Laserschwert Posted June 23, 2009 Author Share Posted June 23, 2009 I'd be happy with this: Link to comment Share on other sites More sharing options...
Nickelstein Posted June 23, 2009 Share Posted June 23, 2009 That......works man! How'd you do that? Link to comment Share on other sites More sharing options...
Laserschwert Posted June 23, 2009 Author Share Posted June 23, 2009 The image from Steve's blog, and one of the big Guybrush sprites. Link to comment Share on other sites More sharing options...
Guy.brush Posted June 24, 2009 Share Posted June 24, 2009 Niiice. The lines of the background art are a little "Scummvm Supereagle" blurry though. Link to comment Share on other sites More sharing options...
Monkey Mania Posted June 24, 2009 Share Posted June 24, 2009 It makes me wonder why they even drew the big Guybrush sprite. It was only used for one scene. Link to comment Share on other sites More sharing options...
LordTrilobite Posted June 24, 2009 Share Posted June 24, 2009 I'd be happy with this: Holy **** dude that looks awesome. Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 24, 2009 Share Posted June 24, 2009 I'd be happy with this: Lol! I've been wanting to mock that up for ages! I WANTS it!!! Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 24, 2009 Share Posted June 24, 2009 It's interesting, they actually stretched Purcell's artwork quite a bit, they also did a lot work, too. Some of the details have been refined in the smaller version. (Plus, they added the "foreground" blurring that's seen in many screens in order to try and add depth.) Here's it stretched and blurred (including a stretched GB, because I could bother to fix him ). Link to comment Share on other sites More sharing options...
Laserschwert Posted June 24, 2009 Author Share Posted June 24, 2009 It's interesting, they actually stretched Purcell's artwork quite a bit, they also did a lot work, too. Some of the details have been refined in the smaller version. (Plus, they added the "foreground" blurring that's seen in many screens in order to try and add depth.) Nice theories, but I've gotta burst your bubble here: That painting is NOT the one scanned and used for the game... that's just a color test by Purcell. Here's it stretched and blurred (including a stretched GB, because I could bother to fix him ). Guybrush is only stretched, because the image is at 640x400 (just like the original game is at 320x200), which is not a 4:3 resolution. Having it displayed at full-screen on a 4:3-screen would stretch it back correctly. Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 24, 2009 Share Posted June 24, 2009 Guybrush is only stretched, because the image is at 640x400 (just like the original game is at 320x200), which is not a 4:3 resolution. Having it displayed at full-screen on a 4:3-screen would stretch it back correctly. Err... No. He's stretched because I stretched your original background. Link to comment Share on other sites More sharing options...
Thrik Posted June 24, 2009 Share Posted June 24, 2009 Heh, that is weird. Looking at the two like that, it seems they pretty much completely redrew them once scanned in — too many things don't quite match up for them to have been literally scanned and then touched up a bit. I guess if most of the art is anything like that, getting high-detail versions of the backgrounds based on Purcell's work would probably take quite a while. Still, probably a much better way than doing them from scratch. I wonder how these compare to the in-game versions (not got time to locate and compare at the moment): Link to comment Share on other sites More sharing options...
Laserschwert Posted June 24, 2009 Author Share Posted June 24, 2009 Err... No. He's stretched because I stretched your original background. Oh, now I see... anyway, he IS stretched in the screenshots from the original game (and in my mockup) as well. Looking at the two like that, it seems they pretty much completely redrew them once scanned in — too many things don't quite match up for them to have been literally scanned and then touched up a bit.As I said, that wasn't the image that got scanned. Quoting Purcell from his blog: This was my first background test of a cartographer's cabin painted in gouache. Peter Chan was a fiend with color markers and we ended up doing a lot of the backgrounds in marker as it was much quicker than painting. The "Rogue Leaders"-book states the image to be a test as well. Link to comment Share on other sites More sharing options...
Nickelstein Posted June 24, 2009 Share Posted June 24, 2009 You know what is funny about your picture Laserschwert? Look at the inventory section of the screen. The arrow is facing the wrong way. Link to comment Share on other sites More sharing options...
Sven_Q45 Posted June 24, 2009 Share Posted June 24, 2009 @Laserschwert Hey! That looks great! Link to comment Share on other sites More sharing options...
parabolee Posted June 24, 2009 Share Posted June 24, 2009 Bottom line, though, you're both arguing a very tiny point: Can you create a 6 frame walk cycle and make it look smooth and fluid? Hate to drag this back up, but just to clarify my opinion. I do not think a 6 frame walk can't look smooth and fluid. My opinion was that the higher resolution the character sprite is, the more obvious the lack of frames becomes, and thus it appears less fluid in comparison to a lower resolution 6 frame animation. But back on-topic. This works for me too :-D (mine are not as good as Laserschwartz's but I threw them together real quick). Original Er having trouble finding this, hold on I'll edit it in. (can anyone direct me to this?) And this - Original - Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 24, 2009 Share Posted June 24, 2009 Man, I SO want to play that version of MI2!!! It looks GORGEOUS. Link to comment Share on other sites More sharing options...
irishmile Posted June 24, 2009 Share Posted June 24, 2009 I wouldn't doubt that Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 27, 2009 Share Posted June 27, 2009 I matched the docks as precisely as I could: Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 27, 2009 Share Posted June 27, 2009 Again, I tried to match as closely as possible: Link to comment Share on other sites More sharing options...
Giant Graffiti Posted June 27, 2009 Share Posted June 27, 2009 It looks awesome and all, but shouldn't that arrow be going the other way? Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 27, 2009 Share Posted June 27, 2009 Not in the Special Edition Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 27, 2009 Share Posted June 27, 2009 This one was easier (Unfortunately it's also the last bit of concept artwork we have) Somebody here said that colour reduction techniques had vastly improved since MI2 was released, so I thought I'd do a little test. This is the above hires painting reduced to 210 colours (leaving a fair number available for the sprites, etc) and 320x200. This, in theory, is what MI2 COULD have looked like in 1992, if the software and hardware had been better. Quite surprising, eh? Link to comment Share on other sites More sharing options...
LordTrilobite Posted June 27, 2009 Share Posted June 27, 2009 Wouldn't it be possible to make such a version of LeChuck's Revenge in Adventure Game Maker for example? Though, would take some work to remake all those puzzles. Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 27, 2009 Share Posted June 27, 2009 It'd be easier to hack the original SCUMM, I think. But it's a moot point: We don't have the artwork Link to comment Share on other sites More sharing options...
LordTrilobite Posted June 27, 2009 Share Posted June 27, 2009 Well there is some on the internet obviously, and a lot can be done with Photoshop too. I'd be interested in such a project actually. I have some experience with painting in Photoshop aswell as making pixel art and painting. Original background paintings can be used which are found, the rest can be photoshopped, characters can be photoshopped, items can be redrawn. Link to comment Share on other sites More sharing options...
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