Jeff Posted November 25, 2005 Share Posted November 25, 2005 Wow. I never thought that animations would ever be figured out. Great job both of you Link to comment Share on other sites More sharing options...
RedHawke Posted November 25, 2005 Share Posted November 25, 2005 OMG! Nuff said. Quoted for emphasis... Thanks to everyone involved... I'm all giddy with excitement. Link to comment Share on other sites More sharing options...
bneezy Posted November 25, 2005 Share Posted November 25, 2005 You know, this is why I still check in on this forum occasionally. Yay, Chuck and JdNoa! Count me in for testing if you could. Link to comment Share on other sites More sharing options...
90SK Posted November 25, 2005 Share Posted November 25, 2005 Hey, long time no see, bneezy. Good to see you're still around. Link to comment Share on other sites More sharing options...
LoneFerret Posted November 25, 2005 Share Posted November 25, 2005 OMG! You can count me in as a tester also... Good job! LoneFerret Link to comment Share on other sites More sharing options...
deathdisco Posted November 25, 2005 Share Posted November 25, 2005 WOOT! No more starchy cape. Can't wait to see a new Revan model posted on PCGamemods.com. You guys rock. Good job:):) Link to comment Share on other sites More sharing options...
Darth_Pavel Posted November 25, 2005 Share Posted November 25, 2005 One word: SWEET!!! Keep up the good work Ms. JdNoa! Nuff said. Link to comment Share on other sites More sharing options...
Clone L68362 Posted November 25, 2005 Share Posted November 25, 2005 Wow. Might as well hld up on my awesome modded-up KOTOR game so I don't have to use starchy Revan robes now. I applaud you two. Link to comment Share on other sites More sharing options...
Darkkender Posted November 25, 2005 Share Posted November 25, 2005 This is great news Chuck. Link to comment Share on other sites More sharing options...
Darth InSidious Posted November 25, 2005 Share Posted November 25, 2005 (releases 3000 killer sheep on an unsuspecting planet) Yay! :D:D:D:D:D:D:D:D Now....where're those spare Crosses of Glory....? Link to comment Share on other sites More sharing options...
The_Maker Posted November 25, 2005 Share Posted November 25, 2005 Holy Shiza... The day of reckoning has come! This is wonderful news man, and JdNoa, you deserve a LOT of respect from now on. /me waits eagerly for a mod to truly put this information to work. Link to comment Share on other sites More sharing options...
Fred Tetra Posted November 26, 2005 Share Posted November 26, 2005 *** WARNING - Technical discussion ahead! - WARNING *** So which controller type(s) (number codes) do we know how to interpret now? Also, which Perl revision are you using to build MDLOps; 5.6.x, 5.8.4, 5.8.7, etc? I get a strange runtime error when I build it against the 5.6.x release; Perl tells me it doesn't like the '[' type in the GeoHeader template, as in Z[32]. (I am using the Perl Dev Kit 6.0 w/PerlApp to build the .exe). Link to comment Share on other sites More sharing options...
J3d1W4rr10r Posted November 26, 2005 Share Posted November 26, 2005 Woohoo!! Best news I've heard in awhile, good job CChargin and JdNoa thanks a ton for always opening new doors for us.. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted November 26, 2005 Share Posted November 26, 2005 Sooo, in dumb guy terms this means we can move models any way we want? If so... hmmm, maybe I'd better go warn Bastila about all the new stuff she's going to be doing in E-Mail only mods XP Link to comment Share on other sites More sharing options...
cchargin Posted November 26, 2005 Author Share Posted November 26, 2005 Hello all, Does this mean new player model support?Well... We still have a problem with skin mesh. I don't know how to compile the bone weights for the .mdx. So, a brand new skin mesh body is most likely a no (for now). But changing character animations should be possible since the animations are stored outside the body models. However, completely new droids will most likely be a possibility, as well as droid melee animations! So which controller type(s) (number codes) do we know how to interpret now?Still not that many, and pretty much only for meshes/animations. Also, which Perl revision are you using to build MDLOpsI am currently using Activestate Perl 5.8.6 build 811 and Activestate Perl Dev Kit 6.0 with PerlApp 6.0.0 build 117102. this means we can move models any way we want?Well, within the limits of the game of course. I don't know if it is possible to add a completely new animation and have the game use it. We will have to see if it is possible for scripts and feats to access new animations. If we can't then we will be stuck with replacing original animations with new ones. releases 3000 killer sheep on an unsuspecting planet??????? Link to comment Share on other sites More sharing options...
Darthdude99 Posted November 26, 2005 Share Posted November 26, 2005 Sooo, in dumb guy terms this means we can move models any way we want? If so... hmmm, maybe I'd better go warn Bastila about all the new stuff she's going to be doing in E-Mail only mods XP You can count me in for one of those Even though I can't mod and have only a small idea what you guys are talking about... That is awsome news Link to comment Share on other sites More sharing options...
MdKnightR Posted November 26, 2005 Share Posted November 26, 2005 This would be awesome if this news will animate the stiff Revan robes! Maybe even allow someone to make long robes for K1 (settle down, guys, I mean from scratch, not porting). Link to comment Share on other sites More sharing options...
Darth InSidious Posted November 26, 2005 Share Posted November 26, 2005 svosh: Well, you know how some people release white doves at weddings? It's like that, only the sheep go "baa" a lot more, are much heavier, can't fly and then on top of that have been altered to be completely psychotic Can the sabre form animations be added back in now? Like the Juyo, Makashi, Ataru etc ones that are listed in combatanimations.2da? Link to comment Share on other sites More sharing options...
beancounter Posted November 26, 2005 Share Posted November 26, 2005 Awesome work guys! Now I only wish I could make anything other then a square in gmax. Link to comment Share on other sites More sharing options...
LoneFerret Posted November 26, 2005 Share Posted November 26, 2005 When is the patch coming out ? :D And the first tutorial ? ROFL LoneFerret Link to comment Share on other sites More sharing options...
svösh Posted November 27, 2005 Share Posted November 27, 2005 Darth InSidious What ? you lost me man , but I’ve been unwrapping my new body mesh for a few hours now so… I’m going a lOt buggy but that still doesn’t make sense, I think you meant to say Chuck ? Chuck , does this means we still can’t add and or remove bones ? I had to leave the 2 apron bones on my new model , when I deleted them my compiled model looked like that first Bastila skin mesh test , but by leaving them even though they have nothing to weight the model compiles fine. New body mesh is not out of the question as long as it uses the original skeleton. svösh Link to comment Share on other sites More sharing options...
Mono_Giganto Posted November 27, 2005 Share Posted November 27, 2005 Darth InSidious What ? you lost me man He meant Chuck. Link to comment Share on other sites More sharing options...
Fred Tetra Posted November 27, 2005 Share Posted November 27, 2005 I finally managed to get MDLOps 0.6.2 (the version used in Kotor Tool, not the 'official cchargin' version) to compile on my system again. System rebuilds are both good and evil at the same time, aren't they? This version adds some preliminary support for lighting, which should allow room models to be imported correctly; that is, with all of their light controllers intact. I also forward-integrated JdNoa's cool discoveries into it as well, though I am sure Chuck will want to check it over before he makes it an 'official' release. Link to comment Share on other sites More sharing options...
Pavlos Posted November 27, 2005 Share Posted November 27, 2005 Lighting?! AGH! Yay! I sense we are near the dawn of module editing... Link to comment Share on other sites More sharing options...
Ztalker Posted November 27, 2005 Share Posted November 27, 2005 Who's up for making some statues? It's great to see you guys are surpassing LA themselves, using just your imagination and computer modifier Statement: Terrorising the universe using the meatbag vibroblades might be efficient.. Link to comment Share on other sites More sharing options...
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