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Battle Armor of Mandalor te Dini'Burk'yc


Laar_Dha

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By request of Delta 62, this adds a new armor to KOTOR. It is a heavy armor that requires only a light armor feat and does not restrict force powers. It has a default appearance and three optional looks. It also has its own custom icon. Armor stats are listed in the readme below:

KNIGHTS OF THE OLD REPUBLIC

 

 

Title: Battle Armor of Mandalor te Dini'Burk'yc

Author: Laar_Dha

Date Released: 9/12/2009

 

 

This mod gives you the armor of Mandalor te Dini'Burk'yc. (Literally Mandalore the Dangerous Lunatic- rarely translated into Basic for obvious reasons) The armor will spawn in a new footlocker in the Swoop Garage of the Ebon Hawk. There is also a datapad with a communication. You don't need a new game, but you must have one from before you leave Taris. If you install after you arrive on Dantooine, the footlocker and its contents won't spawn. Only the male version of the armor has been reskinned. Eqipped on a female character, the armor will have the same stats, but will appear like Jurgen Kaltas's Power Suit (white, tan, and red). The female armor will follow.

You can also get the armor by cheat code: giveitem LD_a_class9083

 

Armor Description:

Battle Armor of Mandalor te Dini'Burk'yc

 

Special:

Upgradeable, Armor

Does Not Restrict Force Powers

 

Chosen to lead for his military genius and named for his nasty disposition, Mandalor te Dini'Burk'yc commissioned this suit of armor from the foremost Mandalorian smith of his time. This armor provides superior protection while being remarkably light and easy to wear. Unfortunately for the armor smith, it's new owner wanted it to the last such armor ever made. Unfortunately for Mandalor, an unknown Sith Lord had recently commissioned a set of armored robes from late armor smith. The matching helm was presumed lost along with Mandalor's head.

 

Requirements: Light Armor Feat

defense bonus: 11

+25% pierce and slash resistance

freedom of movement

bonus feats: improved flurry

improved critical strike

improved power strike

 

Upgrades: Armor Reinf = +2 defense

Mesh Underlay = +25% bludgeoning resistance

 

 

 

Installation: Run TSLPatcher for default installation. If you want one of the optional armor appearances, just rename the TGA file from the option folder you want to PMBH83.tga (just delete the Alt# at the beginning of the name) and drop it into you Override folder.

 

Mac Users: Drop the files from the Manual Install folder into your Override. This does modify the baseitems.2da. So check your override for any other mods that may also use baseitems.2da to avoid possible conflicts. See above installation for optional armor appearance.

 

 

Contact: I can be reached sat Lucas Forums.

 

Permissions: You may use all or part of this mod; just give me credit if you use my work. This mod may not be distributed on other sites without permission from the author.

 

Thanks: Delta 62 for his armor request. Everyone at Holowan Labs for the invaluable tutorials, and those who had already asked and received answers to every question came up. (I do love the search function.) Fred Tetra for KOTORTool. Stoffe for TSLPatcher.

 

 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT

COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

Armor Appearance Options:

Show spoiler
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ArmorOptions-1.jpg

Using Force Powers:

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No-ForcePowerRestrict.jpg

You can download it here:MegaUpload Link updated 9/25/09 w/baseitems.2da fix

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*Very Cool*.

 

I've been looking forward to trying these armors.

 

Edit: Btw, those armors would look perfect as MRG's(Mandalores Royal Guard.)

 

Option 3 strikes me as a good option for the Guard Captain.

Option 2 strikes me as a good option for the Guard Lieutenant.

Option 1 strikes me as a good option for the Guard Officer.

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Thanks. I'm glad you guys like it. As for the helmet, that's beyond my skills at the moment. I could reskin one, but modeling is a complete mystery. I'm doing well to get the texture map out of 3DMax. And sometimes that takes me a few tries:argh: If I can locate the bloody tpc, I thought of using Mandalore's armor for a TSL version. But I have to do the female armor first.

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Very nice! I think I'll be wearing this very soon!:D (but don't you think it would be more appropriate if his name was: Te Dini'Burk'yc Mand'alor?)

 

Thank you. Hope you enjoy it.

 

In Mando'a word order indicates meaning as in English (per Karen Traviss' grammar guide). Although, word order isn't extremely rigid, so you can adjust word order for poetic reasons. So I guess it depends on whether you are using as a description or as a name. Thus, Mandalor the Suchandsuch rather than The Suchandsuch Mandalor.:D

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that one looks nice! could be a cool sith armor aswell if you add a cape or a cloak to it and replace some parts (like upper leg armor) with normal clothes.... are you making this for TSL also?

 

 

Thanks. Unfortunately, adding a cape and replacing parts would require modeling, which is not one of my skills at this point.:D Yeah, I will do a TSL version, after I finish the female version reskin. I was considering the possibility using Mandalore's Armor for the TSL version.

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Hmm, i seem to be having some trouble with this mod.

 

I don't have any trouble when i install this mod.

 

When i open the locker all i see is a white square where the armor icon is supposed to be and the datapad.

 

And i can't find the armor in my inventory.

 

Am i doing something wrong?

 

Edit: Also, i can't add the armor to my inventory using KSE.

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Hmm, i seem to be having some trouble with this mod.

 

I don't have any trouble when i install this mod.

 

When i open the locker all i see is a white square where the armor icon is supposed to be and the datapad.

 

And i can't find the armor in my inventory.

 

Am i doing something wrong?

 

Edit: Also, i can't add the armor to my inventory using KSE.

 

Let me triple check and make sure I didn't mess up when I set up the install files or packaged it. It was working fine for me, but it's possible when I transferred from computer to another that I did something weird. The armor does tend to show up near the bottom of inventory instead of with the other armors - I need to fix that in the next release. So scroll down and check there, but you shouldn't have white squares. I will get back to you ASAP.

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I just tried it out and everything is working on my end. I'm puzzled, the datapad uses a default icon, so there definitely shouldn't be a white square. What other mods do you have installed? You used the TSLPatcher to install, correct?

 

If you have kotor tool, you can open the baseitems.2da in your override folder and check to see if the following line is there. If the armor is your most recent install, it should be the last line. The line number (first cell) isn't important, but it should say

531 Fast Heavy Armor ... ..... .....

 

If the Fast Heavy Armor isn't in the baseitems.2da then that would be your problem. Make sure there isn't another item using 531 as it's item number.

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It's not the datapad that has the white square, it is the armor.

 

I have another 30-35 mods installed, i can't think of any mods that might interfere with this one.

 

(Also, my memory isn't good enough to remember the name of every mod i've got installed.)

 

The only mods i have installed that actually add armors to my game woud be mine and LR999s 'Mandalorian Battlearmor' mod, and 'Captain Skyes Armor Expansion' mod.

 

None of the mods alter the Hawk in any way.

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It's not the datapad that has the white square, it is the armor.

 

I have another 30-35 mods installed, i can't think of any mods that might interfere with this one.

 

(Also, my memory isn't good enough to remember the name of every mod i've got installed.)

 

The only mods i have installed that actually add armors to my game woud be mine and LR999s 'Mandalorian Battlearmor' mod, and 'Captain Skyes Armor Expansion' mod.

 

None of the mods alter the Hawk in any way.

 

 

Can you check the baseitems.2da?

If you have kotor tool, you can open the baseitems.2da in your override folder and check to see if the following line is there. If the armor is your most recent install, it should be the last line. The line number (first cell) isn't important, but it should say

531 Fast Heavy Armor ... ..... .....

 

If the Fast Heavy Armor isn't in the baseitems.2da then that would be your problem. Make sure there isn't another item using 531 as it's item number.

It doesn't need to be an armor mod. Any mod that modifies the baseitems.2da could conflict if it happens to use the same item number 531. I tried to pick a number that wouldn't be likely to be used elsewhere, but I can't guarantee that.

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I think i found the problem.

 

Line 531 in the baseitems.2da says Armor_Class_9 which kinda makes me think that it might be mine and LR999s mod that conflicts.

 

 

That's fixable. Just open the manual install folder, then open the baseitems.2da

from that folder. copy the line for the fast heavy armor, paste it at eh bottom of the Baseitem.2da in your override folder. then change the item number to anything that isn't in use. Save and it should work.

 

Edit: Big mistake on my part. that number is used by one of the armor class 9 armors. I didn't notice it because when I installed on mine it worked without a hitch. I will upload a fixed version as soon as I can and post the new link. Sorry for the trouble.

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