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The Sith Lords Massive Improvement Mod


Drewton

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Drewton, your work amazes me, but there's one thing that worries me quite a lot: won't your mod cause a significant drop in performance? I'm really looking forward to the release, but it's not like I'll buy a new computer just to play it.

 

Anyway, congratulations! :thmbup1:

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Drewton, your work amazes me, but there's one thing that worries me quite a lot: won't your mod cause a significant drop in performance? I'm really looking forward to the release, but it's not like I'll buy a new computer just to play it.

 

Anyway, congratulations! :thmbup1:

 

 

It shouldnt.

 

Not on any modern computer at least.

 

I mean if you play RPGs then chances are you have newer ones than KotOR... Fallout 3 etc...

 

If you can run the newer RPGs well then you shouldnt have a problem with this...

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It shouldnt.

 

Not on any modern computer at least.

 

I mean if you play RPGs then chances are you have newer ones than KotOR... Fallout 3 etc...

My computer was relatively high-end in early 2006 (when I bought it). It runs KotOR well, with an occasional lag here and there.

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Since most of the skins are probably of higher resolution, then that does mean more data for the buffer to load than in vanilla K2. Yet the difference should be negligible with this mod, as it isn't a absolute total conversion with ultra-high rez textures, so I wouldn't be too worried with framerate drops. :)

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Hopefully this month. A Star Forge robe replacement probably won't be coming until the KOTOR Massive Improvement Mod.

 

So you do have plans for KOTOR improvement? Sweetness.

 

These skins are a thing of beauty. You really make everything pop out more. I never really noticed how flat the original textures are before.

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Hey, Drewton, I go away for a couple of months, then return and there's great work done here!! Might I suggest making a tutorial on how to edit the HUD or the GUI for the new modders?? When you finish this, you are probably going to be 2009's biggest modding revelation!! Keep up the good work!! ;)

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Thanks, glad you all liked them!

 

Salzella: I agree, the top wall on the second image does look awkward. I'm not sure how to change which texture is used for each part though...

 

Another update - these are the "windows" for the Peragus command center. I still have to redo the blue lights near the bottom and I might replace Peragus with something more realistic.

 

Show spoiler
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peraguscommandcenterwin.jpg

 

EDIT:

 

And the original:

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peraguscommandcenterwin.jpg

 

great job to quote Calo Nord "i've be looking forward to this for a long time"

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  • 2 weeks later...
  • 2 weeks later...

Sorry for the lack of updates on here. As Trigger said, there's a few new images on ModDB, and I also just put the predicted release from July 18 (which would be tomorrow) to August 5.

 

I'd really like to show the completely redone Sion skin right now but I need to contact someone first about it...

 

also...(and im kinda mad about this) is it just me or did he completely say FU to his starkiller skins...

 

Nope, still planning to do them. TSLMIM is just more important right now and I want to make sure I finish it this summer.

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