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Star Wars: Rise of the Sith


TheProphet

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I'm really liking the planet, Doc, however, I have a few suggestions. :)

You're doing awesome on the mountains/rocky hills, but if you put some smaller rocks and dirt on the edges, that would be a nice touch.

 

The temple seems a bit simplistic, but I'm sure you're working on that.

I can't wait to see this one finished!

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I'm really liking the planet, Doc, however, I have a few suggestions. :)

You're doing awesome on the mountains/rocky hills, but if you put some smaller rocks and dirt on the edges, that would be a nice touch.

 

The temple seems a bit simplistic, but I'm sure you're working on that.

I can't wait to see this one finished!

 

Yea, I'm debating at the moment weather to make the rocks placeables or part of the module itself, not sure yet though. Still in very early development, as with last time.

 

As for the Temple, be sure that it will be in much more detail soon. I haven't yet added the Neon fun to it yet :) Prepare to get FUNKY!

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*steals Doc's brain, and goes on to be a developer for KOTOR 3*

seriously.. If you and einstine were chosen to make 2 seperate projects (Of the same magnitude) you would finish first...

Now... for fusion melding.. *melds Doc's brain with my brain*

I see..

This is the Matrix

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Hey Doc, I'm not sure if you know this already, but I've figured out how to make walkmeshes that aren't sticky. Take all your outside edges or any edge that will stop you from walking, and extrude them about 500 cm. Then take your newly created extrusion and select all the polygons for the 'walls' of the walkmesh and set them to non-walk. This makes your PC move smoothly. But, you may have already known that...

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Walkmesh shmockmesh, once I picked up a brain at the Home Depot, I realized I could use the line tool to easily create walkmeshes, so far, nothing has been a problem :D. Good stuff, those walkmeshes.

 

-Doc

 

Lol, the Home Depot has everything. :lol:

 

Looks great Doc. ;)

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I use booleans for just about anything when I want to make a divot or a cut into something of an exact shape, I used it for my Coruscant room too. Though it was wasted as the player never actually walks around in it XD.

 

-Doc

 

You guys use Booleans ??? Ack, Everyone told me NOT to use that modifier as it works good about 2 times before it destroys your 3D.

If I want holes or dents I just add in the extra edges ( Connect :) ) or use the Cut tool to add them, then extrude/ bevel.

 

Though that may have been for the older versions of 3Ds Max.

 

@Real Topic: Nice, loving that temple !

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@ Settoken - I will see what I can do about the rock textures, I probably just need to tile them more, though I have been having troubles tiling that texture, I'll see what I can come up with though, I may just end up making my own again :/.

 

@Quanon - I have found that using the cut tool or the slice tool to make circular/other complex shape dents takes forever, using booleans saves a lot of time and hair pulling :).

 

I will post some more stuff when I can, I should be able to get it with more detail later.

 

-Doc

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