OfficerDonNZ Posted February 25, 2006 Share Posted February 25, 2006 From what I understand Yuthra's redemption was to have been conclued in Slayaron and there may also have been something extra with HK47 as he mentions Slayaron as well. Also the woman outside the hunting lodge on Tootine was suspsed to appear on Dontoine if you gave her creadtes for the wrath plate You could have a short converation with her. All is I can say is at least K1 isn't cut as badly as K2 Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 25, 2006 Share Posted February 25, 2006 Nope. The Sleheyron mentions were added in after the planet was cut. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 26, 2006 Share Posted February 26, 2006 ^^^ AND how do yu know that? Link to comment Share on other sites More sharing options...
The_Maker Posted February 26, 2006 Share Posted February 26, 2006 ^^^ AND how do yu know that? Cause he's cool j/k I believe (in some long lost thread somewhere far far away on a forum called Bioware) there was a thread about cut content for Kotor. And not to be a pushy dweeb, but wouldn't your post (a moderator's post *GASP*) go against forum rules? <ChAiNz Mode> Rule: 1 The forum is solely for the discussion of mod requests. Any discussion of how to make a mod or off topic discussion will be directed to the main Holowan Forum or deleted (@ moderator discretion). If you have technical questions, please ask them in the general Holowan Labs forums. Rule: 6 "Why?" is irrelevant to a request. Please do not contribute to a thread unless it's geared towards the completion of it, or ideas on how it's to be achieved (or whether or not it can be). Cluttering a thread can make it hard for the requestor and/or the modder "taking the task" to keep tabs on progress. The parts in red to be specific. </ChAiNz Mode> Sorry ChAiNz, I just couldn't resist! You are incorrect The_Maker, as T7 is asking someone about their posts contents not about the mod idea, please leave the moderating to us mods, thanks. -RH Link to comment Share on other sites More sharing options...
miraavery Posted February 26, 2006 Share Posted February 26, 2006 It's nice to know Im not the only one who wants to get sleyheron back... Link to comment Share on other sites More sharing options...
Suikotsu Posted February 26, 2006 Share Posted February 26, 2006 I believe this is the cut hut you were talking about. Looks like a dantooine room. Link to comment Share on other sites More sharing options...
miraavery Posted February 26, 2006 Share Posted February 26, 2006 Yes seeing how the bottoms of the walls are that of Dantooine than yes that is the hutt Link to comment Share on other sites More sharing options...
Liit Orda Posted February 26, 2006 Share Posted February 26, 2006 Hhmh... I'm very interested in this... Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 27, 2006 Share Posted February 27, 2006 ^^^ AND how do yu know that? I crossed the rivers of fire on Galtax IV, scaled the peaks of Mount Yougrett on the seventh moon of Jaglan Beta, walked the Pass Of Ynys Mon on Optima Maxima, crossed the deserts of Ulixia III and finally swam the icy seas of Santraginus V to find the lost holocron of the Jedi Yovrukk Tel, who noted down the tale of how the story came about, and then, realising the threat should the Sith find this knowledge, hid the knowledge of it's location deep in the Jedi Archive. Seriously, it was on the thread at Bioware, like The_Maker said Link to comment Share on other sites More sharing options...
Darth333 Posted February 27, 2006 Share Posted February 27, 2006 Is there any way that the Iriaz can be spawned in the plains of Dantooine, perhaps even be attacked by the Kath hounds? Yes, it's possible. It's been a long time since I looked at it but if I remember correctly, there are even a few scripts or files that refer to the iriaz....kind of like Deadeye Duncan. As for the Dantoine doors in Kotor 1, most of them are part of the area model and can't be opened but there are a few doors here and there that are real and it includes the doors for the sublevel of the academy...you can even walk down the small corridor past those doors... Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 27, 2006 Share Posted February 27, 2006 I can't I walk into a black void with no walkmesh Link to comment Share on other sites More sharing options...
Darth333 Posted February 27, 2006 Share Posted February 27, 2006 That's weird...I'll try to post a screenie later... Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 27, 2006 Share Posted February 27, 2006 Thx. I take it it's not one of the one's up by the Hawk, as those all seem to lead to black voids or not open for me...And the one's up by the rooms also seem to be part of the module... Is there anything left of the Hutt's room/Swoop racing stuff? Or the old landing pad? Also, do you know the model names for those of Sleheyron? Link to comment Share on other sites More sharing options...
Darth333 Posted February 27, 2006 Share Posted February 27, 2006 No, it's the door at the other end of the enclave: the one you use to access the sublevel in Kotor 2. The only area model I am aware of is an arena. I don't remember the filename though. Lighting is pretty bad...You'll find some screenies here: http://www.lucasforums.com/showpost.php?p=1512207&postcount=71 and here: http://img.photobucket.com/albums/v144/Darth333/KotOR0002.jpg http://img.photobucket.com/albums/v144/Darth333/KotOR0001b.jpg Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 27, 2006 Share Posted February 27, 2006 Aww. I was hoping to find the old Dantooine landing pad Still, I'm sure a use can be found for the Sleheyron arena I didn't try that exterior door on Dantooine (D'oh!). Link to comment Share on other sites More sharing options...
T7nowhere Posted February 28, 2006 Share Posted February 28, 2006 The Arena doesn't have any lightmaps or walkmesh and it would need a lyt generated for the area. If that can be figured out then we wouldn't really need to reuse left over models from the game, whole new areas could be made. Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 11, 2006 Share Posted March 11, 2006 I think that most of the M21aa models are for the lost section of Dreshdae...They even have walkmesh, lightmaps and a .lyt! Clicky Now if only that ruddy landing pad woult turn up.. Link to comment Share on other sites More sharing options...
ViperSkeele Posted March 11, 2006 Share Posted March 11, 2006 You ask the Irodonian, "How many credits would it take to make your business my business?" He replies, "This is the way of this water world, is it not? Pathetic creatures barganing with credits for what they cannot seize through strength. My people are warriors, not sniveling merchants." Then your character is suppose to reply but doesn't and you have Alt+F4 to exit the game. Any modder know if there was supposed to be a line there or if it was supposed to exit the conversation? WOW this would be a great point to pick up at for the Iridorian recruitable NPC idea I just posted, check it out Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 11, 2006 Share Posted March 11, 2006 Uhm, I'm not sure this belongs in this thread. See, this thread is for cut content, not bugs Link to comment Share on other sites More sharing options...
Pavlos Posted March 12, 2006 Share Posted March 12, 2006 Nice find, Darth! I'm not an expert on this whole module side of thing but does that mean we can make these into proper working modules? If we texture them, of course. Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 12, 2006 Share Posted March 12, 2006 If they use the Dreshdae textures, no need. What would be tricky would be the .are creation. See, the rooms have to be correctly aligned in there as well as in the .lyt file. And that would be tricky. Aside from that, I think it would mostly be (relatively!) plain sailing... Link to comment Share on other sites More sharing options...
Darth333 Posted March 15, 2006 Share Posted March 15, 2006 btw if anyone is ever interested in doing a Sleheyron mod of some sort, I thought this could be interesting (look at David Gaider's posts): http://swforums.bioware.com/viewtopic.html?topic=275277&forum=89 Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 17, 2006 Share Posted March 17, 2006 There also appear to be some left-over textures from an older menu system. I'm still ferreting for unused area models. Link to comment Share on other sites More sharing options...
Darkkender Posted March 18, 2006 Share Posted March 18, 2006 btw if anyone is ever interested in doing a Sleheyron mod of some sort, I thought this could be interesting (look at David Gaider's posts): http://swforums.bioware.com/viewtopic.html?topic=275277&forum=89 Nice catch Darth333. I especially like the points that David made about Yuthura and how her dialogue included mention of Sleheyron "Because it Was Cut." Not as others would lead you to believe that it was scrubbed out of the game. It was obviously Davids little knife in the back to incite curiosity by modders like us. Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 18, 2006 Share Posted March 18, 2006 Did I mention the three left-over rooms from Dantooine? Link to comment Share on other sites More sharing options...
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