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Magna Guard VM


NeoMarz1

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Posted

:angel: :angel: :angel: News Update/Replies :angel: :angel: :angel:

 

I just finished weighting the hands. The weight job was pretty tough for those little mitts, but It came out great! Now the only thing left is adding a cape. Which brings me to comment on the cape issue. Yes, there will certainly be a capeless version along with the caped version. Wish me luck on the cape, cuz i'm gonna try and get this right this time. Marzout

Posted

:angel: :angel: :angel: Beta Test has started :angel: :angel: :angel:

 

I just sent out the MagnaGuard to TeamVM, and to Buffy as well (for Screenshots). The cape has been added. The weighting came out great, basically no-clipping. NPC, Bot, Shaders, and sounds have been added. If all goes well, expect a release this weekend. Marzout

Posted

Mars you didnt read my tip did you? ah well ill explain it again on screen:

(click to enlarge)

magnaguard25fxkopia0co.th.jpg

 

You say: if i make cape like that arm will be clipping while walking

I answer: No if cape would be partially weihgted to the arm, so it would move along with cape.

 

Btw im not trying to provoke you, or anything - just pointing what could be improved.

Posted
  The Real Kain said:
Mars you didnt read my tip did you? ah well ill explain it again on screen:

(click to enlarge)

magnaguard25fxkopia0co.th.jpg

 

You say: if i make cape like that arm will be clipping while walking

I answer: No if cape would be partially weihgted to the arm, so it would move along with cape.

 

Btw im not trying to provoke you, or anything - just pointing what could be improved.

 

Dont worry Kain, This is the kind of critique I like. You have well made points. I will mess around with your suggestions, and see what I get. I know the cape goes over the arm, but I know that when the cape is weighted over the arm like that, you begin to get really bad deformations when the arm is fully extended... But as I have said I am open to honest criticism, this is great stuff.

 

You may have noticed that I modeled the cape to look bunched up over the shoulder to suggest that it is thrown back to allow the arms to move. This would certainly happen with a cape designed like this, as no one could weild a two handed weapon with a cape draped over thier arms. Just trying to give you insight to my thought process.

 

Let me see what I can do. Thanks again Marzout

Posted

Marz, this model is great. The only thing I found (so far) while testing it out is that the cape looks kinda wierd when you crouch with a double-sided saber ignited and held out.

 

I'll try to get a screenshot of it.

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