Leviathan Posted April 12, 2005 Share Posted April 12, 2005 I hope that the Neverwinter Nights Source Scripts files (*.NSS) will be released with this SW : KotOR II's restoration project... As far as I know, we will release the source code for scripts we've written or modified as well as the scripts we've translated from byte code when the project is finished. I don't know if we will be doing that for partial release(s) though (namely the HK Factory sidequest). Good to know... But I think it would be a pity that the HK Factory's source scripts wouldn't be released, because I consider it as a truth and official part of SW : KotOR II. Link to comment Share on other sites More sharing options...
Jennaida Posted April 12, 2005 Share Posted April 12, 2005 Any good updates past what's listed for April 3, yet? Link to comment Share on other sites More sharing options...
90SK Posted April 12, 2005 Share Posted April 12, 2005 Once again, great mod! I have two questions, though: In the GenoHaradan quest, what does Dessicus look like? He doesn't have a unique apperence that I could find in the game files, and it seems like he should. I assume he is an "alien", since I'm not aware of any sound files for him. Could you verify? and I was sniffing around in the 800's folders and I noticed several allusions to M4-78 related happenings in Lonna Vash's dialogue. Yet she mentions the "tomb" she was trapped in, which seems to portray that she is on Korriban. However I'm certain that she was intended to be on M4-78, given the ties between her dialogue and IS-24's dialogue. If she is to be restored, how do you intend to work around this? Link to comment Share on other sites More sharing options...
Razorfish.8 Posted April 12, 2005 Share Posted April 12, 2005 Originally posted by Command3r If want a savegame with the droid planet go here Thanks, I don't need a savegame because I can just warp to the planet or reactivate the travel option in the galaxy map, but I didn't know about that page. What I was specifically looking into was the remote possibility that the XBox version of the game would have the missing Droid Planet arrival/departure cinematics and area map images, since specific filenames were referenced in the galaxy map script (implying that the cinematics had been created) and the game expects a certain area map image name, since it attempts to load one. Someone who looked into this for us said that s/he could not find anything of that nature, unfortunately. Originally posted by Leviathan Good to know... But I think it would be a pity that the HK Factory's source scripts wouldn't be released, because I consider it as a truth and official part of SW : KotOR II. I probably wasn't being clear... We originally had plans to release an early version the HK Factory first, before the rest of the project. When the rest of the project is released, so would the source (including the the source for the HK Factory). We might just throw in the HK Factory source for kicks, but we haven't really discussed the specifics of packaging yet. Originally posted by C. Skye I have two questions, though: In the GenoHaradan quest, what does Dessicus look like? He doesn't have a unique apperence that I could find in the game files, and it seems like he should. I assume he is an "alien", since I'm not aware of any sound files for him. Could you verify? Afaik, Dessicus is human, and there are VOs for him. Originally posted by C. Skye I was sniffing around in the 800's folders and I noticed several allusions to M4-78 related happenings in Lonna Vash's dialogue. Yet she mentions the "tomb" she was trapped in, which seems to portray that she is on Korriban. However I'm certain that she was intended to be on M4-78, given the ties between her dialogue and IS-24's dialogue. If she is to be restored, how do you intend to work around this? We have not yet decided whether or not to take on the task of reconstructing the Droid Planet. In and of itself, the task wouldn't be a restoration, because there is not enough material to make it such; A lot would have to be fabricated - made from scratch, so to speak. Link to comment Share on other sites More sharing options...
Leviathan Posted April 13, 2005 Share Posted April 13, 2005 Good to know... But I think it would be a pity that the HK Factory's source scripts wouldn't be released, because I consider it as a truth and official part of SW : KotOR II. I probably wasn't being clear... We originally had plans to release an early version the HK Factory first, before the rest of the project. When the rest of the project is released, so would the source (including the the source for the HK Factory). We might just throw in the HK Factory source for kicks, but we haven't really discussed the specifics of packaging yet. That seems more clearly for me, now... Thanks for all the precise details !... Link to comment Share on other sites More sharing options...
DarthSilius Posted April 14, 2005 Share Posted April 14, 2005 Fantastic!! If you can pull this off you should reward yourself with a six pack of smooth malt beverage baby. I was hoping there was enuf unfinished material and enuf good (crazy ) people to work on this. Since one of the biggest bugs / unfinished elements in the game is how underwhelmingly easy it is (i.e. Darth Nihilus)...I highly and humbly recommend you incorporate (or at least be open working out any incompatibilities with) one of the game balance mods. Personally I'd suggest Beancounter's Hardcore mod, but anything would be better than the anticlimactic two-round boss battles that plague the game. If you need a beta tester, let me know. Though like most people, I'd rather selfishly wait for a finished product and experience it for the first time by replaying the game as it was meant to be. (a.k.a. what we all paid for!) Best of luck! :D Link to comment Share on other sites More sharing options...
Razorfish.8 Posted April 14, 2005 Share Posted April 14, 2005 Originally posted by DarthSilius Since one of the biggest bugs / unfinished elements in the game is how underwhelmingly easy it is (i.e. Darth Nihilus)... Rebalancing Nihilus is more of a tweak than a restoration, so that issue in itself won't be resolved for the Nihilus confrontation by the TSLRP. I highly and humbly recommend you incorporate (or at least be open working out any incompatibilities with) one of the game balance mods. As far as I know, the TSLRP doesn't and will not likely have any overlapping changed files with a rebalance mod (so far, Beancounter's Hardcore Mod is in the clear). Best of luck! :D Thanks Link to comment Share on other sites More sharing options...
Darmoth Posted April 14, 2005 Share Posted April 14, 2005 So how's it coming? The progress on the site is quite amazing, I'm just curious. Link to comment Share on other sites More sharing options...
Jeff Posted April 14, 2005 Share Posted April 14, 2005 This project sounds awesome. I can't wait Link to comment Share on other sites More sharing options...
Razorfish.8 Posted April 14, 2005 Share Posted April 14, 2005 Originally posted by Darmoth So how's it coming? You'll find out in the WIP update on Sunday Link to comment Share on other sites More sharing options...
ddragon64 Posted April 14, 2005 Share Posted April 14, 2005 You'll find out in the WIP update on Sunday *holds breath till Sunday* Dragon Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted April 14, 2005 Share Posted April 14, 2005 Can't wait till I get my hands on the wip then on the final mod Keep up the great work guys! Link to comment Share on other sites More sharing options...
Jennaida Posted April 14, 2005 Share Posted April 14, 2005 Originally posted by Razorfish.8 You'll find out in the WIP update on Sunday *starts pacing* Link to comment Share on other sites More sharing options...
Emperor Devon Posted April 14, 2005 Share Posted April 14, 2005 Originally posted by Razorfish.8 You'll find out in the WIP update on Sunday Hmm, is that time machine on Ebay still selling? Heh heh. Link to comment Share on other sites More sharing options...
Darth_Tratious Posted April 14, 2005 Share Posted April 14, 2005 i'm gonna love playing this restoration Link to comment Share on other sites More sharing options...
Emperor Devon Posted April 14, 2005 Share Posted April 14, 2005 ^^^ We all will. Link to comment Share on other sites More sharing options...
Emperor Devon Posted April 14, 2005 Share Posted April 14, 2005 Deleted because I double posted. Link to comment Share on other sites More sharing options...
Kiwegapa Posted April 18, 2005 Share Posted April 18, 2005 It took us a few hours more than expected, but our second WIP update is now in place. I hope you enjoy this. I'm starting to look forward to the finished project as much as the rest of you. We do not have a set date for our next WIP update, but if all goes well and the terrors of Real Life do not intrude, we'll try for two weeks from now. If we get ahead or behind, we'll post and let everyone know. Link to comment Share on other sites More sharing options...
Darmoth Posted April 20, 2005 Share Posted April 20, 2005 I am impressed. This'll really be awesome to play though once released. How's the bug hunt going with it too? So many restored features surely must require testing. What's the compatibility with mods like? I'm curious as to whether we can still include mods plug in and play, or if they'd have to be worked into some of the new files and restored content... Link to comment Share on other sites More sharing options...
Kiwegapa Posted April 20, 2005 Share Posted April 20, 2005 We seem to be staying atop the bugs for any new changes, and every so often we find and fix an existing game bug. We will be testing thoroughly for bugs and as extensively as we can manage for mod compatibility once the Restoration mod gets closer to completion. Link to comment Share on other sites More sharing options...
Bob Lion54 Posted April 20, 2005 Share Posted April 20, 2005 Originally posted by Kiwegapa We seem to be staying atop the bugs for any new changes, and every so often we find and fix an existing game bug. .... Now that is GREAT hear. This mod keeps getting better and better. As if it wasn't great to begin with!!!! Good luck to you!!! EDIT: although the patch did fix some things, I'm ready to see what you guys fixed. Even though that was not you primary goal, I'm sure you fixed something. Cheers!! Link to comment Share on other sites More sharing options...
BattleDog Posted April 20, 2005 Share Posted April 20, 2005 I just had to say I'm really looking foward to this patch. I have a couple of questions about it though. After the actual end game there are apparently several different sequences. Visas/Handmaiden if you're male and the Atton sequence if your female and he's still alive. So here's my question: If you add these sequences could you have it so that they both play no matter the PC gender. The Atton sequence right at the end, from the script I've read, really seems to be universal and the other one is also really important and I'm sure you could make it work for both genders. Link to comment Share on other sites More sharing options...
The Source Posted April 20, 2005 Share Posted April 20, 2005 :D NICE! :D Link to comment Share on other sites More sharing options...
Dashus Posted April 21, 2005 Share Posted April 21, 2005 Originally posted by BattleDog If you add these sequences could you have it so that they both play no matter the PC gender. The Atton sequence right at the end, from the script I've read, really seems to be universal and the other one is also really important and I'm sure you could make it work for both genders. Could it be done? Yes. WIll we do so? Likely not. The idea behind the mutiple endings is to provide a unique experience depending on how you chose to play the game (or as is so often the case, how you chose to modify your save game ). Link to comment Share on other sites More sharing options...
BattleDog Posted April 21, 2005 Share Posted April 21, 2005 Well I can live with that. I suppose I'll never see the Atton sequence then. *Shrug* Good Luck, you guys deserve medels! Link to comment Share on other sites More sharing options...
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