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Ok since the Original thread was lost thread was lost :( this is a repost so that we can trouble shoot any of the mods problems in a single thread and post updates as we make them. As such you can find all of this mods updates and patches at the end of this post.

 

Ultimate Lightsaber Mod(USM) for TSL

 

Created By: ChAiNz.2da, Darth333, Seprithro, svösh, and T7nowhere.

 

Please Read the README for installation instructions

 

USM Direct Download This mod weighs in at 22MB

 

USM Saber Pic Gallery

 

Alternate USM Download Site @ FileFront

 

Alternate USM Download Site @ JumpStationZ

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This mod is in no way shape or form endorsed by LucasArts OR Obsidian Entertainment.Use entirely at your own risk.

 

This mod may only be hosted at the following websites:

pcgamemods.com and Lucasfiles unless permission is given by the USM team to host on other sites.

 

Yes thats right The Ultimate Saber Mod is finally released. Its taken us MUCH longer than we originally thought(3 months), but hey these things happen ;)

 

About USM: The main focus of this mod is the 36 New lightsaber hilt models, which have been integrated into TSL. The majority of the lightsaber models also come in 5 color variants. Due to the number of New unique lightsaber models we could not make them be useable in all the colors that the normal game sabers have, but the base colors are available and several of the lightsabers have new unique colors.

 

It should be noted this mod is not intended to give you the player a lightsaber from the start of the game, but instead to enhance what is already there. The player will have the choice of building one of the several new hilts as part of the Lightsaber quest, this is of course on the condition that you have one of the new Color crystals already in your inventory. Don't worry they will be available by the time you have all the lightsaber parts to build your first saber. The lightsaber crystals are integrated into the random loot generation.You will also be able to find fully built Lightsabers at certain areas of the game. Additionally after the Lightsaber quest is complete Bao-Dur will be able to build the New USM lightsabers provided you have 1 usm crystal, 1 default game hilt and 900 credits for parts.

 

The NPC's that are trainable as Jedi will also build their own lightsabers after the initial training. Additionally Kreia will join your part with her own custom lightsaber and Visas will build a new one after you destroy hers.

 

All of the important Jedi and Sith NPC's In the game will also be sporting there new Lightsaber hilts. Among those are: Master Kavar, Master Vash, Master Vrook, Master Zez-Kai Ell, Atris, Darth Sion, and Darth Nihilus. Additional: Darth Nihilus has also been Pumped Up and he now has a few new tricks up his sleeves.

 

There are also a few new nice surprises to be found ;)

 

Due to the way lightsabers work in TSL you will not be able to use the USM crystals in the same manner that you could with the normal Color crystals. So you will not be able to use Double bladed lightsaber crystal in a normal single or short sabers. Think of them like a key to unlocking the new hilt models. If you do place a USM crystal in the wrong Lightsaber type it will turn into what looks like a grenade, So simply hit the cancel button and not the assemble button to return your lightsaber to normal.

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Positive side effect: As a side effect of making this mod a few game bugs were discovered and have been fixed. Most of them are minor.

 

-Entering the Hidden Jedi enclave on Telos: When entering Handmaiden will tell you to "Lay down your weapons and you shall not be harmed." If you choose the LS reply option "All right - we mean no harm." then it would end the dialog and the story would be dead. You can now choose this reply and the story will proceed to the next plot point in the game.

 

-Bao-Durs Bad dream about Malachor V, One reply option would end the dialog prematurely. The Reply is now linked to the proper entry.

 

-Disciples intro Dialog that happens in the enclaves sub level. If Disciple doesn't join you he says he will leave and meet you at Khoonda, But at the end of the dialog he just stands there like a moron so I added a script to the dialog that makes him run out of Khoonda.

 

-Another that is related to the one above is when you arrive back at khoonda If the global is not set to make carth be the Republic admiral then Disciple will talk to a wall( this really annoyed me as I didn't know what the hell was going on in that scene the First time I played TSL). Now he will be talking to the alternate Admiral that you see if Carth is not the Admiral.

 

-Fixed Visas marrs Bugged Forcesight dialog, it turns out if you don't ask her "How do you see through the Force?" as soon as you see the option Then you can't ever ask it again because that reply is attached to a string that would be cut off from the main dialog string. So I linked it to her main dialog node. so now you can ask her even if you didn't right away.

 

-The Dialog with the 3 Jedi Master near the end of the game. One of Kavar's sentences was spoken by Zez, a reply was broken and near the end of the scene Vrooks Lightsaber would not ignite when it should have been.

 

 

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Credits

 

Artists: ChAiNz.2da, Seprithro, svösh, and T7nowhere.

 

ChAiNz.2da:

Xia Terashai's Short Saber

Disciple's "Agenda" Lightsaber

Segan Wyndh Long Saber

Zez-Kai Ell's Double Saber

BA-122 Prototype Double Saber

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Seprithro:

Darth Nihilus' Lightsaber

Master Vrook's Lightsaber

Darth Sion's Lightsaber

Type-S Short Lightsaber

Type-G Short Lightsaber

Type-J Lightsaber

Type-E Lightsaber

Alora-sor-Dana's Lightsaber

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svösh:

Brianna’s Balance

Negotiator

Type A Lightsaber [aka ani’s ep2]

Type B Lightsaber [aka Yoda’s ep2]

Type C Lightsaber [aka Dooku’s ep2]

Darth Bandon's saber

Kreia's walking stick

Master Vash's Harmony

Atris' Master Prism

Master Kavar’s Shield

Master kavar’s Prize

Visas’ Hope Of Katarr

Death Mask

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T7nowhere:

Blood of Malevolence

Darth Malak's Lightsaber

Stylized Exar Kun Lightsaber

Rocarian Double-Bladed Lightsaber[aka Darth Mauls Lightsaber Ep1.]

Padawan Lightsaber[aka. Lukes Skywalkers Lightsaber ANH]

Jedi Master's Lightsaber[aka. Mace Windu's Lightsaber AotC]

Jedi Knight's Lightsaber[ aka. Obi-Wan Kenobi's Lightsaber ANH]

Traditional Jedi Knights Lightsaber[aka. Qui-gon Jin's Lightsaber Ep.1]

Atton's Lightsaber

Bao-Dur's Lightsaber

Mira's Lightsaber

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Scripting, 2da editing and Item placement: ChAiNz.2da, Darth333 and T7nowhere.

 

ChAiNz.2da: BA-122 Prototype Double Saber Mini quest. Edited and combined Upcrystals.2da and baseitems.2da to be compatible with as many other mods as possible.

 

Darth333: Random loot script that is intergrated into the games normal Random loot ,generation and debugging.

 

T7nowhere: Gameplay intergration: Script writing, Sith and Jedi Master Lightsaber replacement, Dialog editing, debugging.

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Play testing: Colma Adawin(Formally known as MattColejk), maverick187, Mono_Giganto, RedHawke, Seprithro ChAiNz.2da, Darth333, svösh, tk102.

 

Special Gratitude goes out to our play testers Colma Adawin(Formally known as MattColejk), maverick187, Mono_Giganto, RedHawke tk102 for their helpful feedback and bug finding.

 

A very Special Thanks goes out to cchargin who made it Possible for us to make new lightsaber hilts for use in TSL, tk102 for His assistance in debugging, and for all his very useful utilities for which we all could not mod KotOR and TSL with out, Fred Tetra for his continued support of KotoR tool(aka. KT) another tool us modders could not live without, Xcom, Envida, and Of course stoffe -mkb- for their excellent Scripting knowledge, scripts and assistance.

__________________________________________________________________

Terms of use

 

This mod may not be re-upload to any other website besides LucasFiles.com and pcgmamemods.com Unless permission to do so is given by the USM mod Team. This means you guys at Kotorfiles :p

 

You may alter the contents of this mod in anyway you see fit for your personal use only.

 

You are not allowed to use any of this mods resources in other released mods without express written consent of the USM modding team.

 

The source scripts are there for modders and can be used freely.

____________________________________________________Finally thanks to all those people that supported us and have been eagerly awaiting this mods release.

 

 

USM UPDATES

  • Update 1: Download
    This .rar contains updated dialogs for ba_build.dlg, baodur.dlg, visasmarr.dlg. Minor bug fixes in all three files but you should still download and install.
     
     
  • Update 2: Download NEW - as of Aug. 3rd, 2008
    This zip contains the most recent patch to the USM loot script, this should also be installed. Thanks again to swfan28 for spotting and correcting this bug.
     
     
  • Update 3: (please read the instructions below to determine if you need this file, this is a mod compatibility patch.): Download
     
    Depending on which mod you are using, drop one of the following files in your override folder:
     
    - for Envida's complete mods, install the k_enter_601.ncs file located in the folder named Envida (k_enter_601.nss is provided for reference purpose only)
     
    - for Darth333's Unlocked NarShadaa and Khoonda doors, install the k_enter_601.ncs file located in the folder named Darth333 (k_enter_601.nss is provided for reference purpose only)
     
    If you happen to have both my mod and Envida's mod installed, the install my mod first and then Envida's. When prompted to replace the k_enter_601.ncs file, click yes)
     
    (do not try to install both files as they will overwrite each other)
     
     
  • Update 4: Updated "upcrystals.2da". Download
    Thanks to JacenPrime for catching this! :D
     
    ATTENTION! To People using USM & Darkkender's Color Mods,
    and Shadow's Saber Mods and the Odyssey Saber
     
    In the Upcrystals.2da files, rows 41-56, which are files u_l_colo_*number*, they are listed as u_i_colo_*number* and rows 46-55 are listed u_i_color_*number* therefore explainng the problem.
     
     
  • Update 5:Compatability fix for stoffe -mkb- Handmaiden for female PC's and USM. By rgdelta
    Only download this if you want to use both mods. Install instructions are in the readme included int he rar. Download

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Well alright T7 I thought I'd post you an update on my purple Windu saber problem I was having a few back. It was indeed the patch I missed installing that was my prob. The Bao Dur patch I mean. Just thought I'd follow up on that with you.

 

Sorry to hear all of those valuable posts were lost in the old version of this thread. (wondered why my post number got cut in 1/2)

 

I only hope some of the more important ones with heavy tutorial info in them didn't get wiped as well. ;)

 

DM

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Originally posted by Achilles

Do I need to install each update independently or does Update 3 include files from the other two?

 

Update 3 is only for those that have d333's Unlocked NarShadaa and Khoonda doors or Envida's complete mods.

 

update 1 and 2 is what you need to install.

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Originally posted by T7nowhere

Update 3 is only for those that have d333's Unlocked NarShadaa and Khoonda doors or Envida's complete mods.

 

update 1 and 2 is what you need to install.

Ok then I'll try it this way: Do I need to install both 1 and 2 or does 2 include the files provided in update 1? The gist of my question is "Do I need to download all of these updates or are they cumulative?"

 

TIA

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Great mod. I'm playing through with it for the first time and I'm really enjoying it so far. I've got a question, though. I've had no problem building sabers, and I've already gotten Visas to rebuild hers. Atton's the first NPC I've trained as a jedi, though, and I can't figure out how to get him to build his lightsaber. Is it related to the "I want to teach you some things" dialouge? If so that's pretty cool that they need to have a little Jedi experience before building their lightsaber, but if not how do I get him to build it? I don't have any other extra dialouge choices besides that one and it doesn't lead anywhere.

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Originally posted by KyleIII

I can't figure out how to get him to build his lightsaber. Is it related to the "I want to teach you some things" dialouge? If so that's pretty cool that they need to have a little Jedi experience before building their lightsaber, but if not how do I get him to build it? I don't have any other extra dialouge choices besides that one and it doesn't lead anywhere.

 

Go for a walk with Atton , off* of the Ebon hawk. Then talk to him ;)

 

svösh

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Yep just what Svosh up there said. ;) There are other kewl things along this line as well. Some scripts won't fire on the Hawk while others will. If you run into another try talking on the hawke and then off and see if it helps.

 

Also if it's your first run through with USM installed I'd highly recommend scrolling up to Big T's starter post for the thread and downloading the fixes some are need to download some are elective depending on what other mods you have installed. All explained in detail in T7's post. :D

 

Now that we have all these new "improved" sabers no one will ever use the standard...lol

 

DM

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I didn't post anything when this mod came finally to light, now that i play the game with it i can say:

 

"You have done a great job, TSL will never be the same without USM, you really improved the game not only giving new hilts also with new dialogues. I love the idea that every party character build there own lightsaber".

 

Thanks.

 

Edit: Sorry for my english :confused:, i hope you can understand me.

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Okay, for some reason Bao Dur will not build me a new lightsaber. I've installed the new patch, finished the lightsaber quest and have USM (Selget Winde <sp>) regulation hilts and money enough, but all I get from the boy is "You need something." with the response "Nevermind".

 

Help please?

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Originally posted by Darth Melignous

Yep just what Svosh up there said. ;) There are other kewl things along this line as well. Some scripts won't fire on the Hawk while others will. If you run into another try talking on the hawke and then off and see if it helps.

 

Also if it's your first run through with USM installed I'd highly recommend scrolling up to Big T's starter post for the thread and downloading the fixes some are need to download some are elective depending on what other mods you have installed. All explained in detail in T7's post. :D

Alright, thanks for the advice guys. I'll try taking him off the Hawk next time I play.

 

And yeah, I already installed all of the fixes. Haven't had any problems at all so far. Once again, this is a great mod!

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Originally posted by NeveAngelus

Okay, for some reason Bao Dur will not build me a new lightsaber. I've installed the new patch, finished the lightsaber quest and have USM (Selget Winde <sp>) regulation hilts and money enough, but all I get from the boy is "You need something." with the response "Nevermind".

Have you tried asking Bao-Dur to build one off of the Ebon Hawke to see if you get the same response?

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Originally posted by ChAiNz.2da

Have you tried asking Bao-Dur to build one off of the Ebon Hawke to see if you get the same response?

 

Just tried it, and it's the same "Yes General?" with the only response being "Nevermind"

 

I'm sorry to be such a bother about it :(

 

Neve

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Originally posted by NeveAngelus

Just tried it, and it's the same "Yes General?" with the only response being "Nevermind"

 

I'm sorry to be such a bother about it :(

Trust me, you're no bother at all. You have a valid question and would like an answer :)

 

I'm not sure, maybe T7 or one of the others may know.

 

@other USM'ers

Is there a level requirement for him to build a saber? Or other pre-requisite...

 

Yeah, I feel like a goober not knowing the answer about a mod I helped work on... call me "Flaky.2da" :p

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Originally posted by ChAiNz.2da

Trust me, you're no bother at all. You have a valid question and would like an answer :)

 

I'm not sure, maybe T7 or one of the others may know.

 

@other USM'ers

Is there a level requirement for him to build a saber? Or other pre-requisite...

 

Yeah, I feel like a goober not knowing the answer about a mod I helped work on... call me "Flaky.2da" :p

 

Considering you guys managed to put together such a huge wonderful mod (with this exception, I've had no problems getting Visas to build her's and Kriea's showed up perfectly fine as well) while working around real life, I don't think you should feel like a goober at all :)

 

And to give the other bug hunter some info that may help:

 

Character is a level 13 guardian, has 4 SW lightsaber cartridges (2 Purple, 1 Green, 1 Blue), plus the blue prints for the "breakaway" saber, but no crystals associated with it. Also has 2 double blades sabers gotten from in game, one single lightsaber constructed at the bench and one short lightsaber contructed at the bench.

 

Hope this helps.

 

Neve

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@T7

 

I have a question. In one post in this thread before the forums went down you described to someone how to change the trainable NPC's .dlg files so one could still train them in the Force even if they are not the default Jedi class they become in the normal game, like when having mods that make them a prestige class instead etc.

 

Could you post the desciption again so that I (and perhaps others :D ) can train my prestige class NPCs? :)

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i still have the problem where the only crystals i get from random loot are Padawans, Rocarians, and Segans, even though i'm well past level 12. Tried removing all other mods from my Override folder, but that hasn't helped. Assistance will be greatly appreciated.

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Originally posted by orus

i still have the problem where the only crystals i get from random loot are Padawans, Rocarians, and Segans, even though i'm well past level 12. Tried removing all other mods from my Override folder, but that hasn't helped. Assistance will be greatly appreciated.

That is how it is supposed to be. You get some crystals for low levels, some for medium, and some for high levels. Well, you can get any crystal at any level, but the % are higher for a certain kind based on level.

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Originally posted by DarthMoeller

That is how it is supposed to be. You get some crystals for low levels, some for medium, and some for high levels. Well, you can get any crystal at any level, but the % are higher for a certain kind based on level.

 

No, one character went well into the 20s and the other is at 18, and those 3 are the only crystals i've ever gotten from random loot.

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Originally posted by orus

No, one character went well into the 20s and the other is at 18, and those 3 are the only crystals i've ever gotten from random loot.

Well that is strange, but I would have to say it is back luck, since it uses the random loot system. It can't be a bug since it hasn't happened to anyone else...

 

EDIT: make sure you loot every possible place if you want USM crystals since they are hard to find, that is my best advice for finding new crystals.

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