wedge2211 Posted December 22, 2004 Share Posted December 22, 2004 Eh, you just rotate it till it's upside-down. For freestanding things like trees, the angles x y z key is all you need. And hey, isn't there a way to make a shader generate copies of a model on its surface? The might help with grass/bushes/shrubs. Downside would be, of course, that you can't clip them, so don't try it with trees. Link to comment Share on other sites More sharing options...
monsoontide Posted December 23, 2004 Author Share Posted December 23, 2004 I have the code for generating models on a shader surface, but I don't know if it works. Also I was reading another thread and it said that ydnar had removed that code from the current version of q3map - but I haven't confirmed that for myself yet... Link to comment Share on other sites More sharing options...
GothiX Posted December 23, 2004 Share Posted December 23, 2004 surfaceModel worked for me last time I tried. Link to comment Share on other sites More sharing options...
lauser Posted December 26, 2004 Share Posted December 26, 2004 Wow..not a bad map. Not as good as mine but not bad. Been a long time chaps. I don't map anymore like Gothix there. I am thinking of finishing up 2 or more old JK2 maps lying around though. Monsoon, I gave LDJ all my files regarding my ENDOR map for JA. If you like maybe email him or I might be able to get some old PK3s lying around. That's 'IF' you want them. I spent a while building a terrain model for a portalsky that turned out real nice. This is also included in the PK3. Pahricida has my tree model you might like. I don't know if he fixed it though...(was Z fighting :S) If anyones interested you can email me for the files since I wont be needing them. Lots of custom textures and models by me. Map itself is UBER BIG. rkbrode@hotmail.com Originally posted by GothiX surfaceModel worked for me last time I tried. surfacemodel = PWNS Good seeing you guys still at it........ Link to comment Share on other sites More sharing options...
Neon Posted December 30, 2004 Share Posted December 30, 2004 Hmm, but we also need ewoks Link to comment Share on other sites More sharing options...
Ockniel Posted December 31, 2004 Share Posted December 31, 2004 okay, please, how do you do the alpha map? that link you gave had a paragraph about it, but no tutorial, please, I need to do something with texture blending, but I have NO idea how to work easy gen time consuming is okay with me, and I'm willing to take a bunch of time to learn it if I can get a hold of a link, please, gimme!! oh, and your map is awsome, you going to release a beta anytime soon? Link to comment Share on other sites More sharing options...
monsoontide Posted January 1, 2005 Author Share Posted January 1, 2005 Busy with the usual... Holidays, Work, Family, Food Poisoning etc... Update sometime in New Year... Link to comment Share on other sites More sharing options...
lauser Posted January 3, 2005 Share Posted January 3, 2005 Same here Monsoon. Must be nice being SITH J Cull with all that free time he has to map hmm? Link to comment Share on other sites More sharing options...
Nokill Posted January 3, 2005 Share Posted January 3, 2005 you woud almost think his work is to make maps or he is realy ritch so he can have all the free time Link to comment Share on other sites More sharing options...
monsoontide Posted January 6, 2005 Author Share Posted January 6, 2005 Just noticed that someone has gone and made an Ewok player model http://www.pcgamemods.com/9547/ Could come in useful.... In the meanwhile - I have nothing new to add as I haven't done anything over Xmas/New Years as I've been sick and felling rather run down. However things are picking up again so I expect to get back into it this weekend sometime... Link to comment Share on other sites More sharing options...
LightNinja Posted January 7, 2005 Share Posted January 7, 2005 Originally posted by monsoontide Just noticed that someone has gone and made an Ewok player model http://www.pcgamemods.com/9547/ go to showcase forum>modelling any time xD Link to comment Share on other sites More sharing options...
monsoontide Posted January 10, 2005 Author Share Posted January 10, 2005 OK... Finally got back into it last night and sorted out the floor plan of one of the structures in the imperial sector (Third attempt on this one building!) So hopefully should have some more progress shots soon. Link to comment Share on other sites More sharing options...
mergatroid Posted January 11, 2005 Share Posted January 11, 2005 The third is the lucky one,I hope. Link to comment Share on other sites More sharing options...
monsoontide Posted January 16, 2005 Author Share Posted January 16, 2005 OK, managed to get most of the SIEGE stuff set up over the weekend. still have to draw the icons and map (just using temp stuff for now.), but all the teams/classes are working (with much tweaking needed for them I imagine). I've also started doing the lighting, though that will take a while. I managed to get the shader working where it places models on the surface of the shader, so there are now ferns dotted all over the landscape. It looks OK. Now I just have to get the objectives to work!!! Link to comment Share on other sites More sharing options...
monsoontide Posted January 20, 2005 Author Share Posted January 20, 2005 Rest assured, I'm still diligently working on this. Just getting a start on the Ewok village section. Hope to have it ready for ALPHA testing in a month at latest. That test will be simply to determine that the basic premise works and to ascertain what needs changing. ALPHA release will be limited to anyone on this forum who is interested... Link to comment Share on other sites More sharing options...
monsoontide Posted January 23, 2005 Author Share Posted January 23, 2005 Started work modeling the Rebel Commando last night (Currently I have Jan standing in for this model in the team classes). Roughed out the general shape by grabbing the various bits and pieces from some of the Standard Raven models and then began working on sculpting the custom parts - Helmet, backpack, etc and roughing out a few modifications to the existing model - pockets, jacket hood, funky boot coverings etc... Should have a unskinned preview ready by the end of the week. Meanwhile as far as the map goes, its mainly just tweaking all the obkectives to work properly, since there's a faily complicated sequence of triggers and realys for each objective - I know I should script it, but I'm kinda lazy when it comes to scripting (I only use it when I can't find any other way to accomplish something!) Anyway, I have it all PK3'd and up and running. I'm sticking in some BOT reinforcements for both teams to pad out player numbers for now. Screenshots will materialize soon. No... really Link to comment Share on other sites More sharing options...
Nokill Posted January 24, 2005 Share Posted January 24, 2005 yay more screens i hope this will be a realy nice map Link to comment Share on other sites More sharing options...
TK-425 Posted January 24, 2005 Share Posted January 24, 2005 Originally posted by Nokill yay more screens i hope this will be a realy nice map <sarcasm="Why would you say that in front of monsoontides face?"> Link to comment Share on other sites More sharing options...
Nokill Posted January 25, 2005 Share Posted January 25, 2005 Originally posted by TK42235 <sarcasm="Why would you say that in front of monsoontides face?"> erm.... Link to comment Share on other sites More sharing options...
TK-425 Posted January 25, 2005 Share Posted January 25, 2005 i hope this will be a realy nice map Link to comment Share on other sites More sharing options...
Nokill Posted January 25, 2005 Share Posted January 25, 2005 Originally posted by TK42235 well erm... sorry.... this map will suk is that better? Link to comment Share on other sites More sharing options...
TK-425 Posted January 25, 2005 Share Posted January 25, 2005 LOL. Well, I was pretty much joking anyway:D Link to comment Share on other sites More sharing options...
GothiX Posted January 25, 2005 Share Posted January 25, 2005 Best. Post. Ever. Just a shame that somebody lacked the education needed to understand it. Link to comment Share on other sites More sharing options...
Nokill Posted January 25, 2005 Share Posted January 25, 2005 Originally posted by GothiX Best. Post. Ever. Just a shame that somebody lacked the education needed to understand it. like you? Link to comment Share on other sites More sharing options...
El Sitherino Posted January 25, 2005 Share Posted January 25, 2005 Yar! Keep it calm boys. And try not to drift too far off topic. <3 Link to comment Share on other sites More sharing options...
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