Crixler Posted March 31, 2009 Posted March 31, 2009 This mod looks very interesting, but some things: 1. Wookieepedia says the temple was in the Upper City, rather than the Middle City. 2. The elevator from the upper city... doesn't reach the upper city. The second issue isn't too important in my opinion, although still a bit odd. The first one, on the other hand... Might be enough to make me personally pass over the mod. But that may just be me.
disbeliever Posted March 31, 2009 Author Posted March 31, 2009 If the temple is in the upper city, I can exclude it from my mod. But having a temple would make you skip the mod?... Thanks guys! I have already decided to add somemore eye candy to the pc level, thanks SS! And i will make the elevator extend to the upper city with an extrude, dont worry. I did not want it getting in the views of modeling.
Sith Holocron Posted March 31, 2009 Posted March 31, 2009 I was thinking about when I used to take the subway in NYC and thought of a texturing idea for you to consider or dsicard as you see fit. The only thing I can think to suggest is perhaps placing a yellow border on the edges of your walkways facing the traffic - as if a "Taris Safety Assocation" wanted to make sure their tourists and citizens didn't tumble over the side.
Crixler Posted March 31, 2009 Posted March 31, 2009 Well. Maybe not actually make me avoid the mod, the rest of the awesomeness would just be too much to resist. =P But just the fact that deep down I know it was actually somewhere else would bug me. Might be my OCD. Keep it up! Loving it.
disbeliever Posted March 31, 2009 Author Posted March 31, 2009 Update: I have started playing around with textures. I have textured one building, and the main city block platform. I also started playing arounf with the sky box, but have not yet finished it by far.
disbeliever Posted March 31, 2009 Author Posted March 31, 2009 Texturizing is not my thing haha but thanks
Canderis Posted March 31, 2009 Posted March 31, 2009 I think you might want to make the skybox so the tops of the building are up higher as the tops would be in the upper city, think..
Seikan Posted March 31, 2009 Posted March 31, 2009 Wow, that looks pretty good. The top of buildings must be higher as canderis said, that look tnat if you are in the upper city, and merchands wil have custom equipements?
Exile007 Posted April 1, 2009 Posted April 1, 2009 Get the wording, Czerka presence on Taris, mentioned on Korriban. Hey, no need to be hostile because I misread your post. I thought you meant that Czerka's presence wasn't on Korriban, but Korriban was mentioned on Taris. @New screens- I still feel like such a n00b...
disbeliever Posted April 1, 2009 Author Posted April 1, 2009 I think you might want to make the skybox so the tops of the building are up higher as the tops would be in the upper city, think.. I agree I will be working more on the skybox in a bit.
SW01 Posted April 1, 2009 Posted April 1, 2009 Why has my thread title changed? Have a look at today's date!
disbeliever Posted April 1, 2009 Author Posted April 1, 2009 lol I hate april fools day! and i sent RH a pm about it too, now i feel stupid Don't... it got me too! -RH
Drunkside Posted April 1, 2009 Posted April 1, 2009 Ahh i was wondering about the revan vs everything imaginable -thing... april fools LoL. I just thought they got bored of all the revan vs something polls:xp: And keep up the good work disbeliever!
Wedge Suron Posted April 2, 2009 Posted April 2, 2009 Hey, no need to be hostile because I misread your post. I thought you meant that Czerka's presence wasn't on Korriban, but Korriban was mentioned on Taris. Wasn't my intention to, sorry. The other way round boy.
ROTNR Posted April 4, 2009 Posted April 4, 2009 Wow, nice work, I am really liking the look of these. Can't wait to see them finished
jonathan7 Posted April 4, 2009 Posted April 4, 2009 Update: I have started playing around with textures. I have textured one building, and the main city block platform. I also started playing arounf with the sky box, but have not yet finished it by far. Brilliant work so far If I may make a suggestion with regards the Skybox; it would make sense if possible the create the 'middle' section of buildings due to the platform being lower down
Marius Fett Posted April 4, 2009 Posted April 4, 2009 Brilliant work so far If I may make a suggestion with regards the Skybox; it would make sense if possible the create the 'middle' section of buildings due to the platform being lower down QFT. Also, out of interest, what's the Poly count on that area?
disbeliever Posted April 8, 2009 Author Posted April 8, 2009 So far total in area is 22,806 I will of course break it into a few areas for in game
Lord2 Posted April 12, 2009 Posted April 12, 2009 Oh, looks neat. It's really cool that you're creating new areas. You better not cancel this
Darth Ravage Posted April 13, 2009 Posted April 13, 2009 Looks really cool. I can't wait to download it.
disbeliever Posted April 13, 2009 Author Posted April 13, 2009 Update: I am still texturizing and its driving me insane. No new screens, just thought I would post that I had to remodel a few buildings, as I did not make the door entrance big enough :/ I have made new images for the skybox as well. More screens coming in the next day or two
Quanon Posted April 13, 2009 Posted April 13, 2009 I am still texturizing and its driving me insane. Don't loose faith ! Area modelling is long and slow: you could rush it, but then you'll end up with crap. You're doing great for a first time at this Eagerly awaiting those new screenies.
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