to comment Share on other sites More sharing options...
90SK Posted September 30, 2004 Share Posted September 30, 2004 I agree. Great work! Link to comment Share on other sites More sharing options...
svösh Posted September 30, 2004 Share Posted September 30, 2004 Absolutely Prime , pm me if I can be more help to you, I’m glad my alpha info was helpful by using levels on the alpha, if it’s set up like ps then drag the black point bottom slider to the white a touch this should help the other black parts not shine anymore and will make the overall channel whiter, reducing the shine I think closer to what you had in mind. svösh Link to comment Share on other sites More sharing options...
Xavier2 Posted September 30, 2004 Share Posted September 30, 2004 Prime I don't know if its beyond any utility by now, but i thought i should make my point about envmaptexture better clear, since nobody seems to have noticed they have very diferent effects as you can see in these Jango Fett helmet pics: - Texture with alpha channel and no envmap - Texture with the same alpha channel and envmap Gunmetal - Texture with the same alpha channel and envmap CM_Baremetal See? CM_Baremetal is much more shiny and is applied over a skin in a different way, spreading over all the surface, while Gunmetal concentrates in the edge of the model. Hope its useful:) Xavier2 EDIT: Here is another which i think fits better for the stormtrooper. It's less shiny than Gunmetal and is applied to a single spot giving the texture that plastic or fiber look - Texture with the same alpha channel and envmap CM_Specmap Link to comment Share on other sites More sharing options...
Prime Posted September 30, 2004 Author Share Posted September 30, 2004 Thanks for all the great help, guys. I've played around with the alpha channel and the .txi file. I've reduced the shine on the armour and added some to the helmet. I think it is a lot closer to the ceramic look of stormtrooper armour. I'm more or less finished the skin, and now with bneezy's help it needs to be added to the game in place of sith troopers. Here is how the stormtrooper looks now in different environments... IIRC bneezy mentioned that when he was playing around with imported helmets, etc. before, they showed up in the game but not in the cutscenes. Does anyone know why this would be? Thanks again for all your help, everyone. Link to comment Share on other sites More sharing options...
RedHawke Posted October 1, 2004 Share Posted October 1, 2004 ^^^^ *Sniff* That looks so... *Sniff* so... *Sniff* freakin awesome!!! Very... sweet Prime! Link to comment Share on other sites More sharing options...
Xavier2 Posted October 1, 2004 Share Posted October 1, 2004 Originally posted by RedHawke ^^^^ *Sniff* That looks so... *Sniff* so... *Sniff* freakin awesome!!! Very... sweet Prime! Indeed. Which envmap did you use Prime? Link to comment Share on other sites More sharing options...
Buffy Posted October 1, 2004 Share Posted October 1, 2004 is PC can use this too ? I hope so .. thank you Link to comment Share on other sites More sharing options...
Mav Posted October 1, 2004 Share Posted October 1, 2004 Awesome Prime, I can't wait. Link to comment Share on other sites More sharing options...
Achilles Posted October 1, 2004 Share Posted October 1, 2004 Originally posted by Prime IIRC bneezy mentioned that when he was playing around with imported helmets, etc. before, they showed up in the game but not in the cutscenes. Does anyone know why this would be? Thanks again for all your help, everyone. Try looking around in the Stunt modules. I tried to find it for you but I just got home from a long night of drinking and I'm pretty much useless at this point. Good luck! PS I say this because the stunt utc's are different from the default utc's. I hope that helps. Edit: perhaps some of the modules might help as well. For instance, lev_m40aa. Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted October 1, 2004 Share Posted October 1, 2004 So great!!!! Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted October 1, 2004 Share Posted October 1, 2004 Originally posted by Prime Thanks for all the great help, guys. I've played around with the alpha channel and the .txi file. I've reduced the shine on the armour and added some to the helmet. I think it is a lot closer to the ceramic look of stormtrooper armour. I'm more or less finished the skin, and now with bneezy's help it needs to be added to the game in place of sith troopers. Here is how the stormtrooper looks now in different environments... IIRC bneezy mentioned that when he was playing around with imported helmets, etc. before, they showed up in the game but not in the cutscenes. Does anyone know why this would be? Thanks again for all your help, everyone. Awesome work, prime!!! The shine looks very well! Link to comment Share on other sites More sharing options...
T7nowhere Posted October 1, 2004 Share Posted October 1, 2004 It might just be certain cutscenes. I think most will be fine but I do know that the first dialog cut with Trask can do some odd things. As an example if you use one of the alien npc's to start the game it is very likely that it will be invisible for that scene. Link to comment Share on other sites More sharing options...
Doom_Dealer Posted October 1, 2004 Share Posted October 1, 2004 I'd call that perfect, dam good job mate!!!! Link to comment Share on other sites More sharing options...
shosey Posted October 1, 2004 Share Posted October 1, 2004 I want to be a jedi stormtrooper!!! excellent job! Link to comment Share on other sites More sharing options...
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