TriggerGod Posted June 13, 2008 Share Posted June 13, 2008 You know, you should have a choice. If your LS, Sith will spawn on Croita, and if DS, Jedi will. Link to comment Share on other sites More sharing options...
TheProphet Posted June 13, 2008 Author Share Posted June 13, 2008 It's an interesting idea, it just doesn't make very much sense plot wise. Link to comment Share on other sites More sharing options...
TriggerGod Posted June 13, 2008 Share Posted June 13, 2008 Hmm... Maybe a side quest where you have been imformed Sith have hidden on the planet, and you should get rid of them in a Star Forge-esque battle (Waves and Waves of Jedi) Link to comment Share on other sites More sharing options...
Darth Payne Posted June 13, 2008 Share Posted June 13, 2008 I have to say that i am very impressed by what i have seen so far. Link to comment Share on other sites More sharing options...
Sithspecter Posted June 13, 2008 Share Posted June 13, 2008 I'm really liking the planet, Doc, however, I have a few suggestions. You're doing awesome on the mountains/rocky hills, but if you put some smaller rocks and dirt on the edges, that would be a nice touch. The temple seems a bit simplistic, but I'm sure you're working on that. I can't wait to see this one finished! Link to comment Share on other sites More sharing options...
TheProphet Posted June 13, 2008 Author Share Posted June 13, 2008 I'm really liking the planet, Doc, however, I have a few suggestions. You're doing awesome on the mountains/rocky hills, but if you put some smaller rocks and dirt on the edges, that would be a nice touch. The temple seems a bit simplistic, but I'm sure you're working on that. I can't wait to see this one finished! Yea, I'm debating at the moment weather to make the rocks placeables or part of the module itself, not sure yet though. Still in very early development, as with last time. As for the Temple, be sure that it will be in much more detail soon. I haven't yet added the Neon fun to it yet Prepare to get FUNKY! Link to comment Share on other sites More sharing options...
Sithspecter Posted June 13, 2008 Share Posted June 13, 2008 You might be better off just doing it in the module, but that's going to make for a tough walkmesh... I can't wait to see the FUNK! The neon's going to be sweet as always. Link to comment Share on other sites More sharing options...
TheProphet Posted June 13, 2008 Author Share Posted June 13, 2008 Walkmesh shmockmesh, once I picked up a brain at the Home Depot, I realized I could use the line tool to easily create walkmeshes, so far, nothing has been a problem . Good stuff, those walkmeshes. -Doc Link to comment Share on other sites More sharing options...
Darth Payne Posted June 13, 2008 Share Posted June 13, 2008 The latest posts have made me think of of those 70's Mummy movies. Funky Pharaos. I'll definetly make sure to grab a copy when it's completed. Link to comment Share on other sites More sharing options...
TriggerGod Posted June 13, 2008 Share Posted June 13, 2008 *steals Doc's brain, and goes on to be a developer for KOTOR 3* seriously.. If you and einstine were chosen to make 2 seperate projects (Of the same magnitude) you would finish first... Now... for fusion melding.. *melds Doc's brain with my brain* I see.. This is the Matrix Link to comment Share on other sites More sharing options...
Sithspecter Posted June 13, 2008 Share Posted June 13, 2008 I also use pro-boolean a lot when I create walkmeshes. It would really come in handy for rocks. Link to comment Share on other sites More sharing options...
TheProphet Posted June 13, 2008 Author Share Posted June 13, 2008 I use booleans for just about anything when I want to make a divot or a cut into something of an exact shape, I used it for my Coruscant room too. Though it was wasted as the player never actually walks around in it XD. -Doc Link to comment Share on other sites More sharing options...
Sithspecter Posted June 13, 2008 Share Posted June 13, 2008 Hey Doc, I'm not sure if you know this already, but I've figured out how to make walkmeshes that aren't sticky. Take all your outside edges or any edge that will stop you from walking, and extrude them about 500 cm. Then take your newly created extrusion and select all the polygons for the 'walls' of the walkmesh and set them to non-walk. This makes your PC move smoothly. But, you may have already known that... Link to comment Share on other sites More sharing options...
Exile007 Posted June 13, 2008 Share Posted June 13, 2008 Walkmesh shmockmesh, once I picked up a brain at the Home Depot, I realized I could use the line tool to easily create walkmeshes, so far, nothing has been a problem . Good stuff, those walkmeshes. -Doc Lol, the Home Depot has everything. Looks great Doc. Link to comment Share on other sites More sharing options...
correllian_thug Posted June 13, 2008 Share Posted June 13, 2008 croitia looks awesome! can't wait to start walking around in that Link to comment Share on other sites More sharing options...
Druganator Posted June 14, 2008 Share Posted June 14, 2008 i jus found the patch that fixes the compatibility issue between tsl and ati radeon so i'm definitely gettin this once it comes out Link to comment Share on other sites More sharing options...
Marius Fett Posted June 14, 2008 Share Posted June 14, 2008 Wow, Doc! Great as ever! That Pyramid looks like something i've seen before, though I can't remember what... Probably something I saw on telly. Link to comment Share on other sites More sharing options...
Quanon Posted June 14, 2008 Share Posted June 14, 2008 I use booleans for just about anything when I want to make a divot or a cut into something of an exact shape, I used it for my Coruscant room too. Though it was wasted as the player never actually walks around in it XD. -Doc You guys use Booleans ??? Ack, Everyone told me NOT to use that modifier as it works good about 2 times before it destroys your 3D. If I want holes or dents I just add in the extra edges ( Connect ) or use the Cut tool to add them, then extrude/ bevel. Though that may have been for the older versions of 3Ds Max. @Real Topic: Nice, loving that temple ! Link to comment Share on other sites More sharing options...
jonathan7 Posted June 14, 2008 Share Posted June 14, 2008 Temple is coming along well.... looks very very sexy! Good work Doc, keep up the good work! Link to comment Share on other sites More sharing options...
DarthRevan243 Posted June 14, 2008 Share Posted June 14, 2008 looks very very sexy! Sarcastic Version Uh...yes...yes....a temple looks, sexy..... Un-Sarcastic Version How the hell can a temple be sexy?!?!? Link to comment Share on other sites More sharing options...
settoken Posted June 14, 2008 Share Posted June 14, 2008 I agree, The temple looks sexy I'm not fan of the textures you choosed for the rocks Link to comment Share on other sites More sharing options...
Mandalore The Shadow Posted June 14, 2008 Share Posted June 14, 2008 purple? well it still looks great Link to comment Share on other sites More sharing options...
TheProphet Posted June 14, 2008 Author Share Posted June 14, 2008 @ Settoken - I will see what I can do about the rock textures, I probably just need to tile them more, though I have been having troubles tiling that texture, I'll see what I can come up with though, I may just end up making my own again :/. @Quanon - I have found that using the cut tool or the slice tool to make circular/other complex shape dents takes forever, using booleans saves a lot of time and hair pulling . I will post some more stuff when I can, I should be able to get it with more detail later. -Doc Link to comment Share on other sites More sharing options...
jonathan7 Posted June 14, 2008 Share Posted June 14, 2008 Sarcastic Version Uh...yes...yes....a temple looks, sexy..... Un-Sarcastic Version How the hell can a temple be sexy?!?!? Your too young for me to explain.... Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 14, 2008 Share Posted June 14, 2008 Your too young for me to explain.... Made my day _EW_ Link to comment Share on other sites More sharing options...
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