LordRevan999 Posted December 29, 2008 Share Posted December 29, 2008 Very nice work nice reskin of the room from Taris, Just a couple of thoughts: The door in the room looks a bit new-ish perhaps it could be a made to look a bit scruffier like the rest of the room. The piles of sand drifted agents the side of the building in the Tattoine reskins look very odd as they are a different colure. I was wondering when someone would find this.Yeah,Jammy,I know about it but just because I am working on other parts of the area it doesn't mean I am not going to fix these problems.I have left these minor things for last stage,because I am focusing on making the reskins of all the areas first and then revisiting and making changes as necessary. Edit:HK-42,how about this head I just reskinned for the twilek jedi?Anyways ignore the sith uniform as I was using uthura ban's appearance to check the head. Link to comment Share on other sites More sharing options...
HK-42 Posted December 30, 2008 Author Share Posted December 30, 2008 @LR: Yea that one is great!(As I told you at Team Hssiss Chat) @Other: I have added 2 things I need help with. So if you can do these or one of the originals up in the first post tell me. The new ones are: Waypoints and Swoop Scripts. And for the Good Stuff: I have a new module I am almost done with, it is the Swoop Area(and the track) I'll get a screenie of it when I'm done. Cheers! Link to comment Share on other sites More sharing options...
logan23 Posted December 30, 2008 Share Posted December 30, 2008 The Mod looks great! Keep up the great work:) Logan Link to comment Share on other sites More sharing options...
GarfieldJL Posted December 30, 2008 Share Posted December 30, 2008 Most of Ryloth's habitation is below ground so maybe the skybox should look more like it is a giant cave, just a thought. Link to comment Share on other sites More sharing options...
HK-42 Posted December 30, 2008 Author Share Posted December 30, 2008 Most of Ryloth's habitation is below ground so maybe the skybox should look more like it is a giant cave, just a thought. Actually that is only a few cities. The city I chose had no information on it except it is on Ryloth. Link to comment Share on other sites More sharing options...
redrob41 Posted December 30, 2008 Share Posted December 30, 2008 here is a screenshot of the new Wookiee you asked for. He's grey, but not as old looking as my playable Wookiee. I gave him dark blue eyes, and a unique robe with some detailed trim. Let me know if there are any changes that you'd like to see. I would have had it up sooner, but I'm having some problems getting it in-game as a unique appearance. Edit: now that I'm seeing it in game, I'm thinking that he might be more of a salt & pepper colour (black & white mixed together), not actually grey. I could probably tweek that a bit. Link to comment Share on other sites More sharing options...
HK-42 Posted December 30, 2008 Author Share Posted December 30, 2008 It looks great redrob, could I get a backshot? Link to comment Share on other sites More sharing options...
Thankteamgizka Posted December 31, 2008 Share Posted December 31, 2008 the textures in this mod look very good I will try to follow this mod and I wish you the best of luck Link to comment Share on other sites More sharing options...
Quanon Posted December 31, 2008 Share Posted December 31, 2008 EDIT:HK-42 have a look at these.Btw.there seems to be a problem with changing the skybox.Few buildings still remain as if they are part of the module.I tried every skybox to remove those remaining buildings but it didn't work.And on thing more the part of skybox that changed,it needs a custom made skybox.I will tell you details when you are online at msn. , those buildings are a part of the model. No matter what skybox changes you do they"ll stay there Perhaps as a bit more long work around, is to make a "skybox" placeable. Is it the full apartment ring you use, or only really one apartment ? Else you would have to reskin the windows, to closed wall, or just sort of dark glass. Link to comment Share on other sites More sharing options...
Canderis Posted December 31, 2008 Share Posted December 31, 2008 , those buildings are a part of the model. No matter what skybox changes you do they"ll stay there Perhaps as a bit more long work around, is to make a "skybox" placeable. Is it the full apartment ring you use, or only really one apartment ? Else you would have to reskin the windows, to closed wall, or just sort of dark glass. That module is just the base you use when on taris, there for it is only 1 module Link to comment Share on other sites More sharing options...
LordRevan999 Posted December 31, 2008 Share Posted December 31, 2008 , those buildings are a part of the model. No matter what skybox changes you do they"ll stay there Perhaps as a bit more long work around, is to make a "skybox" placeable. Is it the full apartment ring you use, or only really one apartment ? Else you would have to reskin the windows, to closed wall, or just sort of dark glass. Well,Quanon I also found out that it was a part of the model.Btw,how to make a skybox placeable.Btw,its only one apartment. And if everything else fails I can close the window:xp:. Link to comment Share on other sites More sharing options...
Xarwarz Posted December 31, 2008 Share Posted December 31, 2008 if you need any help for the outdoor environments let me know Link to comment Share on other sites More sharing options...
Marius Fett Posted December 31, 2008 Share Posted December 31, 2008 @LR: I think what you would need to do, is create a box in Max, (smaller than the actual skybox but larger than the apartment) and texture it as you would a regular skybox. Then export it normally as you would, then add an entry in placeables.2da for your model, then make a utp that uses your new entry. Enter the placeable in the .git file of your area, at 0.00, 0.00, 0.00 (this is where it's important to get the size right) and voila! I assume that's how it would work anyways. Try it and see! Link to comment Share on other sites More sharing options...
HK-42 Posted January 1, 2009 Author Share Posted January 1, 2009 Brief Update on whats happened: LordRevan999 is working on some reskins of the modules, and has made a Character skin as well. Canderis has been doing some 2da editing to get the appearences in game. Darth Me has been doing some character skins. And Marius Fett has been making a NEW Module for the Jedi Apartment as we had a problem with the window. Meanwhile Ive been working on the Swoop Area. And made a moddb page. Here: http://www.moddb.com/mods/ryloth-planet-mod By the way: HAPPY NEW YEARS Link to comment Share on other sites More sharing options...
Canderis Posted January 1, 2009 Share Posted January 1, 2009 On your post in Team Hssiss you put in you want to make a arena? I can help you with that as using a computer to spawn people easy. Link to comment Share on other sites More sharing options...
Quanon Posted January 2, 2009 Share Posted January 2, 2009 @LR: I think what you would need to do, is create a box in Max, (smaller than the actual skybox but larger than the apartment) and texture it as you would a regular skybox. .... Try it and see! You got it ! Infact you would only need about 2 planes. One for up and one for the front. The sizes would be a bit problematic, perhaps a cylinder would be better as thing would be close to the windows... méh, I see this has come obsolete... Plus it was a rather idiotic way around Do your best MF ! Link to comment Share on other sites More sharing options...
GarfieldJL Posted January 3, 2009 Share Posted January 3, 2009 Actually that is only a few cities. The city I chose had no information on it except it is on Ryloth. While it is an interesting idea, there have been numerous books involving Ryloth. Ryloth's orbit about its sun is similar to how our moon orbits the Earth, the same side always facing the object it orbits. Side that Always faces the star it orbits: This part would be extremely hot, it could almost make Tatooine look like a winter ski resort in comparison temperature-wise. Side that is always turned away from the star it orbits: This part would be extremely cold, because the planet has an atmosphere it wouldn't be absolute darkness but you get the idea. There would be wind storms from the daylight side that enters the nightside of the planet that would consist of extremely hot air. Twilight: This narrow band was all that was habitable on the surface of Ryloth and that is just barely, the windstorms that blow through can literally kill someone caught in them. According to books the Twi'lek relied on wind power to power their cities which were underground due to the harsh environment. One of the books that this is mentioned in I believe is Young Jedi Knights: Jedi Bounty It was one of the books involving the Diversity Alliance anyways. Another instance description I believe were from the Jedi Academy Trilogy, and there were other examples of cities given in some of the X-Wing books and comics. Now I might be a little too focused on detail, but that's essentially why I'm suggesting you change the skybox with exception to maybe the landing pad so that it looks like the entire place is underground. Link to comment Share on other sites More sharing options...
HK-42 Posted January 3, 2009 Author Share Posted January 3, 2009 While it is an interesting idea, there have been numerous books involving Ryloth. Ryloth's orbit about its sun is similar to how our moon orbits the Earth, the same side always facing the object it orbits. Side that Always faces the star it orbits: This part would be extremely hot, it could almost make Tatooine look like a winter ski resort in comparison temperature-wise. Side that is always turned away from the star it orbits: This part would be extremely cold, because the planet has an atmosphere it wouldn't be absolute darkness but you get the idea. There would be wind storms from the daylight side that enters the nightside of the planet that would consist of extremely hot air. Twilight: This narrow band was all that was habitable on the surface of Ryloth and that is just barely, the windstorms that blow through can literally kill someone caught in them. According to books the Twi'lek relied on wind power to power their cities which were underground due to the harsh environment. One of the books that this is mentioned in I believe is Young Jedi Knights: Jedi Bounty It was one of the books involving the Diversity Alliance anyways. Another instance description I believe were from the Jedi Academy Trilogy, and there were other examples of cities given in some of the X-Wing books and comics. Now I might be a little too focused on detail, but that's essentially why I'm suggesting you change the skybox with exception to maybe the landing pad so that it looks like the entire place is underground. Living on the Heat side, caused massive heat storms wiping out most of the city at anytime. Also there is cities on the heat side, including one that is going to be in a new episode of the clone wars tv series. I have a side quest with one of the heat storms. The reason why im not putting underground it that it would conflict with most of the modules. Link to comment Share on other sites More sharing options...
GarfieldJL Posted January 3, 2009 Share Posted January 3, 2009 Living on the Heat side, caused massive heat storms wiping out most of the city at anytime. Also there is cities on the heat side, including one that is going to be in a new episode of the clone wars tv series. I have a side quest with one of the heat storms. The reason why im not putting underground it that it would conflict with most of the modules. That's an interesting tidbit, I really haven't payed much attention to that series. Link to comment Share on other sites More sharing options...
HK-42 Posted January 4, 2009 Author Share Posted January 4, 2009 That's an interesting tidbit, I really haven't payed much attention to that series. Me Neither, but when I was researching ryloth I found that out. Link to comment Share on other sites More sharing options...
HK-42 Posted January 4, 2009 Author Share Posted January 4, 2009 Alright Guys, LR needs some comments on this so praises of constructive ideas please: Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Quanon Posted January 4, 2009 Share Posted January 4, 2009 Well, seems a good idea. But: You'll need to fix the wall texture, its not tile-able, you get this hard edge at its top. I think you'll have to make a choice, the walls are very dirty or the floor is very dirty, not both. IMO its "heavy" to look at. I'm not saying dump the messy idea, just trim it down on the floor tiles is what I would do. So far good progress Link to comment Share on other sites More sharing options...
Lord of Hunger Posted January 4, 2009 Share Posted January 4, 2009 I love the reskins by LordRevan, definitely the dirt feel of Ryloth there. But is that a Selkath? If so, is the Selkath a member of the Exchange? Link to comment Share on other sites More sharing options...
HK-42 Posted January 4, 2009 Author Share Posted January 4, 2009 I love the reskins by LordRevan, definitely the dirt feel of Ryloth there. But is that a Selkath? If so, is the Selkath a member of the Exchange? He is just a citizen, after the exchange rooted in the planet, more and more twi'leks are enslaved, move out of exchange areas, hide, or join the rebels. The exchange has been supporting more and more alien species to come to ryloth. @Quanon: Ok thanks for constructive criticism ill pass it to LR. Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 10, 2009 Share Posted January 10, 2009 Ok,everyone(especially Quanon) I made a new skin.Hope everyone likes it.Btw,if anyone sees some flaw in it please tell me or has some suggestion I am all ears.So here is the pic. Link to comment Share on other sites More sharing options...
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