Zappa_0 Posted October 8, 2004 Share Posted October 8, 2004 I think thats on his list too, he might already have some of it done. Link to comment Share on other sites More sharing options...
MadCow1989 Posted October 8, 2004 Share Posted October 8, 2004 why do i even bother asking for a request hes got like everything lol Link to comment Share on other sites More sharing options...
hatrus Posted October 8, 2004 Author Share Posted October 8, 2004 well all of the unique vehicles to battlefront i plan on doing: the naboo speeders, clone tank, etc. however they will not be ports from the game so they might look a bit different. also i have a little picture for you to look at. i still have to make a skiff with a plank, but it will be released along with the barge soon. maybe today or tomarrow, not sure. perhapse someone can make a sarlacc pit for these. it would be good for rotj reinactments. Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 8, 2004 Share Posted October 8, 2004 Wow that looks real nice. Link to comment Share on other sites More sharing options...
EvillittleJawa Posted October 8, 2004 Share Posted October 8, 2004 Cool! Looks like u have much to do .. Be careful with that! Keep on the good work! Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 8, 2004 Share Posted October 8, 2004 I bet hatrus could model in his sleep Link to comment Share on other sites More sharing options...
90SK Posted October 8, 2004 Share Posted October 8, 2004 Gaaaa! How many does he have done?? There must be at least 30 of them by now! Keep up the awesome work, hap! Link to comment Share on other sites More sharing options...
hatrus Posted October 8, 2004 Author Share Posted October 8, 2004 ok skiff is done here is a screenshot of some skiff and the hutt's sail barge. Link to comment Share on other sites More sharing options...
Thrawn42689 Posted October 8, 2004 Share Posted October 8, 2004 Specmap on the jawa tank needs work. :\ Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 9, 2004 Share Posted October 9, 2004 Looking good Hatrus . Link to comment Share on other sites More sharing options...
EvillittleJawa Posted October 9, 2004 Share Posted October 9, 2004 Man... Your good! Link to comment Share on other sites More sharing options...
hatrus Posted October 9, 2004 Author Share Posted October 9, 2004 Gunship is in game. 4 Laser cannons, and 2 Rocket launchers. I made the rockets much much faster then the ones on mars marshalls gunship. Also working on a republic drop ship carrying my new at-te below: Link to comment Share on other sites More sharing options...
EvillittleJawa Posted October 9, 2004 Share Posted October 9, 2004 beautiful. i cant wait for this! hope its a bit faster than the one that is made. Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 9, 2004 Share Posted October 9, 2004 Link to comment Share on other sites More sharing options...
Neon Posted October 10, 2004 Share Posted October 10, 2004 Indeed Zappa :eek: Link to comment Share on other sites More sharing options...
hatrus Posted October 10, 2004 Author Share Posted October 10, 2004 Dropship w/ AT-TE is ingame. I need someone to mess with the veh file and get the thing to sit on the ground. I set the assimilat to 24 which is ground level, but it still hovers. Also would like someone to skinn the AT-TE so I can release the more detailed version as a vehicle. Also finished an AT-AA from Force Commander during the night. Tried to do a walk cycle for it but couldnt get it right. Need someone to animate it for me. It has 10 muzzle tags: 6 rapid fire laser cannons, and 4 rocket launchers. It will certainly be worthy of the name anti-aircraft. It will have superior armor, and speed, plus a superior target lock system. Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 10, 2004 Share Posted October 10, 2004 Looking good. Ninja or Keshire might animate that for you. Thats the only 2 people I know of who would do it. Link to comment Share on other sites More sharing options...
EvillittleJawa Posted October 10, 2004 Share Posted October 10, 2004 Woow nice! i hope someone will help u Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 10, 2004 Share Posted October 10, 2004 I just tested some of the latest vehicles and they are real nice. Im sure we can get some one to help us. They will be crazy not to. Link to comment Share on other sites More sharing options...
Mex Posted October 10, 2004 Share Posted October 10, 2004 Hatrus. You are a lean, mean modelling machine. Don't change. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 10, 2004 Share Posted October 10, 2004 keep pumping out those models man they look great! Link to comment Share on other sites More sharing options...
hatrus Posted October 11, 2004 Author Share Posted October 11, 2004 About to attempt to make a walk cycle for the at-te. i have gone in battlefront for a few hours to study the walk cycles of the at-st, at-at, and at-te. i now know how the at-te walks and will be able to reproduce it. I am using a simple animation.cfg with just the basic death, forward and backwards animations. i would like someone to explain the animation.cfg to me. im not exactly sure what to put in it. and how to set it up right. Link to comment Share on other sites More sharing options...
LightNinja Posted October 11, 2004 Share Posted October 11, 2004 just put the name of the animation, for example BOTH_WALK and then just choose the frame when it starts and then put the number of frames that the animation have, also as feedback i'd say the skins are ok but they need more detail for this game, they look unclear Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 11, 2004 Share Posted October 11, 2004 Well I hope you can get into the hang of it Hatrus, then you wouldnt have to depend too many ppl then. Link to comment Share on other sites More sharing options...
hatrus Posted October 12, 2004 Author Share Posted October 12, 2004 ok i got the animations finished but when i try to import it to assimilat and build it it gives me a import failed. code = 4599 error. ive put all the animations on the same file and named it root.xsi then i brouggt it into assim and checked "make its own skeleton" and all then i hit build, named it model.car, then pressed ok. and i get this error. i think it says bad root file, but ive exported it from amx half-a-dozen times already just to make sure. help! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.