Ray Jones Posted February 22, 2005 Share Posted February 22, 2005 I'll get, of course, the PC version. Maybe I'll try to run it on winex, too. The widescreen-TV and a surround system will do the rest while my thumbs gonna rape the PSX dualshock pad. Link to comment Share on other sites More sharing options...
Prosky Posted February 22, 2005 Share Posted February 22, 2005 Moolah is always an issue in business, but the motivation for the multiplatform release is to get Psychonauts to as many people as possible. This is a game like none other, and it should be seen by all. The PS2 has a lot of devoted fans who will not stray, and it's not our place to ask them to, so we made a version for them. As for PC, we all know Tim Schafer's history in this industry, he is Mr. PC. The Xbox was obviously already in production, and again this falls under the same reasoning as PS2 fans. Money is important, but this decision was also approved and encouraged by Doublefine because the more ways we offer it, the more people will play it. So whatever platform you have, all we ask is that you open your minds and enjoy the excellent game Psychonauts! Link to comment Share on other sites More sharing options...
Jake Posted February 22, 2005 Share Posted February 22, 2005 I don't know if this is true or not, but when I heard there was a PS2 port the first thing that came to mind was that with the popularity of the Ratchet and Clank, Jak (and Daxter), and Sly Cooper serieses, there is probably large a built in audience of 3D platformer fans on PS2... that might be the case on Xbox as well, but I don't think Microsoft managed to get Blinx or Voodoo Vince or Munch's Odyssee to sell as well as they'd hoped. Link to comment Share on other sites More sharing options...
Nath5000 Posted February 22, 2005 Share Posted February 22, 2005 Originally posted by Jake I don't know if this is true or not, but when I heard there was a PS2 port the first thing that came to mind was that with the popularity of the Ratchet and Clank, Jak (and Daxter), and Sly Cooper serieses, there is probably large a built in audience of 3D platformer fans on PS2... that might be the case on Xbox as well, but I don't think Microsoft managed to get Blinx or Voodoo Vince or Munch's Odyssee to sell as well as they'd hoped. Voodoo vince looked visually promising, but i rented it and was not impressed with the story or characters, i really wanted to love that game though. Blinx i bought back in the day after it got very good reviews for some shifty reason in the official xbox magazine and i tried to love it as well, and artistically it was an awesome game, the gameplay was just frustrating and got old fast, but they STILL decided to make a Blinx 2 which i was sent a microsoft survey long before it was announced and i solidly answered that i wasnt interested in the game, however most other people that took part in that survey mustve been excited for it i guess :-/. As far as munches odyssee goes, i also bought that and tried hard to love it but the style was maybe a little too odd for me and not exactly humorous enough. Psychonauts has the advantage over all of those games firstly because Tim Schafer makes games with good characters/humor/story. Secondly the intro video to psychonauts has more depth and is more entertaining then any of those other xbox platformers combined. Its really a shame that microsoft lost faith in Psychonauts, probably because they looked at what they thought were "Psychonauts-Like" games like voodoo vince and such. Hopefully Psychonauts does well with the reviews, thats probably the only chance it has to catch onto the community. Good reviews will win this game over i think. Link to comment Share on other sites More sharing options...
Udvarnoky Posted February 22, 2005 Share Posted February 22, 2005 Originally posted by Prosky Moolah is always an issue in business, but the motivation for the multiplatform release is to get Psychonauts to as many people as possible. This is a game like none other, and it should be seen by all. The PS2 has a lot of devoted fans who will not stray, and it's not our place to ask them to, so we made a version for them. As for PC, we all know Tim Schafer's history in this industry, he is Mr. PC. The Xbox was obviously already in production, and again this falls under the same reasoning as PS2 fans. Money is important, but this decision was also approved and encouraged by Doublefine because the more ways we offer it, the more people will play it. So whatever platform you have, all we ask is that you open your minds and enjoy the excellent game Psychonauts! Am I supposed to be hopeful for a GameCube port? Link to comment Share on other sites More sharing options...
Prosky Posted February 22, 2005 Share Posted February 22, 2005 I don't think a GameCube port is looking to bright. I'm just a tester, so I have no facts as to why, but that's what I here. Link to comment Share on other sites More sharing options...
Udvarnoky Posted February 22, 2005 Share Posted February 22, 2005 I suspected as much. Perhaps the chances will increase several months after the game's release, especially if it's really successful. As has been noted elsewhere, the cube has a significant potential audience for a game like this. Link to comment Share on other sites More sharing options...
James Isaac Posted February 23, 2005 Share Posted February 23, 2005 PC because: 1) I don't have an Xbox 2) I prefer PC because it's just better Link to comment Share on other sites More sharing options...
Metallus Posted February 23, 2005 Share Posted February 23, 2005 I want to get the PC demo just to prove to myself that my computer can't run it. Link to comment Share on other sites More sharing options...
Joshi Posted February 24, 2005 Share Posted February 24, 2005 I have an analogue controller for my PC and to be honest, it works fine. I use it rarely (i.e, on few games, but regularily on the games I use it for) but when I do, it gives me much more control than the mouse and WASD. Not to say that the Mouse and WASD are bad, I can use them fine, I have been for ages and many games these days have that as a default so it's easy to get used to. Effectively, I'll be buying the PC version. Link to comment Share on other sites More sharing options...
Ray Jones Posted February 24, 2005 Share Posted February 24, 2005 The best analogue controller I know is the Namco NeGcon, initially developed for Wipeout. It adds extra correct freshness to every single racing game existing in this world. Word. Link to comment Share on other sites More sharing options...
mxbx Posted February 26, 2005 Share Posted February 26, 2005 Originally I had gotten the Xbox for Psychonauts, but I've since gotten rid of the Xbox. Now I've got a PS2 and I think I'll get Psychonauts for that. Link to comment Share on other sites More sharing options...
Toddas Posted February 27, 2005 Share Posted February 27, 2005 The Xbox, simply because that's the platform that the game is being developed for, the others are ports (well, not that big of a deal, but anyway). Also, I've ceased playing games on the PC (except RTS, and point and click...). Just much more comfy and hassle-free playing on consoles. My PC's getting old too... Got an Xbox and a Gamecube. Link to comment Share on other sites More sharing options...
VampireNaomi Posted February 28, 2005 Share Posted February 28, 2005 I'd love to get it for PS2 or Xbox, but sadly I don't own either. So it's PC for me, though I have a suspicion that this piece of junk won't even run the game properly. Link to comment Share on other sites More sharing options...
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