Kaos597 Posted January 11, 2006 Posted January 11, 2006 Yea...IG-101 or 102 never speaked (Those were the MagnaGaurd numbers according to one of those Star Wars books)
Pahricida Posted January 11, 2006 Posted January 11, 2006 IG-101 ? You know that makes me wonder why the sequel Version was given a lower number (IG-88)
Falkener Posted January 11, 2006 Posted January 11, 2006 Why not try recording and converting those magnaguard sounds from Episode III the video game?
Falkener Posted January 11, 2006 Posted January 11, 2006 Hey pahri, could you try to make the electrostaff have more like "electric effects" unlike the current one by hatrus... =/
Kainzorus Prime Posted January 11, 2006 Posted January 11, 2006 why not try and get sounds from RC? (didnt played but i saw MG's on screens)
Neon Posted January 11, 2006 Posted January 11, 2006 Is he going to add robes? (Sorry if this has been sayd already)
Selek Posted January 11, 2006 Posted January 11, 2006 Neon said: Is he going to add robes? (Sorry if this has been sayd already) If you mean that cape, yes.
Kainzorus Prime Posted January 11, 2006 Posted January 11, 2006 My suggestion: make cape over left arm. If player would've been holding deactivated staff it, would stick trough cape if it was modeled over right arm.
Kaos597 Posted January 11, 2006 Posted January 11, 2006 The MG didn't speak on RC but they did on the EpIII video game.
osiris0290 Posted January 11, 2006 Posted January 11, 2006 Could you possibly do a capeless version as well?
LightNinja Posted January 11, 2006 Posted January 11, 2006 osiris0290 said: Could you possibly do a capeless version as well? i think so, its just surf off the cape
NeoMarz1 Posted January 12, 2006 Author Posted January 12, 2006 :angel: News Update/Replies :angel: I just finished weighting the hands. The weight job was pretty tough for those little mitts, but It came out great! Now the only thing left is adding a cape. Which brings me to comment on the cape issue. Yes, there will certainly be a capeless version along with the caped version. Wish me luck on the cape, cuz i'm gonna try and get this right this time. Marzout
[JFH]Robert[L] Posted January 13, 2006 Posted January 13, 2006 hey marz your model looks good. maybe you can make some parts on the back of the model couse its a litle flad. but next to that it rocks look realy nice marz
NeoMarz1 Posted January 14, 2006 Author Posted January 14, 2006 :angel: Beta Test has started :angel: I just sent out the MagnaGuard to TeamVM, and to Buffy as well (for Screenshots). The cape has been added. The weighting came out great, basically no-clipping. NPC, Bot, Shaders, and sounds have been added. If all goes well, expect a release this weekend. Marzout
Buffy Posted January 14, 2006 Posted January 14, 2006 Action your Models is Complete .... only one thing I fund is stuff mix with cape but .... Looks really nice already for me
Kainzorus Prime Posted January 14, 2006 Posted January 14, 2006 Mars you didnt read my tip did you? ah well ill explain it again on screen: (click to enlarge) You say: if i make cape like that arm will be clipping while walking I answer: No if cape would be partially weihgted to the arm, so it would move along with cape. Btw im not trying to provoke you, or anything - just pointing what could be improved.
Zappa_0 Posted January 14, 2006 Posted January 14, 2006 Damn I knew I should have stayed up later last night.
NeoMarz1 Posted January 14, 2006 Author Posted January 14, 2006 The Real Kain said: Mars you didnt read my tip did you? ah well ill explain it again on screen: (click to enlarge) You say: if i make cape like that arm will be clipping while walking I answer: No if cape would be partially weihgted to the arm, so it would move along with cape. Btw im not trying to provoke you, or anything - just pointing what could be improved. Dont worry Kain, This is the kind of critique I like. You have well made points. I will mess around with your suggestions, and see what I get. I know the cape goes over the arm, but I know that when the cape is weighted over the arm like that, you begin to get really bad deformations when the arm is fully extended... But as I have said I am open to honest criticism, this is great stuff. You may have noticed that I modeled the cape to look bunched up over the shoulder to suggest that it is thrown back to allow the arms to move. This would certainly happen with a cape designed like this, as no one could weild a two handed weapon with a cape draped over thier arms. Just trying to give you insight to my thought process. Let me see what I can do. Thanks again Marzout
MarcusLeCoy Posted January 14, 2006 Posted January 14, 2006 Marz, this model is great. The only thing I found (so far) while testing it out is that the cape looks kinda wierd when you crouch with a double-sided saber ignited and held out. I'll try to get a screenshot of it.
NightFox Posted January 14, 2006 Posted January 14, 2006 NeoMarz , great job on the cape i know what will be if you will wrap it around his hand...i think you shund do this..its looking good with existing cape !
Fortnox Posted January 14, 2006 Posted January 14, 2006 Hey, where did that big red light on the front of it come from? I dont remember that :S
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