EGJason Posted March 9, 2008 Posted March 9, 2008 I meant wait for the TSLPatcher Version hopefully unless.... Unless I completely remake my override.... EGJason
Kainzorus Prime Posted March 9, 2008 Posted March 9, 2008 I believe we deserve a pat in the back for the effort that went into this. I am pleased that it is apprecieated.
Lordjedi Posted March 9, 2008 Posted March 9, 2008 Mikekatarn said: Happens to me a lot, did you put the module files into the module folder? I thought that I could just put them into the override and that always happened to me. Yes I put them into the modules folder.
Taak Farst Posted March 9, 2008 Posted March 9, 2008 Lordjedi said: Yes I put them into the modules folder. I didn't bother to read but I will guess the problem and say hav u checked to see if you extracted to Modules in a seperate folder? eg Modules\Yavin. If it is in a sep folder then copy the modules inside it on to the modules folder. In a sep folder it makes no effect, same with all other types of file used in modding.
Lordjedi Posted March 9, 2008 Posted March 9, 2008 Taak Farst said: I didn't bother to read but I will guess the problem and say hav u checked to see if you extracted to Modules in a seperate folder? eg Modules\Yavin. If it is in a sep folder then copy the modules inside it on to the modules folder. In a sep folder it makes no effect, same with all other types of file used in modding. Yes I did that.
Master Zionosis Posted March 10, 2008 Author Posted March 10, 2008 EGJason said: I meant wait for the TSLPatcher Version hopefully unless.... Unless I completely remake my override.... EGJason I'm not very good with the TSLPatcher, I've only used it once, and that was for a not so complex mod, I fail to see how using the patcher will be the answers to everyones problems as the lines in the .2da will still be numbered the same, am I not mistaken? Also, even if the newly patched .2da lines are numbered differently, what about all the .utc ect files that call for the particular numbered lines, they'll use whatever is in the previously numbered line. Correct me if I'm wrong.
Darth InSidious Posted March 10, 2008 Posted March 10, 2008 Heh, played the original, but it didn't make much sense to be, since I a) didn't have a Polish version of the game and b) can't read Polish. Good to see you guys finished this - I'm looking forward to playing it through.
DarthJebus05 Posted March 10, 2008 Posted March 10, 2008 Noob question, but how do I get out of the base after using the console?
Master Zionosis Posted March 10, 2008 Author Posted March 10, 2008 DarthJebus05 said: Noob question, but how do I get out of the base after using the console? Could you be a bit more specific, If I recall there are 3 bases lol
EGJason Posted March 10, 2008 Posted March 10, 2008 Ok MZ I got the mod working alongside with BoS except for some Matilda looking Soldiers and other things this looks good and even better I put it in TSL Patcher form!!! Ok, but now I'm outside the Mando base and have done the Sith and Republic bases what next?? Thanks, Jason
Master Zionosis Posted March 10, 2008 Author Posted March 10, 2008 Where exactly are you in the mod? If your talking about the Sith Temple at the end with Trask, you get of Yavin 4 with the G-Wing.
EGJason Posted March 10, 2008 Posted March 10, 2008 Never Mind I finished the Mod I eventually HAD to read the spoilers section... Oh and you mentioned you were never good with TSLPatcher...I have it all set up and ready if you want it! Let me know! EGJason
Master Zionosis Posted March 10, 2008 Author Posted March 10, 2008 EGJason said: Never Mind I finished the Mod I eventually HAD to read the spoilers section... Oh and you mentioned you were never good with TSLPatcher...I have it all set up and ready if you want it! Let me know! EGJason Ahh grats on finishing the mod. And as for the Patcher that's great, you're obviously good at using it . I'll PM you my email and you can send it to me Thanks EGJason
correllian_thug Posted March 11, 2008 Posted March 11, 2008 this sounds awesome, you must work like mad on it, now if i could just speed up time and get home to play this that would be good, 4 hours to go
Shem Posted March 11, 2008 Posted March 11, 2008 This mod is finally up at FileFront. http://knightsoftheoldrepublic.filefront.com/file/Yavin_IV;87707 Sorry about the technical difficulties you were having Zionosis. Hopefully that won't happen again.
Master Zionosis Posted March 11, 2008 Author Posted March 11, 2008 Shem said: This mod is finally up at FileFront. http://knightsoftheoldrepublic.filefront.com/file/Yavin_IV;87707 Sorry about the technical difficulties you were having Zionosis. Hopefully that won't happen again. Ahh brilliant Shem, thanks for getting it up for me Will add the link to first post.
Qui-Gon Glenn Posted March 12, 2008 Posted March 12, 2008 Thank you MasterZionosis and DK for all of your hard work in this translation. I think it is appropriate to thank the original makers as well, Hulas and the gang. I have some other modding obligations right now (TSLRP and m4-78 testing) but have just downloaded it and cannot wait to get into it. I have looked forward to this mod for some time, and am simply thrilled that it has been made. I know it was a labor of love for both of you. Wow, I get into this stuff... :blush: Nice work fellas!
el Crawler Posted March 12, 2008 Posted March 12, 2008 Could anyone tell me how to open the doors in Exar Kun's tomb? I've got past the mirage door, but the others I cannot get past. Are they meant to be locked or am I missing something?
Master Zionosis Posted March 12, 2008 Author Posted March 12, 2008 el Crawler said: Could anyone tell me how to open the doors in Exar Kun's tomb? I've got past the mirage door, but the others I cannot get past. Are they meant to be locked or am I missing something? If I'm not going crazy you have to pull the lever in the Chamber of Spirits to unlock the doors.
Master Zionosis Posted March 12, 2008 Author Posted March 12, 2008 el Crawler said: I have done that. Still locked. Right well, off hand I can't actually remember how to open it , so later I'll have a look at some files and see what the requirement is. If you haven't figured it out by then.
Master Zionosis Posted March 12, 2008 Author Posted March 12, 2008 Ok, in order to be able to pass through the other 2 doors, you need to posses the Crystal of Darkness that is in the Obelisk that spawns in the middle of the room after you have killed all the Terantentaks.
correllian_thug Posted March 13, 2008 Posted March 13, 2008 im a wee bit stuck, i've been through the Mando Base and gotten to the part where you verse Exar Kun, after beating him a couple times, he says something along the lines of, you cannot defeat me, something ubout unfinished business or something like that then he disappears. After that i have no idea what to do, even went back to jedi temple but no one there..... im a wee bit stuck, i've been through the Mando Base and gotten to the part where you verse Exar Kun, after beating him a couple times, he says something along the lines of, you cannot defeat me, something ubout unfinished business or something like that then he disappears. After that i have no idea what to do, even went back to jedi temple but no one there..... do i need to progress further in the game to finish this? or am i missing something?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.