KMan Posted October 12, 2004 Author Share Posted October 12, 2004 Is there a way to limit the max amount that can be set when looking around? They have the pivot at both ends of the neck, so they should be able to get about 30 degrees in each direction. Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted October 12, 2004 Share Posted October 12, 2004 I think you should atleast, make the body like jolt when the feet hit the ground. But if it isn't noticed that much in game, I guess it's not needed. Link to comment Share on other sites More sharing options...
LightNinja Posted October 13, 2004 Share Posted October 13, 2004 Originally posted by KMan Is there a way to limit the max amount that can be set when looking around? They have the pivot at both ends of the neck, so they should be able to get about 30 degrees in each direction. it isnt posible, well maybe if it was in a mod it would be possible but im not sure; as i said i'd suggest that just the weapons where the ones which move Link to comment Share on other sites More sharing options...
Thrawn42689 Posted October 13, 2004 Share Posted October 13, 2004 As it's an AT-AT, I don't think it should have a pain animation...it just doesn't make sense. Link to comment Share on other sites More sharing options...
KMan Posted October 13, 2004 Author Share Posted October 13, 2004 Originally posted by LightNinja it isnt posible, well maybe if it was in a mod it would be possible but im not sure; as i said i'd suggest that just the weapons where the ones which move Hmm.. what about having one axis on one bone, and the other on the next bone? have the neck be able to move left to right, and then the head bone up and down. I'll try looking at the vehicle config files and see what is there. Link to comment Share on other sites More sharing options...
Pahricida Posted October 13, 2004 Share Posted October 13, 2004 Originally posted by Thrawn42689 As it's an AT-AT, I don't think it should have a pain animation...it just doesn't make sense. I second that... You never saw an AT-AT bend in pain or something. They just get down when they are destroyed and therefore the animation seems out of place imo. The death animation though is really good. Link to comment Share on other sites More sharing options...
KMan Posted October 14, 2004 Author Share Posted October 14, 2004 Originally posted by Pahricida I second that... You never saw an AT-AT bend in pain or something. They just get down when they are destroyed and therefore the animation seems out of place imo. The death animation though is really good. Yeah, how about just having the head dip a bit. Link to comment Share on other sites More sharing options...
Thrawn42689 Posted October 14, 2004 Share Posted October 14, 2004 Pahricida, who is that duck, and why is he a soldier and a pimp? o.o Link to comment Share on other sites More sharing options...
KMan Posted October 14, 2004 Author Share Posted October 14, 2004 Originally posted by Thrawn42689 Pahricida, who is that duck, and why is he a soldier and a pimp? o.o Ever heard of a PM?!? It means 'Private Message' Link to comment Share on other sites More sharing options...
hatrus Posted October 14, 2004 Share Posted October 14, 2004 i stongly agree: there should be no pain animation. the atat is so large it can carry two atst's in its cargo hold. something that big would not shake when it got hit by a laser bolt. the only thing that could topple a atat is a towcable or a high yield rocket or bomb. so i think you should do a death animation, like the one in esb. this is going to be soo sweet i cant wait to drive it! Link to comment Share on other sites More sharing options...
LightNinja Posted October 14, 2004 Share Posted October 14, 2004 Originally posted by hatrus you should do a death animation, like the one in esb It would be a waste of time because in this game you won't be never able to add the towcable and much less doing the same thing as in rogue squadron. Also i dont mind of removing the pain animation; just i won't put it in the animation.cfg and we're done KMan go in game, in MP and spawn an ATST, the ATAT or any other vehicle just can move the head the same than the ATST (up and down) :/ Link to comment Share on other sites More sharing options...
LightNinja Posted October 14, 2004 Share Posted October 14, 2004 ok here is the new pain animation it just moves the head. EDIT: **th i uploaded the wrong .gif Link to comment Share on other sites More sharing options...
jangofett804 Posted October 14, 2004 Share Posted October 14, 2004 HaHAHA! Good One. Link to comment Share on other sites More sharing options...
KMan Posted October 14, 2004 Author Share Posted October 14, 2004 that thing is nicely balanced. hehe Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 14, 2004 Share Posted October 14, 2004 HAHAHAHHAHAHAHA Good one Ninja! Link to comment Share on other sites More sharing options...
LightNinja Posted October 15, 2004 Share Posted October 15, 2004 hehe i was bored...but its ok the new pain? Link to comment Share on other sites More sharing options...
Mex Posted October 15, 2004 Share Posted October 15, 2004 The AT-AT looks like a punk rocker. Link to comment Share on other sites More sharing options...
LightNinja Posted October 15, 2004 Share Posted October 15, 2004 Originally posted by Pal™ The AT-AT looks like a punk rocker. well it wont be moving the head always, it will do randomly once when he gets damage. Link to comment Share on other sites More sharing options...
KMan Posted October 16, 2004 Author Share Posted October 16, 2004 The texture is finally starting to come along now. Haven't had much time to work on it this week. Should be able to get more done this weekend. Link to comment Share on other sites More sharing options...
Neon Posted October 17, 2004 Share Posted October 17, 2004 Nice model, now a good skin. Link to comment Share on other sites More sharing options...
Nokill Posted October 17, 2004 Share Posted October 17, 2004 yes looks pretty good now how big are you going to make it? i hope bigger than ducans beta that one whas a baby compared to the normal AT-AT Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 17, 2004 Share Posted October 17, 2004 duncans wasa so small cause he cant make it any bigger due to some JA bone limit Link to comment Share on other sites More sharing options...
KMan Posted October 21, 2004 Author Share Posted October 21, 2004 I finally found my old atat model kit from years ago, and after reattaching some pieces, I found out that I made the neck too wide. So I've shrunk that by about 85% and now it's looking much better. I probably won't get this done by this weekend though, and then I'll be out of the state for a few days next week as well. Also, one more thing. I've seen alot of reference images for this guy, and I'm not sure which way to take it. There are some shots with the viewport on the head glowing red. Any thoughts on weather or not I should put this in? Link to comment Share on other sites More sharing options...
Manquesa Posted October 21, 2004 Share Posted October 21, 2004 yeah, i've always liked the red glow in the head for the ATAT's. I'd go with that look. Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 21, 2004 Share Posted October 21, 2004 Looking good Link to comment Share on other sites More sharing options...
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