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Player housing and player cities


Tommycat

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Okay, maybe I was a little rash. I apologize.

 

I do agree that in this game we'll have some sort of "base of operations". Be it an apartment on Coruscant or a Sarlacc pit on Tatooine. And I'm not apposed to notion.

 

I just think that Bioware will move away from some of the things that Galaxies had.

(Let's just hope they don't include dancing Wookies in this game.:) )

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Okay, maybe I was a little rash. I apologize.

Thanks, And I appologize for my being rude. I'm just tired of hearing that same line repeated every time someone mentions anything in Galaxies.

 

I do agree that in this game we'll have some sort of "base of operations". Be it an apartment on Coruscant or a Sarlacc pit on Tatooine. And I'm not apposed to notion.

 

I just think that Bioware will move away from some of the things that Galaxies had.

(Let's just hope they don't include dancing Wookies in this game.:) )

I certainly hope they don't make a clone of Galaxies. I DO however hope they take some ideas from Galaxies and improve the implimentation. Do it in their own way, and not an exact copy of Galaxies. Heck I would like it if they made it so you could have only one house. Maybe even have it as instanced with a web page that you can show off your place should you want to. That makes it possible to have the apartment/house/ship while not affecting load times or lag(as persistent housing does). Those interior decorators get their place to decorate and show off, and it doesn't affect those that choose not to.

 

Though it really wouldn't help build community. It could be possible to have persistent guild towers, where a guild would have a tower in a city. But then that goes against what I just said haha..

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Umm... TOR is not Galaxies! >:(

 

If anything you'll start at an enclave, temple, or academy. Then you'll be given missions, which means you get a ship. You'll travel to other planets, meet up with other Jedi or Sith, and then fight!

 

The game takes place during a war. Not a time of peace. The idea of apartments on planets is stupid. That's why Galaxies is garbage.

 

If you want to house and interior decorator, play The Sims!

 

I hate to burst your bubble but Galaxies takes place during a war, too, its the Galactic Civil War, (The Battle of Echo Base instance is proof of this; as well as Restuss, and the 4 GCW bases.) the difference is that the Rebel Alliance doesn't possess a strong military like the Confederacy of Independent Systems so it can't maintain a base out in the open like the Imperials can. They have to pretend like they don't exist. So, an ordinary city on the outside may actually be a military installation for the Alliance.

 

Anyway, my point is that player housing can be both strategic as well as decorative, so The Old Republic should take that into account in their cold war situation that turns hot the more you play.

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  • 3 months later...
If they must have housing then a ship or maybe some sort of instanced apartment style setup would be the way to go. The housing thing in SWG was terrible. 3/4 of most planet maps were clogged up with damn houses.

 

Personally I'd be fine with no housing. It's mostly just filler to make up for the lack of real content.

 

check out lotro for instanced housing. great idea but the current deco and deco method needs alot of upgrading

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  • 3 months later...

I agree with ships (something like the ebon hawk where u can live in) and apartment (buildings or like something underground) SWG housing sucks! srsly tatooine is no longer a desert thanks to SWG player cities! I never rly cared for houses... only used one to store stuff =p

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I think it should some kind of instanced system that doesn't change the physical aesthetics of each world. I mean, there's nothing worse in my mind than thinking of the time spent by developers in creating beautiful locations and then have the capitalist gamers crashing into that scene, Borg-style. Plotting houses at random, and then leaving that particular place. Leaving a sad sight.

 

Instancing in some kind of form would be awesome. Either in a ship at a hangar, though that would only truly work if space-travel was added. Else they could make small apartments much like the slave-quarters seen on Tatooine in Ep. 1.

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I think it should some kind of instanced system that doesn't change the physical aesthetics of each world. I mean, there's nothing worse in my mind than thinking of the time spent by developers in creating beautiful locations and then have the capitalist gamers crashing into that scene, Borg-style. Plotting houses at random, and then leaving that particular place. Leaving a sad sight.

 

Instancing in some kind of form would be awesome. Either in a ship at a hangar, though that would only truly work if space-travel was added. Else they could make small apartments much like the slave-quarters seen on Tatooine in Ep. 1.

 

Agreed... and space travel WILL be added... its a star wars MMO ftw! just not at release

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Instanced housing/guild halls/lodge would be ok, but cities and housing would only make it cluttered and ugly, sure some people will make something absolutely beautiful but then again other people will make absolute abominations.

 

And also this is my first post here. Hello everyone, I look forward to outrages speculation for another year or so with you. =)

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Welcome to the forums Najarana (and Saenjaina)! I would probably agree with you than something like this would need to be instanced, but I have not played Galaxies recently enough to see what their cities are like.

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Thanks Jeff. :)

 

From what I can recall there were quite a lot of cities standing empty in SWG. But it doesn't end at that. Keep in mind that even though a city might be active, i.e. that there is an actual active guild running it, doesn't necessarily make it a living city. The problem is that there isn't much that keeps people in the area. It might have all the functions of a capital city in terms of vendors etc., but I'd prefer chilling in a populated hub anytime.

 

The idea of of player created towns is great in itself. But in truth, I doubt that it will ever function well in a game environment. It started out as a 'must' back when MMORPGs really entered the gaming scene, because back then, MMORPGs were considered somewhat of a real life simulation. At least that's what they were promoted as. You had the freedom of choice resembling real-life. But in fact that's not what people really want. They just want to be entertained.

 

You get bored in real-life. But what's the point of being bored in-game?

 

Bottomline, instances are the way to go. Persistent worlds are awesome, but I think that the MMORPG community has become more tolerant in regard to instanced content. We've seen what games that aren't instanced are like. They aren't necessarily bad, but they aren't crucial anylonger either.

 

Sorry for all that rambling. I'm just procastinating from exam preparation. :)

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  • 2 weeks later...

Ranty-Ranty time!

 

 

IMHO, I think that the SWG interior designing was excellent, however, the massive scope of the millions of houses is ridiculous. What I would like to see is player ships being homes. I love the idea of capital ships being used as guild halls instead of planet based. (In fact, I would be willing to pay insane amounts of in-game money to be in control of my own star destroyer.)

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If your a Jedi you get a small apartment at the temple in Tython.

 

Smuggler means you get an apartment on Ord Mantell

 

Trooper means you get a military barracks on ????

 

Sith you get a grove on korriban

 

You will also be able to buy your own ship in which to home yourself as well.

 

lUV THE GUILDSHIP IDEA!!!

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Why not have the best of both worlds?

 

Everyone gets a BASIC ship in the beginning of their story. This is instanced and can be accessed from any starport. As in Everquest 2, you can give others permission to go into your ship. When you go into space, anyone on your ship has the option of going with you and manning turrets and such.

 

You can get new ships via questing and crafting. Better ships have nicer interiors and more storage space in addition to better weaponry, speed, armor, etc.

 

Guilds can set up a home base on a planet complete with a starport. Obviously, these would be extremely expensive. Perhaps they could take a cue from Age of Conan and make it permanently in a particular instance of a zone. Maybe those could be the same zones in which you set up harvesters to collect materials, again, like Age of Conan.

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Well if I play this game I will play as a Bounty Hunter, so a ship is a must-have thing. An apartment or any type of house would be just a waste of the game. You will have to go-kill-talk-fly all the time so there will be no time for sitting in a house.

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Well if I play this game I will play as a Bounty Hunter, so a ship is a must-have thing. An apartment or any type of house would be just a waste of the game. You will have to go-kill-talk-fly all the time so there will be no time for sitting in a house.

 

 

Thanks for clearing up for me, what I do and do not have time for.

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  • 2 weeks later...

While the idea of actually having a home is really appealing (specially for pack rats like me). I do NOT want just rows and rows of empty houses from people that no longer play, while yes cities are sprawling monsters so it makes sense it is also incredibly boring to have to ride/run/drive/ooze past just rows and rows of houses to get home. So some form of instanced housing would be nice I think, also it would suck to come in late to the game and not being able to find a place to live as all the houses are occupied by people that stopped playing the game months/years/eons ago.

 

But having some form of home gets two thumbs up from me (still have fond memories of the house i had in Morrowind (yes i know offline single player but it is the feeling that counts). Where i had rooms set aside for all the different armours/weapons i had found. And bookcases filled with books and such. Really ads a LOT to a game, compared to say WoW where you just have a bank. (and tiny one at that).

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  • 2 months later...

I love the idea of having a space ship. I know I'm going to start off with the smuggler, so I would love the option of getting/upgrading my ship to make it faster--no, the fastest! I can't think of a real application for a fast ship--besides pride. Smuggler pride, what!?!

 

As far as houses go, I don't particularly care. And guild houses are nice for storage, but really, if you are going to go somewhere to party, go to the cantina. That way you can have a real bar fight! Well, a digital one :¬:

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I love the idea of having a space ship. I know I'm going to start off with the smuggler, so I would love the option of getting/upgrading my ship to make it faster--no, the fastest! I can't think of a real application for a fast ship--besides pride. Smuggler pride, what!?!

 

As far as houses go, I don't particularly care. And guild houses are nice for storage, but really, if you are going to go somewhere to party, go to the cantina. That way you can have a real bar fight! Well, a digital one :¬:

 

I think you've said it best. A ship would be awesome!

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A guild ship would indeed be very cool. Guild capital ships slugging it out against each other with starfighters flying around doing damage as well...probably a different game though.

 

At the same time I remember what happened once SWG really started guild cities in full swing. The towns other than the capital cities ended up becoming ghost towns and you had to travel way out in the middle of nowhere to find a vendor who may or may not have any armor left. That's why I'm a little iffy about houses and such. While it's great for storage/display/and vendors, it's not so great for keeping the sense of big worldness. Too many hubs in an area mean players spread out too much which means less of a social sense.

 

Admittedly though some of the more advanced guild cities were very cool...

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